A tarball of the sourcecode would be nice :) ~SDC~
Cataleptic
Quidquid latine dictum sit altum viditur :D ~SDC~
Oh well... look on the bright side, it won't cut into your Minesweeper time. ~SDC~
I've played over a dozen games now, and the only times I've had serious morale trouble is with the Trogdor event, and getting overwhelmed by destabilisation attacks. If the final population growth is determined by x times a final modifier for morale, and the modifier is 0 at 50% morale then there's only two ways a planet's morale can drop significantly below that (invasions and pop-dumping notwithstanding) 1. You did something to cause morale to drop. Either raising taxes, gett
So between the work on GalCiv... *taptaptap*... time spent on forums, newsgroups, support, *taptaptap* and time taken up by WinCustomize... *tappytaptappa* *tap* ... good lord! Frogboy's a Timelord! Where are my jellybabys? :) ~SDC~
Assuming both sides of a deal are converted into a behind-the-scenes "diplocost" before the AI actually decides whether or not to accept, this makes sense. However, surely even a lead-eating AI running on ENIAC could do the maths on a cash-for-cash deal. Having said that, it does make everyone with a credit-card equally stupid :) Short-term gain for long term loss is not a new concept, and 12% interest over the term of the loan is not unreasonable :) ~SDC~
Which still leaves the question of starbase-induced slowdowns open... could you make a black-hole sector where enemy ships go in, but never come out? ~SDC~
Big ones are worth ten small ones. FWIW, I'd like to see big shiny gold icons which are worth *100* :d ~SDC~
I suspect this is strongly tied into the AI's difficultly level. However, there are several things worth noting... 1. If you've got enough spare production to build yourself several maxed out SBs while still maintaining infrastructure, a strong navy and the development of outlying SBs, you're probably winning comfortably anyway. If you're throwing all your constructors into a last-ditch effort to turn your core system into a fortress, you're probably *losing* anyway :)
Nope... you can only set the victory conditions at the start of the game. This is fair enough, as (presumably) the AIs take the victory conditions into account when deciding what to do. ~SDC~
Well obviously at night-time, you're supposed to play evil... muahaha! What we *really* need is the ability to skin GalCiv ourselves :d ~SDC~
Not quite... stabilisation would only serve to counter destabilisation, it wouldn't improve morale on its own. You could have an estimate of how much you should be spending, which gets more and more accurate as your espionage improves. *shrug* Just an idea :) ~SDC~
Normal. So long as it does it at higer levels, I'm happy (and prepared :) ) ~SDC~
I like it... it looks like it's made out of Vorlon :) ~SDC~
Dreadnoughts can attack, and M-point for M-point can completely thrash starbases... or better still, drag someone else into your war and let *them* nuke the starbases (naturally, make a point of being first on the scene with a constructor to claim the newly-vacated resource :) ) Remember, you don't have to attack SBs at all (Terror Stars notwithstanding)... they can't stop you from invading :) ~SDC~
I have a couple of concerns (with the normal AI, at least, haven't tried with higher). 1. It seems to value transports (and combat transports) as almost worthless. I ground a war between two other races to a screeching halt by buying all their transports each turn. Then I declared war on them and invaded with about 100B troops, and used the surplus troops to boost the population of my new acquisitions. Yikes! :) Perhaps the game should pull troops off purchased transports, and redis
Acutally popup, I agree with your suggestion (well, mostly :) ) and was commenting on the suggestions that others have put forward (and pre-empting other ones). Although shifting funding from those that aren't using it to those that are seems a logical, stable and hands-free way to solve the problem, it *would* make it a bit tricky to keep track of and predict who'll get what. I suspect that the only way to tell if it works well is to actually build a version and play it... is there sti
I'm not sure there's any such figure... what you're really after is "morale loss due to population". When that starts getting too high, it's time to depopulate (or get a morale building). ~SDC~
Perhaps there should be a 'stabilisation' slider, which counteracts destabilisation, but doesn't actually improve morale itself. As your espionage rating on each empire improves, you get a better idea of how much they're spending on you, and therefore how much you ought to spend on stabilisation yourself. ~SDC~
If you're buying one dread per turn, you need to be making about $7000 per turn, and in *that* case the only real question is "why hasn't everyone already surrendered?" :) AFAICT, direct-buying (or even leasing) seems to be only for emergencies. However, the *resource* cost for a dread is only 380... that's only 5 core planets churning out a poxy 76 shields per turn. Normally, that production is diluted by the spatial separation of the sources, but being able to concentrate even a small
When a ship is in orbit, its warp-engine's gravitational flux interacts with the planet's to produce resonances in the tachyon matrix which can be detected from anywhere in the galaxy. Yeah. The fog stops you from seeing ships coming (Eye Of The Universe notwithstanding), but I think it's nice that you can see what you're going to be up against when you're planning an invasion. Otherwise I think there'd be a tendancy for everyone so sit still and build up what they hope is an unstoppabl
Well it's not called Altarians.net, is it? :) ~SDC~
Yeah, but you still need to do a lot of fiddling if you want the best deal :p ~SDC~
May I ask how? Of course I may. How? Can we sell semi-frictionless clothing to the Alexians? Are the Drengin interested in Sort-Of Ultra Spices that make everything taste like man-skin? ~SDC~
I'm lobbying for an auto-haggle+accept button for the cash-component of a diplodeal :) ~SDC~