one note, on the next-to-highest level, ("brilliant"?) the AI is only getting a 5% econ bonus, so that's barely enough to count, especially since bonuses are linear.
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Actually, I gave up fighting them unless I had AM missiles or really nasty ships. I just use scouts to lead them toward anyone I don't like, or a starbase that I'd like removed so that I can claim the resource (I've never done that to an ally, but I can't imagine that it wouldn't work). Works quite well, and can be used against anyone since they don't recognize you as the problem :) Hardest part of it is remembering to move the scout one square every time.
It's not a zip file, it's a RAR file. See www.winrar.com
Loosing a game that I've already invested several hours of my limited free time in for what feels like a completely arbitrary reason isn't fun if you're anything like a normal person. Keep in mind many of us are talking about our first encounter with this event, so we didn't know the tricks of how to handle it and didn't have the tech to deal with it militarily. In fact, that's the majority of my point. This event will never challenge me again because now I know how to prevent it from happen
purefx, I've never felt that the AI were all ganging up on me without reason. In fact, I didn't fight a single war in the first three games I played. My first war was only started because I wouldn't pay the Arceans outrageous sums of protection money, and their alliances dragged the Alterians and Torians into the war as well. As for the random events not being game-ending, if you don't know the tricks of how to handle it and the first time it pops up it's still early in the game, the
I suspect that ships do affect culture, as there have been times where by looking at it, the only reason I could think of my cultural ownership of a sector was because I was the last person to have a ship pass through it.
This method of ending the invasion before it happens is painful, but works without any chance of loss that I've seen. 1) build a colony ship. 2) load your entire population into the colony ship and launch it. 3) destry the colony (the Destroy button is on the planetary Details screen). 4) wait until after the evil would have arrived (best guess, err on the conservative side). 5) land back on the planet
The one way to eliminate the problem for sure, even better than depopulating the planet, is to depopulate the planet then destroy the colony. Then they never appear. (I had them drop into the middle of the climax of a me-against-the-universe war where I had been trying to take the peaceful route, so I played around with reloading different things to see what worked and what didn't). I don't know if you need to wait before you repopulate the planet.
Yup, on my current "Normal" game, the Yor are already gone, and the Drengin are next, despite the fact that I've done nothing o the Drengin, and even got into a war with the Arceans because I wouldn't pay them protection money, so they conned the Altarians and Torians into coming in on their side. I actually thought the Drengin were going to win the war for a while because they were throwing so many ships at me I'm surprised they had anything left to fight the Drengen.
The more I play the game, the less I'm worrying about how we fix this, as long as we do. I'm spending more and more of my time with the sliders at 100%, so just getting the waste back would be nice. I strongly disagree with anything that has to be done on a planetary level, but I'll live with it. As to the comment that it's unrealistic to divert your military workers to social projects, that happens anyway every time you adjust the sliders, and I adjust the sliders more the wa
Yup, trade routes are essential. In my current game (all "Normal" intelligence on an 8x8 map) I just reached the point where I'm bringing in more in trade than in taxes. I've had my spending at 100% for most of the game, and at this point I'm still running a surplus of about 200BC a turn.
I got this event yesterday for the first time. Now that I know what it is, I can handle it, but the first time it pops up, it can ruin a game, and someone's attitute towards it. I came close to uninstalling. The fact that it came at a critical time in a war where the Arceans started demanding too much tribute and had declared war, then after they realized that just because I was low on the military graph didn't mean that I was a pushover, they formed an alliance with the Alterians, an
Cataleptic, please read what I said. I'm talking about shifting the money, not the production itself. Which means that we still can't finance more production than is available. I don't know about you, but my funding varies between 50% and 100% throughout the game. Giving up all the production queues but one to get at most twice the output just isn't expliotable to any usable degree.
Just a few quick notes: The concept of trade goods doesn't fit GalCiv as well as other games since we're paying to manufacture the trade goods. Transferring the money that funds the production isn't going to throw off game balance in my opinion, since a single planet still can't fund more production than that planet has available. It's not like if you transferred all money to one planet that that planet could crank out an Avatar every turn. Finally, if you're going to
(B) vs (H) Basically comes down to which is more important, that each planet get its share of the money, or that the % division between military/social/research follow the leaders desire on an empire-wide level. I like (H) better because if I want to spend more money on research, I'll move the research slider higher. I think we might want to lay out some examples, and see what the effects are. Let's take a hypothetical empire consisting of three colonies, each with an equal pr
Randomly lucky. Basically, at some point, you might get a UP vote on creating a "Space Monster Attraction/amusement park." The vote is to see who gets it. It warns you that the space monsters might escape. Give the park to someone a long way away from you that you don't like. I've only seen it come up once that they didn't escape before the end of the bill arrived and when they escape, they're very big and very nasty, and take out just about anything in the early half of the tech tree witho
One thing that should be pointed out (I missed it at first) is that registering with the Metaverse is entirely seperate from all your other registrations. For the scores to work, you must click on the registration link on the Metaverse page and then enter your nickname and serial number. After I did that, the game that I had already submitted popped up.
Windscion, on the social side this still suffers from the same problem that Yin's suggestion has, only worse. I don't want my population to spike because I'm not building something there. I don't even want my population to spike like that even if I'm not paying for it. This could be handled one of two ways: The amount of morale needed for growth could be lowered, which would have a devestating effect on morale when a social project is started. Or, we could simply increase th
Rename the file, changing the .ZIP to .RAR, and then install a recent version of UNRAR (Most of the programs that do several types of compressed file formats don't do the latest RAR format yet). vernmeister2u, what did you use to uncompress it? I didn't like this one because it doens't fit the flow. The only choice with a penalty is the neutral one. Good gets a morale bonus and Evil gets a HUGE research bonus, if I'm reading this right. If I'm reading this correctly,
Oops, wrong medal, that one is a "Top 25" medal. At any rate, I'll shut up now, sorry for hijacking the thread.
Nah, not stupid. At least not any more stupid than things I do on a daily basis. BTW, what's that last icon under your name? I think the first is your empire or team, and I know the next two are rank and award for having won at least X games with a score over Y, but the last one is throwing me.
Yin, for the love of life, *NO*! If that were to happen, the population of the planet would go up until the morale came down far enough to compensate for it, and then when you assigned a newly available project to that planet, morale would plumet! I have a hard enough time with the morale/population feedback loop without throwing that variable into the loop, thank you very much :)
Ptom, +13 is nothing. I've never seen that special event happen with a factor of *LESS* than +14, though it usually isn't much higher than that. Heck, it's to the point that if I see a star with a single marginal planet and several "almosts" I'll jump on it in hopes of that precursor device going off in range. I missed it by 3 light-years once with a system with 4 uninhabited planets all in the 12-14 range. Why play ordinary Lotto when you can play Precursor Lotto? :) Speaking of ra
It's not a zip file, it's a RAR file with a .ZIP extension. (it's nice extracting under unix where if a file seems corrupt, you can ask the system to guess what type of file it really is :))
David, so if you go to the second page, then hit the back link under the person in 50th place, you go back to the correct first page?