Popup Target

Popup Target

Joined Member # 633260
0 Posts 3 Replies 7,980 Reputation

Wierder, now I'm getting the same 885K score, but I confirmed the score before I typed it earlier. At any rate, once I started paying attention to the URL, it's pretty obvious what the problem is. The "Back" link is pointing to the old version of the Metaverse (note the .../highscores.asp?... rather than .../index.asp?...)

25 Replies 980 Views

No amount of clearing caches has gotten rid of it, and I've never seen that page before anyway. And it has my score on it which was only posted today, so it couldn't have been a very old cache. Anyway, the URL is http://www.galciv.com/metaverse/highscores.asp?page=1 Glad to know I've only got to improve by a factor of 10 (and then catch up with the improvements that the top players have made in the mean time) rather than a factor of 10000.

25 Replies 980 Views

O.K., I can reproduce the bug now. Click on "Metaverse" at the top of any page to go to the Metaverse. Go to page 2, either by clicking on "2" or clicking on "Next". Then, click on the "Back" link (not the browser's back button, the link at the bottom of the list of scores). Presto, you're now looking at a list that includes the current "real" scores (which is why I didn't suspect something had gone wrong) and some other, outrageously high scores.

25 Replies 980 Views

Ummm.... No I wasn't. Ralph Crosswhite has a 2.3 *MILLION* point score listed. O.K., I exagerated, as there's only one, the second highest score is only just over a million. Still quite a bit higher than my score. (which since I got it on beginner, I'd expect it to be so).

25 Replies 980 Views

Agreed with staying out of debt and avoiding leases, though I'm hardly an authoritative voice on good GC play. I just seem to do better if I use my initial balance to crank my production up to 100%, then adjust it to a small positive monthly change once it gets low. Gives me a good jumpstart on tech and I get to crank out a good number of ships until I have to turn it down. In the early game, 10BC a turn is a big deal, so I try to avoid leases.

7 Replies 629 Views

I've played both, and like both, but at this time, GalCiv has two major advantages. First, the toning down of the MoO3 AI just before it went gold was overdone, and results in a game where the greater challenge is just to get the Viceroys to do exactly what you want them to. Second, things are just more complicated and drawn out in MoO3, which can be a good thing, but I think it was overdone. When I'm playing MoO3, I hate to take breaks, because I'm always in the middle of something, and it a

7 Replies 286 Views

ThunderFoot, I'm not talking about shipping production points around. The production points would go unused, the money used to finance the production points winds up financing otherwise-unused production points on other planets. Mythor, I think you misunderstood me. As I understand it, (B) just redistributes the money to the same planet. What I proposed (H) to be was to ship the money that finances production (not the production) to another planet that needs money for that category o

205 Replies 12,159 Views

Vedric, happens more often with trade items, but yes, I've seen it happen with wonders. Haven't been able to tell whether or not I lost the advantage of the wonder when it happened though.

684 Replies 22,831 Views

As I understand it (and I could be wrong), the anomolies that add a fixed amount (4 HP, 1 attack, 1 defense) only affect the one Survey ship. The ones that affect something by a percentage (+1% to economy/research/weapons/etc, or +5% to espionage) are global. Actually, in my last game, my survey ship was the best combat ship I had by the end of the game. I suspect this is true more often if you play in larger galaxies. In fact, with the hugest galaxies, I can see the posibility for t

13 Replies 500 Views

Oh, and FFAristocrat, I agree that we don't want to make this game MoO 3.5. There's a happy medium somewhere, and I suspect it's closer to GalCiv than MoO 3. I'd like to see some more complicated things in GalCiv, but not necessarly all of MoO's features. I'd really like to see MoO3 with a cleaner UI and a GalCiv-quality AI, but it would still be a different game. I can't see playing a game of MoO 3 in less than a week's worth of free time, but I'll probably be able to fit in 2-3 Gal

205 Replies 12,159 Views

I noticed that sector cultural dominance isn't saved. I had one game where I culturally owned 56 out of 64 sectors when I decided it was time to go to bed. So I saved the game, quit, and shut down. Next day after work I loaded up the game, and my count had dropped into the 30's, with many of the missing sectors not culturally owned by anyone. I hit the turn button once, and all the sectors became owned, but now I only owned 52 out of 64 sectors. Within a few turns, I made it back to 55 sect

684 Replies 22,831 Views

Now that that's done, I'll address each of the proposed ideas in order: (A) Dislike it. punishes me for not building something, and makes the planetary govenors look corrupt. (B) Better, but not very realistic if the money is getting budgeted at the empire level. The Secretary of the Interior, given a budget of X bc, isn't going to hand over Y BC to the Secretary of Defense/Science just because he doesn't have anything to spend money on on planet Z, unless there's nothing els

205 Replies 12,159 Views

BTW, while I'm not opposed to sliders on a per-govenor basis, I am opposed to sliders on a per-planet basis. Imagine you're suddenly having to cut your budget due to an economic slump. Easy now, almost as easy if you have to hit the govenor screens and drop them all. Annoying if you have to hit every individual planet. The only use I see for planetary sliders is to max out certain projects, so you can leave most of your planets evenly split, but your one planet working on the Galacti

205 Replies 12,159 Views

(H) Distribute the money to other planets that *DO* have something in the social/military queue as appropriate, and if it maxes out every planet's queue capacity, don't spend it. They say that there is no corruption in this game, but they're wrong. Our planetary govenors are pocketting the taxpayer's money if they don't have something to spend it on. Definitely don't bank it, not even at a depreciated rate, that would screw up wonder/trade goods races.As it stands, there's no reason n

205 Replies 12,159 Views

Not a good answer, but you could always cram some people into a colony ship. Doesn't matter what you do with the colony ship, as long as the people are in it, they won't count against morale. This is probably the biggest nusiance in the game. You reach a point where your morale is at 50%, and if you do anything to improve morale, the population grows, and morale drops back to 50%.

16 Replies 908 Views

Definitely pay attention to trade, including trade-enhancing star bases. I blew the first half of my first game by waiting too long to start creating trade routes. I like to go into the domestic policy screen, pull up trade, and pick the sector with the most trade routes going through it to drop in a fully trade-upgraded star base. Maybe more than one, since star bases have no maintenance cost :)

5 Replies 536 Views