battlefront's wargame "combat mission" series forums are as good.
russellmz2
[quote]- Making an illustration using an idea from someone else's photograph is plagiarism.- Purchasing artwork and then making copy(ies) that were not part of the original agreement is plagiarism.- Purchasing artwork and then changing it (unless copyright was also assigned) is also plagiarism.[/quote] don't forget about paraodies and satire.
so like...torians: those dudes nude or not?
i especially like the star trek-esque "fleet hiding in the nebula" idea.
[quote]Seriously, does anyone have some far-out ideas for new single-player gameplay modes (beyond just new scenarios)? The way I figure it, given that this is a SP game, some more ways to make it the best SP game ever could help sales a lot.[/quote] you can turn races off by clicking their picture. grudgematch : humans vs...
[quote]#27 by Veteran arobertson - 8/12/2003 2:04:36 PM to see a 'nude torian' patchHmmm - there's an idea.Alex[/quote] wait a minute: the torians AREN'T naked now?
morazella cheese: at the start of the game, go to different parts of the map and click on the little four colored square at the corner. without exploring you can find the home sectors of all the empires. this way you can grow in directions that suit you. ie, avoid the aggressor, or rush him to minimze his planet lead.
try and start wars between the two without involving yourself. then give them both semi useful ships? it might not work but at least it'll be fun.
ah culture stars. fear will keep the local systems in line. [Message Edited]
yay! just read that one of the cheat keys makes you skip the colonization period and divides the inhabitable planets evenly among the races. guess this means i'll never be able to submit a finished game since i am always gonna use this feature!
Great, I decide to utilize slaves *once* and I'm evil. -Arthur Urban http://www.galciv.com/forum.asp?BID=GF&id=65413#65432
unless ray did double submitting too, kinda lame.
[quote]I would rank them:1. Binsbergen[/quote] yeah, but how much effort was spent coding the ai for that one?
spamming this thread cause i feel like it. fake rumors about galciv2 (the below is fake. NOT REAL. MADE UP): [quote]my favorite feature shown at e3 was the rpg and diplomacy parts mixed in where you can bargain with a arcean and buy a new gun using various amounts of aphrodesiac and credits. using influence points you can convince the local drengin thug to kill the arcean and get your money back. however, the local gang of altarians will consider you evil (when you look into m
[quote]#2 by Citizen Barry Light - 7/22/2003 10:37:29 AM Ummm...I just click through them. [/quote] HA sucker! you just wasted 4 seconds of your life! wait, i just wasted 30 secs typing this out to you...dang.
man, that is funny. "they are giving MORE stuff SOONER to people who PAY stardock for that service! not only that, but -I- get the same thing for free in a few weeks! this is so unfair! nazis! commies! fascists! despots! genocidal maniacs! telemarketers!"
pretty good story. i like how the one part ended with a star wars reference then segues into "aliens strike back".
http://home.ptd.net/~mpcasey/
the biggest hurdle is the saving of the game probably. i am no slouch on stuff on the internet but i still had to: register figure out apolyton's save system upload figure out how to link confirm the linnk worked that's a lot more effort than hitting "submit game" plus my galciv crashed on the second game so i couldn't play :sniff!: >:( (:(
DON'T build every building at first. those things cost money and maintanence. concentrate on economy helping buildings and stuff that increase planet quality (soil enhancement is the first thing to build usually). if your planet has total of 10 income, something that helps its economy by 5% but costs 5bc to maintain is gonna drain your economy. to stop from being strapped for cash then open trade routes, build starbases with trade enhancement modules, research stuff that increases your
do they have massive numbers of ships? the fact they all like terran burgers and sushi doesn't mean squat with enough battleships in orbit.
first set everything to easy so it's...easy. next, make sure your house is in order: economic strength is needed for military stength. are you using trade routes? selling techs for cash(and other techs)? at first you will be losing money but that's ok. you want get trade routes and then build starbases to increase the $$$ along your trade routes. make sure you are in the top three militaries on the military graph to keep other civs from bullying you. corvettes are
*the below description of galciv2 is a figment of my imagination [quote]my favorite feature shown at e3 was the rpg and diplomacy parts mixed in where you can bargain with a arcean and buy a new gun using various amounts of aphrodesiac and credits. using influence points you can convince the local drengin thug to kill the arcean and get your money back. however, the local gang of altarians will consider you evil (when you look into mirrors you will look more and more evil: crooked teeth
don't forget diplomacy, people! if your trading partner's economy is dependent on you and you get attacked, they're the first ones to go to bat for you.
i got one of those all planets near this sector gets +x pq at the border with the arceans. i didn't notice until the torians started dropping colonies into the middle of my empire on ex-desolate rocks.