olaf73

olaf73

Joined Member # 634039
0 Posts 0 Replies 24 Reputation

As of the latest version, the problem where multiple AIs can build the same GA or tradegood still exists. Also, I saw 'String not found' on a number of text entries in game. olaf

684 Replies 31,253 Views

Well something changed with regards to how the AIs trade and value technology. Prior to patch, playing on sub-normal and normal, it was easy to trade techs with AIs. Now, its very difficult to the point of not being a good idea. Tech for tech trades they like 3 for 1, prior to patch it was 2 for 1 worst case. Tech for cash, they will not give me even half as much as they were giving out prior to this patch. olaf

108 Replies 4,996 Views

The 1.01A patch made this strategy completely untenable. It needed some tweaking, but the patch went overboard. Even on sub-normal, AIs value your tech at basement prices but put a premium on their own. They also seem to trade them around with each other much more frequently now. It makes for a vastly more difficult game. I am in the dark on how to win even on subnormal now, whereas prior to the patch a victory on normal was very possible. olaf

36 Replies 1,722 Views

I got the update installed and running. It seems like the trade/tech AI adjustment was overboard. Playing on normal AI levels, the AI now values their techs bigtime when dealing with the me. They want like 3 of my techs for one of theirs. Kind of ridiculous, but they seem to be trading them around more with each other... olaf

108 Replies 4,996 Views

Yeah being able to see what the improvements did from this screen would be a big help. Also, is there a way to use a governor, but then not have it override stuff I manually order to be built? For instance, when I get access to new wonders/achievements/trade goods, I want them built ASAP. So I tell a planet to build them. But if its on a governor, it reverts to the stuff in the queue next turn. :( olaf

10 Replies 342 Views

Propaganda helps. But yeah, the whole population/morale thing really sucks. Why dont my people stop having babies, christ! The population growth in this game is astounding. The UP must have outlawed birth control in one the sessions I missed. olaf

40 Replies 2,082 Views

Heh maybe the metaverse isnt taking his submissions? It isnt taking mine. Not that I have won, or even played a game vs intelligent AI. Anyway, I do this tactic in my games. I pretty much have to to make ends meet. Without coin coming in from tech sales, I cant tax anywhere near the rate I need to have my spending slider near 100%, because of population/morale issues. olaf

36 Replies 1,722 Views

I totally agree. The way the economy works, and especially population and morale (needs patching IMO), are not readily apparent to new players and the lack of a tutorial scenario doesnt help that learning curve. olaf

6 Replies 309 Views