olaf73

olaf73

Joined Member # 634039
0 Posts 0 Replies 24 Reputation

Forgot to add support for auto-scout feature. Also would like to see something like the feature in civ3 where you can either choose something from their side and ask what they want for it, or choose something from your side and ask what they will give for it. olaf

689 Replies 31,158 Views

Some stuff: Ability to sort planets by research output. Drop down menu system as opposed to buttons to change between various sort options. The ability to right click within screens like the governor and diplomacy/negotiation and get details on things. Like for techs especially. A button that auto sets the max tribute an AI will concede once you have selected a term. For example, you offer 5 techs and select the tribute option on their side, setting 50 month

689 Replies 31,158 Views

What is supposed to be shown in the upper right portion of this display? Just your trade routes, or the top performing trade routes? The reason I ask is that the 'show all' button has never worked for me on this screen. Clicking does nothing. But in my first 3-4 games, I just saw my route info in the upper right. I saw the lines on the map indicating the AI routes, but the information displayed in the upper right was solely my routes. But in my current game, that info shows 2 of my

5 Replies 297 Views

You dont ever lose a trade good you built. When you trade it, you are in effect licensing them to build their own. You are supposed to only be able to trade each trade good to one other civ. But, prior to this last update, you could trade them to multiple civs. Not sure if that was fixed or not. Trade goods are pretty nice, and I dont really like to trade them. When the AI builds them, they want an arm and a nut to license them to you. olaf

4 Replies 353 Views

Well its just silly that building a colony ship, launching it, then disbanding (or not, they dont have upkeep I dont think) it is a good tactic to use. Its a pita, but its highly effective in raising morale, and cheaper than all but a handful of the morale improvements. olaf

40 Replies 2,065 Views

I got a possible bug in my current game. On the trade route screen, it shows 8 routes in the upper right (where it lists how much the routes are making, etc.), but only 2 are mine the other 6 show up with a blank field for Empire. Is this supposed to happen when the 'Show All' button is clicked? Because that button doesnt do anything at all when I click it. In my previous games, the button hasnt ever worked either, but I only saw my route information in the upper right. olaf

684 Replies 30,923 Views

The 'Show All' button on the trade route display screen under domestic policy has no effect for me. I assume its supposed to toggle other the other civ's routes on/off? Well mine are all on by default and its quite cluttered. olaf

684 Replies 30,923 Views

Is +Range working in the race setup screen? Doesnt seem to be for me, my colony ships dont have any greater range at the start of the game. Also, it mentions parsecs in the text description, but shouldnt it say sectors? olaf

684 Replies 30,923 Views

Click on the right side (the other guy's) stuff and it will place it below on the bargaining table. When the text of your deal is green that means they will accept it. olaf

1 Replies 137 Views

Its hard for me to tell if the AIs are actively trading techs 'cheaper' with each other than with me. I did notice they had a LOT more techs than pre-patch playing on normal. Like I said above, so much so that I got my ass handed to me. I was able to win a game on subnormal fairly easily after that so I will go back to normal again for my next game. Its still a very good strategy at the sub normal level of AI, but its nowhere near as good as it was before. I do think they tweaked it

36 Replies 1,710 Views