Asharak

Asharak

Joined Member # 634390
0 Posts 17 Replies 226 Reputation

What about reversing the process? Rather than choosing a governor to define what type of town you want to have, what about having the type of town you develop choosing the governor? In other words, small, initial settlements start without governors (or highly bland and generic ones). As you build structures and train units in the city, those choices determine the likelihood of a specific sort of governor emerging in the city when it reaches a certain size. Build barracks and train man

21 Replies 23,191 Views

[quote who="Skinner" reply="15" id="1934440"]I always liked the idea of a random tech tree, a la MOO3.[/quote] If it was in MOO3, it could not possibly be a good idea. ;) --- I'll echo the thoughts of those who have said: 1) No guns, please. 2) I would like some interdependence among the branches of the tech tree. - Ash

36 Replies 27,021 Views

[quote who="keithLamothe" reply="4" id="1934411"](remember, this proposal is just for "blind research" to be an _option_, not mandatory, not even defaulted to "on") Sounds cool as an option, and I would probably play some games with it on. [b]The tricky thing development-time-budget wise is balancing the number of semi-niche options to implement[/b] versus time spent on core features and whatnot.[/quote] You deserve a cookie for the part I emphasized. To be cl

103 Replies 447,620 Views

My gut instinct is that research should be specific, not generic. I understand the arguments people are making about real research being very much in-the-dark but I don't think it works in the context of a strategy games. Strategy games, more than any other genre, live and die by the quality of the choices they present to the player. A strategy game that gives me interesting decisions to make is a good game; one that doesn't, isn't. An FPS might get away with wowing you with a beautif

103 Replies 447,620 Views

First, regarding the concept of campaign continuity in general, I think it's a very good idea. I also think, given that Elemental appears to be based on the idea that you, the player, represent a single, persistent character in the world, that it will be absolutely essential never to take away learned spells or technology between missions. How can I, as a single ruler/character, suddenly forget what I just spent weeks learning? I know people who gave up on the GalCiv campaigns for exactly thi

7 Replies 11,087 Views

Pre-ordered and paying attention but whether or not the latter will last is highly uncertain. My attention span and available time isn't what it used to be. Still, I'm going to try to stick around, because I think a Stardock game is worth supporting from the ground up. - Ash

352 Replies 1,949,316 Views

Here's a second concern, relating to the more fundamental point of allowing players to design their own units (and I'm quoting from a post on another forum ): [quote]now we are going to have 100 different types of ... wait for it ... swordsmen! [...] Not to mention the issue of "Wow, there are 50 swordsmen coming over the horizon. Are they well-armed and trained, or are they a bunch of

148 Replies 498,896 Views

[quote who="Frogboy" reply="6" id="1932182"]When I click on a city and want to see how long it will take for my squad of Paladins to be made it will still say "9 turns" but that 9 turns will be now based on: 0 weeks for horses because they're available in town. 8 weeks for training. 2 weeks for supply of plate mail to arrive from Trinos 9 weeks for supply of enchanted long swords to arrive from Kaplar.[/quote] I'm unclear if this is already your inten

148 Replies 498,896 Views

[quote]You may be wrong Martok, here is a incerpt from the written review of the twilight of the Arnor expansion. [...] What do you think that means.[/quote] And [link="https://forums.galciv2.com/311088/get;1724507"]here[/link] is a direct quote from Frogboy confirming what the first three responders said. In other words, I think your reviewer needs to do a better job of fact checking. - Ash

9 Replies 7,157 Views

Addressing what I can, ignoring what I can't: [quote]One question I can think of: Are beam weapons superior to "guns" and missiles? I ask b/c I usually do beams but tried missiles and was surprised how costly they were for minimal (it felt) damage .... ?[/quote] None are innately superior to the others. Mass drivers are the cheapest and do the least damage. Missiles are the most expensive and do the most damage. Beam weapons are between the two. So the manual tells me, at

10 Replies 9,734 Views

I noticed this for the first time in my most recent game - playing a Custom race in a Medium galaxy on Painful. Fortunately, the game was almost over when it started happening, so it didn't affect the outcome, but it is nevertheless potentially a very serious issue. FWIW, I don't [I]think[/I] it affected all of the techs at once. Some things seemed suddenly very expensive but there were still others that I could research in 1-2 turns. I think I would share the opinion of others

54 Replies 57,224 Views

Primarily, although not exclusively, they want two things: 1) Low taxes. 2) Lots of space. That is, the higher your tax rate and the more people you have on a planet, the less happy the people are. After that come all the various morale-adjusting buildings/resources/starbases/technologies/trade goods. It's a good idea to keep in mind that farms - which increase the population ceiling on a planet - indirectly make people unhappier (because of that whole more-people-

11 Replies 39,854 Views

[quote]Also seems if I run through the setup screens then back out to the main menu the Metaverse and Tournaments buttons are greyed out. I have to restart the game to get them back.I am experiencing this as well.I just wanted to say that the expansion is great! I love all the new content and the updated textures are awesome![/quote] Not just you. Brad mentioned elsewhere that he's still working on the ToA manual. - Ash

116 Replies 171,189 Views

[quote]If I purchase a digital download of the expansion, is there an easy way to backup the downloaded file for future re-installation? Or, once its active on my Stardock account will it just re-DL the whole thing if I ever have to reformat?[/quote] Well, it will re-download the whole thing if necessary but there is an easy way to back up your files. I don't know how you do it in Impulse (don't have it) but in Stardock Central you just right-click on the item you want to back up and there'

45 Replies 151,827 Views

I don't have a superfast connection but, as someone who has whined at you periodically in the past about getting really crappy speeds through SDC, I am very happy to report that ToA is currently DLing as fast as my connection will allow. Whether it was this update or a previous one that improved things for me, it's much appreciated. :) I can't really say it will make me [I]more[/I] likely to buy software digitally, though, since I was already very willing to do so. - Ash

25 Replies 19,382 Views

Add me to the list for "AI surrendering". Having to wipe out poorly defended asteroid after poorly defended asteroid when the AI is utterly unable to resist - all its major fleets and planets having been crushed or captured - is pointlessly and unentertainingly time consuming. I could probably play 50% more games of Sins if I didn't have to slog through the mop-up phase every time. - Ash

1,040 Replies 568,672 Views

I'm pretty sure that stuff (and more) is explained in the tutorials. Who knows what else you might be missing tsk tsk! I played through them, so if those details are in there, then I completely failed to internalize them. - Ash

18 Replies 7,257 Views

"Weapons Range" is effectively what most games would call "Hold Position" though we'd argue this is a subset of "Attack Range". Yeah, Craig already straightened me out about that, and I'm happy with the functionality as it is, then (pending more play, of course). That said, you might want to consider simply renaming Weapons Range to something like Guard Point

18 Replies 7,257 Views

Hey Ash, Right click the attack button until you get auto attack range is set to 'weapons range'. Your ships will stand guard without moving. Thanks. Damn beta software doesn't even have a freakin' manual. - Ash PS> Oh, and I just lost my first fight. Can you make it so that doesn't happen again?

18 Replies 7,257 Views