How do you kill them? So annoying! They tear my ships apart, and it doesn't seem like my ships shoot back! Do you need air or something? Is there any counter? Or is it just uber damage that you need to suck-up??? How do you get rid of (or counter) them?
fantstc1
Let's say I have two factories and a dreadnaught. I click the first factory and set it to produce one brute unit on a repeated cycle (continuous brute production). I click the second factory, and I tell it to produce two hermes (Just two. Then nothing). I click the dreadnaught and tell it to call for a whole bunch of medics. What happens? What is the prioritization of the orders? What is the underlying log
I started to setup reinforcements on a dreadnaught last night. I thought I was calling for Artemis (awesome), but then realized I had called for 10 hermes (worthless). And thenI went to look for a way to change the reinforcement request... .and couldn't figure it out. Recommend that it should be setup so that right click removes... same as factory controls. But at any rate there DOES need to be a way to fix reinforcements... I was for
OK, so I've probably clocked about 15 hours in the game, and I'm at the point where I am getting more curious about certain essential (but somewhat opaque) aspects of the game. Specifically, last night I was starting to pay more attention to resource management. I grasp the concept that you're supposed to claim the resource nodes (so they can start churning out resources for you). I also grasp the concept that you can bui
Just found this too... https://www.ashesofthesingularity.gamepedia.com/Official_Ashes_of_the_Singularity_Wiki
My thought was maybe like a tutorial area that goes deeper... exploring nuances and strategy... maybe like a mini library of interactive exercises (or short levels). And then the campaign which teaches you to play at a basic level as you progress. ... and them some addiitonal reference material on the website. Either way, they aren't quite there yet. I suppose that consolidation of the tutori
I would agree with that... I'm just trying to make a list of topics I would love to see addressed. Am assuming it would be helpful to a dev to know what information players might appreciate.
Also address unit cap... There is a limit on units within an army, currently 100 I think. So only the amount needed to get to 100 Relevant post: https://forums.ashesofthesingularity.com/478174/page/1/#3640251
good point. No idea. If you're right... This issue could benefit from some kind of interactive cue (a voice warning, or something). Stuff like this is what makes a game seem polished. E
I noticed this was being a bit glitchy, but couldn't figure out why. Dreadnaught was destroyed, and seemed like I still had some units left -- air and ground. So I tried to move them to be aded to another army (blue arrow). SOME units were added. Others weren't. I don't know if this was because of the reinforcement logic (only accepting additions on the re
I noticed problems with reinforcements too. Seemed like certain troops stopped receiving reinforcements after a while... Could have been that the reinforcements were gong elsewhere... maybe... but that didn't seem like that was happening either. And then some reinforcements would show up totally ungrouped -- which is likely a function of the bug you have identified. I also noted that when a reinforcement pops from
and some stuff is here too... http://wiki.ashesofthesingularity.com/index.php/Gameplay
Another suggestion.. not really a bug. I noted last night you can a-move out of the sensor area, but it doesn't seem like you can do a regular move beyond sensor/visibility range. I'm talking about moving into the "black" area... like when you want to cross the map. The problem is that, at the start of the game, if you want to do a long distance advance, you actually need to stare at the army the whole time, so that you can continue to issue inch
part of issue might be you need a third cmd... attack move (fight anythig that you need to as you advance), attack target (just get there and blow it up, and forget anything else), and regular move (just move, don't attack)
I'm not going to call it a bug outright, but attacking feels glitchy. I noticed the issue while playing the campaign mission where you take the enemy node that is protected by weird "pink ring" regen shields (the one where you first get bombers, I think). I sent in a whole bunch of troops, and wanted them to blast the snot out of a particular building. So what did they do? Well, they moved in slowl
I don't mind a little micromanagement, personally. Just want it to be the right sort. Not sure I understand the reason templates are necessary. I like making my own groups/formations. Hmm.. when selecting multiple units, what happens when you hit tab? Does it cycle through the selected units? That's the way SC does it. Doesn't have to be tab... could be an
Another topic for tutorial is reinforcements... how to click on T2+ units to call reinforcements. Relevant posts: https://forums.ashesofthesingularity.com/478149/page/1/#3639940 This too could be included (from another thread): Once you request reinforcements, any factories with free production capacity will start build
Repeat option... lol.... something else I missed that was never addressed in the tutorial!
Would be nice if there were multiple hotkey options too. All units on screen vs. all units in army vs all units on map (anywhere, regardless of location). ctrl click for one, alt click for second option, ctrl alt for third... or something like that.
So.. I wouldn't call it a bug, BTW, but I do agree that I naturally wanted to "break off" units, and I did try several things before I found the disband option. Point is, though, if you want to interface to feel natural, maybe add a hotkey for partial disband and regroup? So like highlight a bunch of units, hit a single key, and the units are removed from the group and regrouped together. Would feel more natural. Would probably also require a way to selectively cli
Add the information on troop formation/creation too. The information at this link seems esp. relevant: https://forums.ashesofthesingularity.com/478101/page/1/#3639896 I ended up figuring out the "disband" concept on my own. Would have been nice to have some prompting/explanation.
All of this should be added to the tutorial...
Army reinforcement mechanic??? Perhaps I missed something? (again, another tutorial point that could certainly benefit from some clarification. I recall something about it in the tutorial, but I was checking something out at the time, so I missed it... and it isn't like I want to play through the WHOLE tutorial again, just to catch that) All the same, it seems important... so how does it work?
I just went to look at that website. This is useful, but is buried on the site: https://stardock.cachefly.net/www_ashesofthesingularity_com-assets/game/gameplay/sde_quickstartguide_ashes_0331.pdf Some of that information could certainly be added to the tutorial... E</p
I found myself wanting to rally to my main army. Can this be added, so that new troops form-up automatically?