fantstc1

fantstc1

Joined Member # 6347223
73 Posts 297 Replies 8,075 Reputation

What's not to love?! All good things! One question though. And in asking this, I don't want to get hung up on what is/isn't the same game... Because I don't really care if I need to buy one additional product, or several, or even a dozen. But... This does seem like a slightly different message than the previous one... talking about a v.30, as opposed to a full-on Ashes 2. From my perspective, this is terrific. Can we

10 Replies 100,532 Views

Better still, make it work like reinforcements. You don't even need the engineer present. You click on the node, build out the defense that you want, and it just calls to an idle engineer.

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I'm thinking this might all matter in having a better understanding of what will produce, how quickly, in what order -- and whether there is actually such a thing as sub-optimal production speed. OK, so a few more questions to clarify: 1) I'm hearing you say that each "tick" of production might require a certain amount of metal, and a certain amount of rad; and if you are lacking either one (let's say rad), then... what??? There would be no tick? Or there

3 Replies 214,451 Views

A loooonnng time ago, I started this thread: https://forums.ashesofthesingularity.com/478258/page/1/#3641377 And at some point it all made sense to me. But a friend just asked me to clarify something on this topic, and I went back to remind myself. And suddenly... I realized I still have a fuzzy spot in my understanding of going negative. Th

3 Replies 214,451 Views

[quote quoting="post"] it plays more like a technical demonstration of what the nitrous engine can do then a full-fledged game in its own right. Is this game still being worked on? [/quote] You're entitled to your opinion. I can't understand why you would think that though. Yes, it is still being worked on. There are some things that will be ported back from Star Control, starting in October, I believe.

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Pretty sure they have a responsive customer service group that will help you. Try searching forums or otherwise look for customer service.

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[quote who="RomeoReject" reply="10" id="3716947"] The other option is to leave the hovering units in, and make a whole new class of ground-based vehicles that are tougher than their hovering equivalents, but cannot traverse water, along with boats that will easily outperform hovering ships. With a second option being a third race that doesn't use hovering vehicles at all, and thus always needs to use proper warships. [/quote] Something, something... get s

13 Replies 219,099 Views

[quote who="Timmaigh" reply="8" id="3716920"] How do you expect them justify naval units in the game now, with your mindset, btw? The dreadnoughts are pretty much akin to land battleships and since they are pretty much hovercraft, they should be able to move over water too. In which case actual naval battleships become redundant... so i guess ultimately dreadnoughts wont be able to move over water surface... which wont make much sense. But since its in the interest of gameplay, i am sure

13 Replies 219,099 Views

Correction, The massochist is also pretty unique. Dangit. Hate that unit. So annoying. And to some degree the PHC Anti Air unit too (Appolo I think). The laser thingies shooting out all over the place make it feel a little more unique. No other unit does this. And I guess the Chronus as well, insofar as it can retreat and fire simultaneously. Its bombard is distinctive among the Dreads. </

13 Replies 219,099 Views

Without trolling too much about small, medium, and large oblong units that all slide slowly along the ground and then go *zap* (ahem)... I would rather suggest that the most significant "experiential" distinction in Ashes would probably rest between the air and ground units -- these FEEL quite different, and definitely act very different. Meh, It is what it is. Ashes is still an incredibly good and fun game, even though a lot of the units DO feel quite s

13 Replies 219,099 Views

Yeah, same page. I've recommended the concept of an "imperative command key" on a number of occasions.

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Very recently, I watched a Stardock video with one of the Ashes devs explaining that it is very difficult to program unit AI. As it happens, I actually came across something highly relevant today. And I want to share. I believe the folks who participate in this forum will find it REALLY interesting (incl. players of ashes, devs, maybe even stardock execs). What I found is a game called Gladiabots, and it is really quite amazing.</p

3 Replies 56,033 Views