Out of curiosity, what are the other popular options for recording? I know twitch, but I really don't want to bother to create an account, and I suspect it requires streaming to web anyhow. I also know that Nvidia used to include a video-making application (I think it was called shadowbox) with its drivers -- but I don't think that runs with the latest cards (I have a 1070). So.. what are my other options???
fantstc1
Yes. I get that. I realize that you need the game engine to playback the file. And I realize you need to "direct" the playback. I am just curious if it is possible to engage recording of playback from within the application, without having to load an extra/second application. Just give me a button, plain and simple. "Record this playback." I'm willing to bet there are code libraries that could do t
I don't know if it would be possible, but... It would be terrific if the recording feature could support export as a normal video (mp4 or whatever). I think this is one area where recording in StarCraft2 falls down. In SC2, it is possible to capture games, but as far as I know, if you want to share them, you either need to use twitch or send your recorded game file to someone who already owns the game. &nbs
Played a game tonight. Got a T2 unit, started calling for reinforcements. Formed up an army, and charged around a few nodes. Then I found myself wanting to redirect production from factory to new location, to form up a second army. Hard. Can't just select the factories and redirect production to a new node, because they are handling reinforcements. Couldn&
So.. now back to point of OP... Seems less powerful given that is the case. Even though it keeps Dread on field. Requires micro, watching, etc. Hard to do with a lot of action happening. ALSO... Am curious... when nano cloud goes up, it seems to be a dome. Does the heal effect only reach the dread's army, or a
[quote who="ComradeSunbeam" reply="18" id="3644436"] Single use effect. Immediately restores health to the entire army by deploying a cloud of short-lived nanites. [/quote] So I interpreted that otherwise. I read as "select this, and the dreadnaught will gain a single use effect. Immediately restores health to the entire army." I didn't necessarily think "single use effect" meant "one time ever."
UPDATE: Apparently heal needs to be activated, and you do it by selecting the wrench. It's supposedly a one-off ability, and you sacrifice the other upgrades when oyu use it.
Ohhh.... so you are just supposed to leave the upgrade opportunity active and unselected until you are ready to use it? THIS definitely needs some clarification in the tutorial. I've been hitting the wrench right away!!! (also, note that in the other thread, you just told me that you didn't need to activate the abilities...) https://forums.ashesofthesingularity.com/478806/page/1/#3644429<
That's what I thought... seems to be some confusion on that, though. Can't understand what people are doing to think they are controlling it themselves???
I mean there is all this lvl upgrades and quantum upgrades... aren't you should be using them for that? Uh.. those effect all units, right? Not just dreads? So dread abilities are above and beyond the normal? <
Do you need to activate dread abilities, or do they just go off automatic. If you need to activate them, how do you do it?
"Hitting magical button".... ... wait... You don't have to activate the heal by pressing a button, do you? I thought you just select the ability, and then it goes off automatically when it needs to? If I'm wrong... what am I missing? ... what do you need to press to heal?! Have I totally overlooked a UI control? Can you manual
I played a game last weekend where I was able to spam a bunch of chronuses... maybe four at a time, or something. They chronuses weren't necessarily grouped into an army (can you even do this with dreads?), but they were definitely in the same area fighting. And I noticed they were all leveling at pretty much the same time. So this has me wondering how experience is being handled. Are t
I'm not looking at the 2x factor or 5x factor. I'm just looking at how fast dreads tend to exit the field. A lvl 1 can take a beating, but it goes down without too much trouble. Level 2 with insta-repair still goes down, just takes longer. Higher levels... should stay on the field longer and be much tougher. So if that takes 3x or 4x, so be it. I'm not looking a
I actually like the dread healing. Actual mechanics aside, I just see it as the dreads becoming tougher and more chewy. It just makes the dreads more of a challenge. It makes the prospect of taking down a dread seem more epic -- a real accomplishment. You really need to beat them mercilessly into oblivion. It makes the dreads more useful as stand-alones. I
Thanks. Agree for sure with that.
I think you would only see it if you stay in the post game channel. I usually hop back to general... for the remote possibility that I am missing some chatter. So... not sure if that would be a solution in itself?? But to your point... general channel is usually pretty silent too... and perhaps making messages more visible would be a good thing (default to open panel?)
Why is there only a select all for air, and not for ground too?
Found these: http://screencast.com/t/q62dWCF1mx https://steamcommunity.com/app/228880/discussions/1/496880503060549529/ Will need to experiment with some of those keys. Was hoping to find something like "B calls for bomber pr
What is the difference between "add destination" and the shift key? I usually just use shift. Am I missing something useful?
Is there a list of hotkeys somewhere? if not, could someone post it?
Really a minor thing, but I'm curious if some of the icons in the UI could use some re-thinking. They were a bit confusing to learn at first. A few quick thoughts: 1. Plasma storm icon should look a bit more cloud-ish. 2. Laser-cutter icon should look a little more like the equivalent building. 3. Fist is very cool, but doesn't screen "drop eight units here" 4. Guard icon should be a pic
I finished a couple of games over the weekend that were awesome. And I wanted to msg my opponent gg. But it seemed like they left the post-game channel too quickly. Is there no way to DM? Am I missing something? ADDITIONAL: In some ways, lack of DM could be a good thing, because it prevents player harassment. But.. if this is the intent, I would point to games like Hearthstone, w
I've clocked a lot more hours now. And I'll add to the list that some of the buildings hardly get any treatment in the tutorial. Laser "cutter" building, for example. Great against Dreads at right time. But you don't learn to use them in the tutorial at all.
I ran into this bug hard core last weekend. Had army, leader died, units kept coming. They would just sit there by the factory, more or less, until I redirected them. Made control of army harder than it needed to be. Thankfully, still won. But what a pain.