fantstc1

fantstc1

Joined Member # 6347223
73 Posts 297 Replies 8,075 Reputation

Wow.. just found this too... was squirreled away in a corner of the steam interface: http://cdn.akamai.steamstatic.com/steam/apps/228880/manuals/Ashes_User_Manual_033116.pdf?t=1469127755 All this stuff should really be consolidated in an obvious place on the website.

13 Replies 6,768 Views

Small recommendation/request to improve Zeus graphics: Make it into chain lightning that moves between effected units??? Right now, it looks a bit like a lightning bolt that is wagging it's tail over/across the enemy units. It's as though the graphics overlap (lightning overlaps with brutes), but the lightning doesn't really seem to interact with the targets much (no apparent material interaction or physics there). ALSO: There

0 Replies 3,685 Views

Is really a shame that steam doesn't create a filter option to "show only reviews from people who have clocked more than 10 hours in the game." Last two negative reviews were ridiculous, with only 1 hour per player. You simply can't grasp ashes in that timeframe.

1 Replies 9,461 Views

I clocked a couple of additional games last weekend. I am either learning to work around some the control glitches... or am getting more used to the pace (trusting the UI more)... or the glitches are starting to make more sense (not actually glitches), or the last patch actually fixed some of the glitches... I'm frankly not sure which... But I am really enjoying myself more and more with AOTS. &nbs

1 Replies 9,247 Views

+1 Although I haven't played anything other than 1v1 yet. I honestly don't think the game needs more than 1v1... .. it's just so deliciously chessy. But if I did play 2v2 or 3v3, this would be essential. Agree.... especially because I do eventually intend to try the 2v2 and 3v3 formats..

1 Replies 23,183 Views

Some options are: 1) boost power on AA (including possibly the inherent AA of your Command node). 2) boost cost of air to slow other expo (and I personally think it is sort of cool to have air in early game) 3) Weaken air (I think it's pretty good right now, actually) 4) Reduce cost of AA, and certainly build time as well 5) Provide access to some T1 AA mobile units (let those archer missiles fire into the sky!) <p

7 Replies 22,880 Views

From another thread: Would be great to have a little more control over how literally an army responds to commands. For instance, when dealing with a command to attack a node that has another node nearby: 1. Keep strict formation, attack only the target node and its units, Totally ignore other nearby node and troops 2. Handle the combat with moderate autonomous discrimination, a

3 Replies 3,229 Views

Army retreat command vs. move command, this is good idea. I have been contemplating how it might make sense to stipulate special move and formation behaviors... There are plenty of places where I have wanted to issue more precise orders (ex. ignore nearby on attack, retreat no matter what, etc.). And in some cases, I want troops to behave exactly as they currently do (guard the rear, engage the enemy to stop them from

3 Replies 3,229 Views

I lied. Last post. Any hope of seeing downloadable game recordings? These are useful in learning and refining strategies. Would love to see this feature added. So, like, at end of game, I have option to DL the recording. Would be great for marketing too! Share those epic wins! (I know I pulled one or two out of the hat last weekend th

2 Replies 2,539 Views

Don't mean to spam. I'm just offloading from weekend thoughts, for what they are worth. I read somewhere that part of the motivation behind Ashes was more units, more guns, and way more explosions. Sounds awesome in theory. Any one else missing the last item in that list, though? The explosions? They are present (sort of), but could be a lot prettier, no? </

6 Replies 5,776 Views

I realize that T1 is probably not supposed to be viable in itself. BUT... I also see that if you don't take your second node with your engineer during the first 60 seconds of the game, then you end up at a huge disadvantage. The situation is made even worse if your opponent goes Rad for their first expo, followed by Airport, followed by obnoxious bombing against your central command. Would it be so bad to have just a lit

7 Replies 22,880 Views

I noticed over the weekend that I was ending up with unexpected grouping configurations. I would box some units, or individually select a few, and then would send them somewhere. And all of the sudden, they became a group. In some cases, would happen with engineers. In some cases, would happen with military units. Seems strange. And it wasn't consistent

0 Replies 2,477 Views

If I may add to the OP list: Would be great to have a little more control over how literally an army responds to commands. For instance, when dealing with a command to attack a node that has another node nearby: 1. Keep strict formation, attack only the target node and its units, Totally ignore other nearby node and troops 2. Handle the combat with moderate autonomous discrimination, attack target node, but defend ag

11 Replies 17,281 Views

I noticed over the weekend that when I selected multiple buildings, and tried to control them, I was having some issues... Ex. Select multiple factories, and turn on/off production... would not be applied to all of the factories. Ex. Select multiple factories, and turn off repeat orders... would not be applied to all of the factories. More generally, I am still a bit foggy on what is going on when multiple fac

1 Replies 2,038 Views

I'm rank 7 now, and I'm starting to win more frequently. In fact, I just beat someone ranked 1. So I know I must be starting to do some things right... or there are a number of people who have collectively decided that I deserve to finally win a few matches. Here is the deal: I am starting to notice more and more that controls and their effects aren't always entirely reliable/intuitive.

3 Replies 3,229 Views

Seems good advice, but am not yet at point where I can do all that. I spend a lot of time clicking on things ;) .. not to mention I still am learning which troops I should use to counter...

7 Replies 34,395 Views

DOn't know if it's just me, but I have found limited use for radar. Sure, it's range is reasonably far. BUT, I have noticed that having an apolo is a reasonable alternative, because they fire pretty far too. So when they start firing, I know the opponent is close. Just sayin. Granted, I'm not winning so frequently just yet. :)

7 Replies 34,395 Views

I hadn't considered that scenario. SO, if I understand that last post, when you are creating new units and structures that require both types of resources, you will stall out in mid-production when one of the resources depletes??? I guess this makes sense. So, in that scenario, presumably the non-depleted resource would build-up... and eventually you would be wasting resources??? So the resolution

6 Replies 24,945 Views