tingkagol

tingkagol

Joined Member # 6350139
2 Posts 42 Replies 243 Reputation

It would be great if they include challenges in this game. The super melee / fleet battles are fine but can be over really quick. So it would be great to set-up a scenario and have the player find his way out of it victorious - like defeat three X ships with just one of Y ship. Or board the enemy ship with X crew remaining with just 1 boarder using Drenkend Carrier, etc. That type of stuff. The ships are varied enough that they require specific strategies to win. Kind of like Starcraf

16 Replies 78,561 Views

The combat speed hasn't changed in my opinion. The trick, as with the past games, was to have full control of your ship and choose the perfect time to engage in a dogfight. If you find yourself always getting into close quarters combat, you're playing the game wrong in my opinion --- unless of course if you control that big bully ship that fires a gigantic laser and flak canons. The most satisfying ship to use right now is the Trandals ship in my opinion - the one that lets you zip in

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Finally played the beta a bit and noticed some things I'm not too fond of (yet). Probably things I'm not used to / reacting negatively to: 1. The thrusters are always 'on' as long as your ship is moving without even pressing the throttle. 2. As someone had pointed out in another thread (I think), the camera can pan out really far away making it hard to distinguish the front of the ship. Making sure you know your bearings is key lest your ship wanders into the asteroid field, e

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Just pre-ordered and installing the beta as we speak. Will definitely check out the sound issue you speak of. While waiting for my download to finish I'm checking the first Youtube stream of the Fleet Battles. I see that you can no longer fly past the edge of one side of the screen and come out of the opposite. This is good. I always found that feature in the old games a bit confusing. I also see the asteroids close in on the planet as the match goes on. I'm not so sure about

8 Replies 33,344 Views

Star Control is definitely not 4x. You're going to be disappointed if you're expecting that.

16 Replies 78,561 Views

I don't know if this has been shared here, but I always found this guy's blind playthrough of SC2 interesting (though it was frustrating at times). It makes me so proud to see his curiosity turn into deep admiration as he went deeper into the story. He eventually did a video in retrospect, digging deep into the psyche of the different aliens in the game - but none more compelling than the Ur-Quan. [video]https://www.youtube.com/watch?v=FYVaEoWHmPo[/video] I thought thi

28 Replies 217,476 Views

My biggest Star Control 2 memory? Hyperspace music. [video]https://www.youtube.com/watch?v=VogVAHlUKME[/video] Several times after school, I would sit outside the school yard as the sun sets and the stars begin to show themselves. I notice Venus... the moon... Then I whistle the hyperspace theme. It always gives me goosebumps, even now.

28 Replies 217,476 Views

Hey thanks for replying Frogboy. I do have another question: how further along is development particularly when it comes to the story? Are the devs still outlining it or has it been completed 100%? Thanks.

65 Replies 1,246,264 Views

[quote] We are also "Rebooting" Star Control with a new game that is not part of the original Star Control canon. It will not be using the Ur-Quan continuity as we consider the Ur-Quan universe to be the property of Paul Reiche and Fred Ford and will not use the lore or the aliens of it without their permission.[/quote] This saddens me. But I guess leaving Frungy alone was for the best. Wait... does this mean no Earthlings in the new game?

65 Replies 1,246,264 Views