Malleus

Malleus

Joined Member # 635403
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Ok, since I got burned with my XenoReligious Thought mod I thought it would be interesting to share amongst ourselves what various ideas we have for additions to the game. I can speak for myself here in saying that I would not mind if someone claims one of my ideas and runs with it. Here's some of the things I am working on now: United Planets Issues: Galactic Language Precursor Archeology Expedition Stellar Mineral Extraction Cultural Contamination Ban Galactic Cens

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Noo! Neale! I'm sorry...I had no idea, really. Let's compare notes then, I would like you to post yours here. I haven't submitted this to the library, so I will be happy to defer to you in this mod idea. Now I feel bad. :( M (Did you really name it the same thing?)

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"I also think that the Cathedral should a standard improvement (that can be built on all planets) with local moral bonuses." Hmm, if I did that, I would have to do the same for the Inquisition. Also, I am fast realizing that the research costs for the higher techs are very low. I am trying to think of a better number for it. Here's some ideas for improvements then: Pan-Species Cathedral/Ubiquorate Temple - small morale bonus Wonder: Unity Cathedra

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//------------------------------------------------------------------------ INVTACTIC Xenomorph //------------------------------------------------------------------------ DisplayName "Xenomorph Invasion" Description "Preceding attacks, several species of tailored carnivorous alien animals will be released into populated areas. They are designed to breed using the enemy as hosts." Tech_Requirement "BioweaponEngineering" Image "w

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Here in rough form is the structure for Uplift of semi-sentient animals into fully-sentient partners of the human race: Evolutionary Uplift (pre: Advanced DNA Research) -opens up the Uplift research tree. Uplift of Form (pre: Evolutionary Uplift) -grants a modest Social Production bonus. Uplift of Mind (pre: Evolutionary Uplift) -grants a modest Research bonus. Uplift of the Whole (pre: Uplift of Mind and Uplift of Form) -grants a nice bonus to

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The Achievements associated with the religion mod: //------------------------------------------------------------------------ IMPROVEMENT Ubiquorate //------------------------------------------------------------------------ Name "Office of the Ubiquorate" Model "TirQuanTraining" Manufacturing_Bonus 0 //Manufacturing Bonus Morale_Bonus 20 //Morale Bonus Economic_Bonus

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Here I present a new tech tree branch: Religion. These five technologies will increase your diplomacy or influence (depending on alignment) and will open up two improvements that I will post in a little while. I am interested in honest feedback, asking about balance issues and the look and feel of the mod. Do not spare my feelings, as I can anticipate some responses already (or you can simply ignore the thread and REALLY hurt my feelings ;) ). Experimental Idea : Three abilities in one tech.

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I agree Elrikk. I have 2 major concerns with the way things are going: 1) Stardock will continue their commitment to tweaking things, overtweak core systems that are great for some but detrimental to others, causing a set of people to be dissatisfied and leave the community. While it would be obvious that they not patch up to the point they think is "too far," it's fairly common for folks to equate "progress" with "satisfaction." 2) Core gameplay issues, like end-of-ga

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As usual the failed developing house of Stardock has abandoned their product to pursue "something else." The bug-ridden and unplayable product is now completely useless, and honest, hard-working customers like myself have no recourse but to kiss another 50 dollars goodbye. *sigh* I had such hopes for this game. M

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Good question. Thanks for the heads-up Cari, is it to be assumed that high interest is good? Is it an inverse value? I am going to run some experiments tonight, but my experience with lease values is that they can be highly variable from one turn to the next. M

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IN this chart: [TABLEALIAS Abilities] [Ability0] Economics [Ability1] Weapons [Ability2] Defense [Ability3] Speed [Ability4] Morale [Ability5] Pop. Growth [Ability6] Social Production [Ability7] Military Production [Ability8] Research [Ability9] Influence [Ability10] Trade [Ability11] Diplomacy [Ability12] Hit Points [Ability13] Repair [Ability14] Sensors [Ability15] Espionage [Ability16] Soldiering [Ability17]

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Should not be a problem. I have modified many things in my english.str. Since they do not directly affect gameplay, they should be fine. M

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AH! So it is a universal issue! Hallelujah! For those curious, I am currently working on: Religion Mod Expanded Weapons Tech mod Several new improvements About ten events Fun! M

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Thanks Cari, I realize I am coming off very much like a jerk, which is an open issue whether I am or not. Generally, I am not this repetitive. I DID spend four hours modding the game and playtesting it and was excited about the prospect of seeing if it was "playworthy." Imagine my disappointment when the feature is unavailable to me nd there is no responses on the forums. M

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