Viandox, I agree with you on the "points of no-return issue." The mod as I designed it (the one without the input of the _original_ creator of the idea, Neale Davidson) is not working as intended. The Really Good(tm) Torians have the Ubiquorate up (hehe) and the Really Neutral(tm) Arceans built the cathedral. Now, the only way they could do this is to have traded for the techs needed. I am uncertain how to proceed so the AIs won't do this, but I feel perhaps lengthening the tech tree in
Malleus
No, the library is not accepting submissions again. Here is the final stats on the invasion strat and the tech for it (so you can play it at home!) //------------------------------------------------------------------------ INVTACTIC Xenomorph //------------------------------------------------------------------------ DisplayName "Xenomorph Invasion" Description "Preceding attacks, several species of tailored carnivorous alien animals will
OK folks, I have created 11 new invasion tactics total, along with pictures (not very good but...) and an excel file that tabulates the stats for each of them. Until the library accepts submissions again (whenever that will be) I will post the highlights here. I am most interested in how balanced these are. I tried to keep them real, in a gameplay sense, but for some I really fudged from my original vision: Invasion Type Decapitation Strike (no tech requirement) The Lit
It has been about a week since I sent my first mod in. Since then, I have not been able to upload any others. M
I feel that the problem lay in the desire of players to continually do the same end-game tactic (constructors everywhere) so the fixes that would most help: ->Maintenance cost (per starbase NOT modules). ->Limit to SBs per sector. M
This is a known problem. The author chose to achive it with .rar, and then named it .zip so he could get it up on the library. You need an unRARing program, and Stardock needs to check it's library submissions. That particular mod is a little wonky. I had to rewrite the "good" choice because it ran off the screen and I had no idea what benefit I was getting :) M
Every game I have played I have had alignments >95. M
What I am sick of is people assuming that someone asking a question wants something to happen. I counted four people flaming the original poster for apparently "wanting" a lawsuit to happen. He was just curious and asking a question about a legitimate concern. M
If a submission is rejected, then will the rejected party get an email or something? After all the difficulty I had sending you my first mod work, I would like to know why everyone else is getting a mod up and mine still hasn't. If something is amiss, I would like to know. As it is, I've modified the mod I sent up a couple times to fix a typo and a couple numbers. I would like to see it up so I can update it. I certainly am not interested in putting in any more work into modding if my on
I got it and am working with it now. My email is very wonky lately. M
I am not sure if my emails are getting out anymore. :( I just wanted to confirm that you were going to send me a beta of your event builder. M
The beauty of GalCiv is there isn't idea in here that isn't used somewhere else. I'm just jumping on the bandwagon. So, yes, I'm a huge Vonnegut fan. M
You posted in my thread "Seven new invasion tactics..." that you couldn't get this one to work. Here is my thoughts: 1) You are pointing to a graphics file that is larger than 100x50 in size. This may be doing it. 2) You are telling it to destroy 150% (maximum) of the improvements. It may be freaking out trying to figure out how to destroy that many. M
Here they are. I'm a little more than halfway through my list of possible invasion tactics. //------------------------------------------------------------------------ INVTACTIC SeichePulse //------------------------------------------------------------------------ DisplayName "Seiche Pulse" Description "Lowering the gain on the tidal disruptor program will allow us to manage the damaging effects of the tsunamis." Tech_Requirement "GravityMastering" Image "Tac
I have found a couple more things not in the english.str that I would like to request. Perhaps we should make a nice neat list that we can point to for the devs' reference... M
Definitely will be the must-have modding tool when you finish it. It looks very good. Also, I have an issue with the cryogenically-preserved precursor. I just checked the file, and I can't figure out why this is happening: Last game I played. Got precursor twice. This current game. Got precursor three tmes! SHOULD NOT Be popping up more than half the time when I colonize! M
Oh, never watched Voyager. Star Trek died when DS9 started and came back to life with Enterprise. Yes, I'm one of _those_ people. M
No, the UP does not meet often enough. M
Um. Blowing up a star? Not a moral issue? Um. Okaaay. Of course, I realize your opinion of morality may vary, but really, mass genocide on that scale should have some backlash. M
If you think about it, the ship itself is needed to make the colony. Building materials... M
Yeah, if I were cool and made games for a living, I'd be in too. :D M
The smuggling tech has never been used by me: I only play good (so far...). The others work nicely. M
...and it should be fixed or something, IMHO. M
Ichimaru, the only thing I see here is the bonuses are huge for the price. Maybe knock them down a little bit. Otherwise, I love the idea. Where did you get the name "Metrion Cascade"? M
It's very interesting. I'm looking it over tonight in a game. M