Malleus

Malleus

Joined Member # 635403
0 Posts 0 Replies 60 Reputation

Viandox, I agree with you on the "points of no-return issue." The mod as I designed it (the one without the input of the _original_ creator of the idea, Neale Davidson) is not working as intended. The Really Good(tm) Torians have the Ubiquorate up (hehe) and the Really Neutral(tm) Arceans built the cathedral. Now, the only way they could do this is to have traded for the techs needed. I am uncertain how to proceed so the AIs won't do this, but I feel perhaps lengthening the tech tree in

22 Replies 1,791 Views

No, the library is not accepting submissions again. Here is the final stats on the invasion strat and the tech for it (so you can play it at home!) //------------------------------------------------------------------------ INVTACTIC Xenomorph //------------------------------------------------------------------------ DisplayName "Xenomorph Invasion" Description "Preceding attacks, several species of tailored carnivorous alien animals will

14 Replies 1,802 Views

OK folks, I have created 11 new invasion tactics total, along with pictures (not very good but...) and an excel file that tabulates the stats for each of them. Until the library accepts submissions again (whenever that will be) I will post the highlights here. I am most interested in how balanced these are. I tried to keep them real, in a gameplay sense, but for some I really fudged from my original vision: Invasion Type Decapitation Strike (no tech requirement) The Lit

8 Replies 2,430 Views

I feel that the problem lay in the desire of players to continually do the same end-game tactic (constructors everywhere) so the fixes that would most help: ->Maintenance cost (per starbase NOT modules). ->Limit to SBs per sector. M

130 Replies 9,401 Views

This is a known problem. The author chose to achive it with .rar, and then named it .zip so he could get it up on the library. You need an unRARing program, and Stardock needs to check it's library submissions. That particular mod is a little wonky. I had to rewrite the "good" choice because it ran off the screen and I had no idea what benefit I was getting :) M

1 Replies 171 Views

If a submission is rejected, then will the rejected party get an email or something? After all the difficulty I had sending you my first mod work, I would like to know why everyone else is getting a mod up and mine still hasn't. If something is amiss, I would like to know. As it is, I've modified the mod I sent up a couple times to fix a typo and a couple numbers. I would like to see it up so I can update it. I certainly am not interested in putting in any more work into modding if my on

3 Replies 1,595 Views

I am not sure if my emails are getting out anymore. :( I just wanted to confirm that you were going to send me a beta of your event builder. M

272 Replies 27,032 Views

You posted in my thread "Seven new invasion tactics..." that you couldn't get this one to work. Here is my thoughts: 1) You are pointing to a graphics file that is larger than 100x50 in size. This may be doing it. 2) You are telling it to destroy 150% (maximum) of the improvements. It may be freaking out trying to figure out how to destroy that many. M

5 Replies 2,126 Views

Here they are. I'm a little more than halfway through my list of possible invasion tactics. //------------------------------------------------------------------------ INVTACTIC SeichePulse //------------------------------------------------------------------------ DisplayName "Seiche Pulse" Description "Lowering the gain on the tidal disruptor program will allow us to manage the damaging effects of the tsunamis." Tech_Requirement "GravityMastering" Image "Tac

3 Replies 2,111 Views

I have found a couple more things not in the english.str that I would like to request. Perhaps we should make a nice neat list that we can point to for the devs' reference... M

16 Replies 2,523 Views

Definitely will be the must-have modding tool when you finish it. It looks very good. Also, I have an issue with the cryogenically-preserved precursor. I just checked the file, and I can't figure out why this is happening: Last game I played. Got precursor twice. This current game. Got precursor three tmes! SHOULD NOT Be popping up more than half the time when I colonize! M

44 Replies 7,988 Views