Lord_StarPilot

Lord_StarPilot

Joined Member # 635665
0 Posts 4 Replies 7,970 Reputation

t), I think the "starbase as world" is best for maximizing fun and reducing micro-management. However, I feel your refinemints would improve the game play significantly, which would mean more fun as well. Either way, more fun is what its all about.

39 Replies 44,178 Views

them to put it back to how it was. Since they are changing how it works, I think they should just bite the bullet, and go all out. The bennies far outweight the downside. Which is, incidentally, limited purely to the loss of the human power multiplier.

39 Replies 44,178 Views

When that tech or techs come in, we do not know. That's what beta testing is for.

23 Replies 17,654 Views

ve to figure out how to get around (something some would find fun, but others would find irritating or a fun drain), or something that is a measure of their progress (yeilding a reward opportunity of improving it).

18 Replies 32,773 Views

It was definately not as elegant a system as MoO1's spying. But MoO2 was much more of a "hands on" game. Specifying each civ style structure to build on your worlds, specifying each ship's refits, etc.

31 Replies 35,350 Views