t), I think the "starbase as world" is best for maximizing fun and reducing micro-management. However, I feel your refinemints would improve the game play significantly, which would mean more fun as well. Either way, more fun is what its all about.
Lord_StarPilot
ing is even sorta correct, GC2 will end up with a completely different budgetary system. But maybe I'm just way too far out today.
harmed in the making of this post, etc etc etc...
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them to put it back to how it was. Since they are changing how it works, I think they should just bite the bullet, and go all out. The bennies far outweight the downside. Which is, incidentally, limited purely to the loss of the human power multiplier.
t should we do?"
ons. Just my thoughts...
pending for military spending. But try to run 20%/30%/50%, and you lose a bit from all them, from too much overhead (government-Left hand/Right hand, and political in-fighting).
k. Looks like you are going to need to scramble, and protect those worlds for your people, and keep the Drengin off them. Begin mini-campaign...
ansformable.
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he rest! How much more strategic playing could you get in then?
list all those unclaimed worlds by class (usable tile count), and maybe by whose influence it is under.
I have to say, the thread title made me think that some date had been announced. Very disappointing.
When that tech or techs come in, we do not know. That's what beta testing is for.
ve to figure out how to get around (something some would find fun, but others would find irritating or a fun drain), or something that is a measure of their progress (yeilding a reward opportunity of improving it).
(codewise) elegant way to get so many bennies for a minor increase in tile micro.
It was definately not as elegant a system as MoO1's spying. But MoO2 was much more of a "hands on" game. Specifying each civ style structure to build on your worlds, specifying each ship's refits, etc.
e prepared to drool. More info in the Journals. Worth digging through if you've missed all the Ship Design talk and various pics posted by the developers.
mpire size (# of worlds), then you'd have a system that would add "realism" (grit) without getting in the way of fun. Or am I off my flight path?
any* civ.
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in the game. Only what is more fun.
gnificantly (going from 100% research to 100% military). But I don't know if adding that feature would add to the fun of the game.
then you truly need to seek out professional help. Straight up. Do it before you cannot resist a more important dark urge...