r against the minors. Which means the Evil races get free, great worlds. And if all all other things are equal, that results in the Evil races always winning.
Lord_StarPilot
vents) factors?
r on neutrals. Could you go into an explanation of why you believe this?
l think or feel about anything. But we can know the public character, how people have acted in public, and how people are supposed to act or react in public. Thus, you can never trust a Saint, but you can allows trust the Honorable.
o the largest pool of GC players. Bad event ruining your fun? Go back a turn or two, and play on. The most important point is to have fun, so fun-leechers should not be designed in if there are better alternatives.
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n GC. That is why, if you are very Good in GC, everyone trusts you and are willing to work with you more then if you are Evil (who are Dishonorable or having no Honor).
ed in a particular order. Simpler to use, less micro-management means more time spent playing the fun parts of GC. And that is a good thing, isn't it?
efore I could form an opinion if that would be a good thing, or a bad thing. Star Dock reads everything on this forum. So you never know...
o that? In my game playing its been... never.
g gaping hole to be exploited...
down. Does that make it any clearer?
e for you... early on, when it matters. So, that means what? Notable Fleet leaders that give +1 attacks or +25% to a weapon attack or defense?
You mean, buy votes, don't you? Or are you trying to get Star Dock to put in a mini-Political Machine into GC2?
benefit the AI, since the AI likes to build small and immediate when it first looses its major cap ships.
Quality World.
ll to the game. Should it be there at all? Does it actually make the game more fun/immersive? Or is it something that takes a player a whole 3 seconds once every hour to deal with?
ct anything different in the game?
label for maximum effect, where it won't truly matter once you are competent at GC2.
est fleet? Put out a screen of free ships (sensor probes, anyone?) or extremely cheap ships. Think of it as an expendable wall of scouts, screening your valuable fleet. Is that the kind of fleet action you wanted?
Managing 10 leaders would still be a pain. Its a pain managing 4 leaders in MoO2.
ocence, will show you the millions of human philosophers who have argued all possible lines before this moment.
that the AI doesn't suffer from it. Makes you have to rush a bit too much early on in GC1, which is counter to the general tempo of the later game.
strategy, wouldn't it?