Cykur

Cykur

Joined Member # 635909
4 Posts 495 Replies 888 Reputation

[quote who="Sinkillr" reply="57" id="3383050"]Quoting ZombiesRus5, reply 52 Quoting ZombiesRus5, reply 52 Cykur was laughing at your expense last night... lmao. Karma these days, I tell ya..... What happened exactly?[/quote] I wasn't laughing at his expense. Zombie had just informed me that Jingly was bashing me in the forums saying I was a completely unskilled player with no credibility, etc. I was more laughing that hi

61 Replies 235,505 Views

Maybe you are referring to Nixie Pixel...I've seen her online a couple times in ages past. She reviews games and likes Sins. As for regular players on ICO, who knows -- there are probably a few out of the hundreds of players online at any given time, but they most likely don't want to be harassed and keep it to themselves.

21 Replies 99,895 Views

All points are good, just wanted to mention that while the Disciples might counter the Iconus, he is going to lose them pretty fast against massed Illums, which is what the other guy reportedly had. And the flak was to discourage corvettes raiding his carriers, not bombers. He said he was being harassed by corvettes.

21 Replies 17,971 Views

Use bombers and guard your carriers with flak. Illuminators don't really have enough range. Or make your own Iconus and try to do the same back to your opponent.

21 Replies 17,971 Views

Vasari voices are no big deal...it is mostly low pitches and growls. Some of the Advent voices are so shrill I become instantly annoyed.

13 Replies 16,150 Views

Made a simple mod this morning where I replaced the Advent voice files with Vasari voice files. Had to make a couple judgement calls where ships were the same, but fast and dirty, it works. Played a couple test games including one online. Works great. Haven't tested all the situations explicitly -- replaced 367 files -- but haven't had a problem yet. Thanks for the pointer GoaFan!

13 Replies 16,150 Views

Haha, I was just thinking about this the other day. Not how to make a mod, but how I would try playing Advent more if I could handle listening to their angry inhaled helium girl scout voices for hours. Question for you modding experts, If I used alternate sound files for Advent, would I be able to play multiplayer games with them assuming nothing else was changed, or would the different sound files create a checksum problem that prevented me from playing with others who

13 Replies 16,150 Views

[quote who="Furball-09" reply="415" id="3364227"] Sorry but I have to ask: Desperation (Vorastra Titan) no longer affects Corvettes; duration decreased from 45 to 15. The Maw (Vorastra Titan) no longer affects Corvettes; max target count reduced from unlimited to 15/30. Dissever (Kultorask Titan) no longer damages Corvettes. Is there some reason why corvettes are essentially immune to the most powerful titan attacks the vasar

473 Replies 1,012,894 Views

I think the core story could have been interesting, that the main character learns he is a clone working for the bad guy, and I agree, they could have explored this a bit more, but they were too busy making it an action movie. Here are things that I think are stupid: 1. An alien entity powerful enough to shatter the moon, that can make killer robotic drones, and is knowledgeable enough to both clone humans and erase their memories doesn'

14 Replies 37,893 Views

I already wrote a couple times that I simply lose the asteroid to the egg, kill the orky, then chase down the egg. You are the one who fails at reading comprehension. This played out twice with Sagewon. The last time I tried a different strategy purely because I can get the migrator on location faster than an Egg so that it was building at the soonest possible moment. I'm pretty confident the only way an Orky rush succeeds is because the other player doesn't ex

114 Replies 461,964 Views

[quote who="Turchany" reply="345" id="3361478"] Quoting Timmaigh, reply 334I guess by the time high level Vorastra comes into action, more often than not the PvP game is pretty much underway, perhaps with some players beaten already and one team basically winning. Now if the VL player is on that winning team, he s winning anyway, vorastra or not. If he is on the losing team, the Vorastra is certainly not going to turn the tide of the game. Or are you saying you can go 1v2 or even

473 Replies 1,012,894 Views

I would never throw any type of LF against an already built Orky unless I had crushing numbers. It would upgrade faster than you could kill it otherwise. We were just talking about rush situations. The egg being in the gravity well is irrelevant unless the egg goes nano-disassembler and starts eating disciples to make your life harder. I actually rushed faster by not waiting for my Egg which was colonizing the asteroid. If the Egg is there, it CAN kill the as

114 Replies 461,964 Views

Yes, it was 3 jumps, but two of the jumps are almost right angles and don't take long to traverse. The final time I was showing Sagewon he could defend from me, I sent the Migrator immediately and it was arriving just as the technology was finishing being researched. 2 jumps or 3, it was near the limit of how soon an Orky could be built. The other thing I demonstrated was that there is quite a margin of safety...you don't HAVE to be completely prepared as lon

114 Replies 461,964 Views

Yeah, I agree that the amount of ships is a big part of it. While not having enough video / cpu power to render is one problem, games lag with big fleets even if you are panned way out. Adding corvettes to the game did not help lag. One game I played someone made like 800 corvettes and there was a 2 second lag every time he gave his fleet a move order.

26 Replies 32,444 Views

If the Vasari player gets a head start on the Orkie, neither TEC nor Advent can stop him. A superior player may indeed successfully rush you, but I just don't understand why you say TEC can stop the rush and Advent can't. TEC does have some advantages because they usually have LRM pretty quickly and can start rolling them out soon while the Advent must rely on Disciples because they won't have Illuminators or carriers immediately. TEC also has Marza as a first sh

114 Replies 461,964 Views

Disciples are just fine at stopping an Orkie being built...you just need more of them because they are a bit smaller than LF's. Just ignore the egg and lose the asteroid. As long as the Vasari player scraps or loses the Orkie, he loses more in resources than the cost of your asteroid, at which point you hunt down the egg with the Disciples since it won't have much backup due to the cost of the Orkie.

114 Replies 461,964 Views

[quote who="Chibiabos" reply="14" id="3358602"] Sins is okay ... but TBH its too un-micromanageable. Probably my biggest thorn with it is the fact that ships can slow down and stop, or even just stop dead in their tracks (inertia be damned) if they cast certain abilities, but they are never allowed to turn around while stopped, so you can't quickly assess "oh $#!t, this planet has too many defenders, I need to get my fleet outta here" ... instead your ships have to basic

23 Replies 56,747 Views

Yeah, I didn't even try to play SC2 for this reason. I can micro reasonably well if I force myself, but my hands can't take it for too long, and I don't feel like crippling myself. This is why I loved to play Sins when it came out, it is a nice balance of micro and macro style play. I just don't feel the need to compete with all the kids giving themselves carpal tunnel.

23 Replies 56,747 Views

The story was dumb and very contrived -- there were so many plot holes...was very disappointed. Tom did a great job carrying and the other acting was decent. The movie was gorgeous to watch. Doesn't make up for the stupid movie premise. I guess the studios figure that as long as they hit all the emotional beats, no one will notice a bad story.

14 Replies 37,893 Views

[quote who="petrasvu" reply="29" id="3347825"] Quoting Cykur, reply 25I just started playing the beta a bit, and I too noticed the "swarm" mechanic seems to allow the bigger team in a fight to snowball a win really quickly if they have the numbers or the initiative... With bigger and more initiative team you simply cant looze with or withouth swarm mechanics (assuming you are doing rational choices after all). So removing it in this particular ex

32 Replies 38,065 Views