Cykur

Cykur

Joined Member # 635909
4 Posts 495 Replies 888 Reputation

[quote who="dvvdsfasfa" reply="2" id="3255767"]Cykur where you been, come play online[/quote] I played a bunch of games online last week. I wish it was as much fun as it was in the old days, but it isn't.

5 Replies 5,371 Views

[quote who="DirtySanchezz" reply="14" id="3255706"] Quoting HouseRalan, reply 5What is wrong with Rebellion... everything that was added to Rebellion. Titans, Titan abilities, upgrades, jumping starbases, cannon spam, Titan as homeworld, corvettes, triggers (which don't even work), and the diplomacy (entrenchment imho is best). This is pretty much how I see it. Rebellion is a failure from my perspective. The game was in good shape as of the last Dip

39 Replies 35,415 Views

Probably the best way to make MP balanced is to ban every faction except TEC Loyalist. It could be known as the TEC Turtle Slapfight mod.

39 Replies 35,415 Views

[quote who="Protoplazm" reply="90" id="3253470"]And Cykur, 'scuse me for making a huge mess of a post, but yeah, my idea was to say that the notion that SINS was ever going to be a 'jump right in" game went out the window long time ago. Anyone who still plays does so because they have figured that out and plays in spite of it. To get new players involved is going to require something we haven't had as yet: a general code of sorts. That's it in a nutshell. But, part of that is

100 Replies 256,354 Views

[quote who="Ekko_Tek" reply="62" id="3251928"]I don't disagree but in the absence of changes to MP features/design, stickied posts like his are better than nothing and are at least a player based initiative that may reach some new players. Aside from this, what other options are there? I can only think of yours: not playing at all.[/quote] The convoluted post was the one in this thread, not a stickied post. It was a huge mess of a post that basically said, "be nice

100 Replies 256,354 Views

[quote who="Protoplazm" reply="55" id="3251581"]a bare minimum assent of essential edicts must be made resolute.[/quote] While you may contend that the fault lies not in our stars, but in ourselves, I would disagree. You have to build the rules into the game or the launcher, because you can't expect new players to know about them, much less read your convoluted post. Sins is by design a game that you CAN play online, but isn't very accessible to just jump int

100 Replies 256,354 Views

I'd say the biggest thing that hurt the Sins online MP community is how unfriendly it is towards setting up a game. Just having a simple option to auto-assign player teams based on their win to loss ratio would have done a lot. You can easily spend 20-30 minutes messing around picking teams or waiting for people, just to have someone ditch and force you to start the whole process over again, or have veterans kick the noobs who have been waiting patiently because someone's

100 Replies 256,354 Views

[quote who="boshimi336" reply="53" id="3046297"]mixed with keeping refineries the same (maybe a touch cheaper) and with getting the trade chain bonus of trade ports down ... can we increase the heights and lows that the black market will rise and fall too? This might prompt more players to go the refinery route is in a certain game items are beginning to become fairly expensive.[/quote] When the game first launched, the black market prices kept going up and up as people

59 Replies 30,557 Views

Refineries are incredibly profitable when built in the right spot, they shouldn't be buffed. If you are constantly having to buy resources, they are a good investment if the game isn't going to be over in the next half-hour. I think a tiny nerf to trade is a good idea. Every trade port after the first in a gravwell should have some diminishing returns so by the time you have built the 8th tradeport at that desert, it is only half as profitable as the first one you

59 Replies 30,557 Views

I don't mind digital distribution, I just don't like being required to authenticate to Steam to launch my games. I liked the Impulse model of doing things where I could launch Impulse to download, patch, and shop. I realize at some point we'll all be gaming from programs residing in "the cloud", but I choose to spend my dollars on the options that give me the most control.

60 Replies 263,131 Views

I was also shocked when my SOTS2 purchase from Impulse launched the Steam installer. I just don't like Steam because it is both invasive and takes control away from how you manage your software. I don't want to be logged in and tracked to play a game on my home computer. And while it is true that you can turn steam off while you play SOTS2, it requires Steam to launch. At one point I was trying to launch SOTS2 and Steam reported that "This game is not current

60 Replies 263,131 Views

I would agree that the game is still in some kind of unfinished beta state. I was patient with the bungled launch (seriously though, compiling the wrong version of the game for launch day is pathetically sad), but even after the initial patch the game has so many problems and feels unfinished. Even beyond its unfinished state, I'm concerned about the added level of complexity with the fleet management system. Maybe it will make end-game fleet management easier, but for

176 Replies 650,496 Views

Netflix is still a pretty good deal, assuming you watch several movies a month. When they started, they got very favorable licensing deals that allowed them to grow and be profitable, but now that streaming content is getting more popular, the movie studios want MUCH more money to renew contracts for content licensing. Netflix needs to make more money to compete with companies that have huge cash reserves like Google who could usurp them overnight if they outbid them for licensing

45 Replies 94,336 Views

Ogrovs are very powerful, yes....but they require you to dedicate a lot of fleet supply to a unit that is useless for anything but killing structures. If Ogrovs ever got nerfed, players would not find enough justification to make them instead of some multipurpose frigate that can contribute to fleet fights. You have to have a healthy economy to field a sizable force of Ogrovs. They are great for cracking heavily defended worlds, but they tend to die pretty fast as w

153 Replies 375,307 Views

A lot of great games have been mentioned, but there are two I didn't see yet that were incredible groundbreaking games for their time: Starflight Pirates Pirates was a completely open world for you to explore while Starflight had an underlying quest to be solved, but you had to fly around the galaxy to find clues as to where to go. Other games that were really groundbreaking for me were: Ultima IV Civilization (I currently still love Civ IV

136 Replies 285,560 Views

I tried the game out for a week. It has a lot of potential, but the balance doesn't seem right. I noticed a lot of the matches were determined by one side having more heavies, or having a really skilled artillery. The game also gets very grindy after you have unlocked the first few tanks. While the medium tanks are more maneuverable than the heavies, their maneuverability isn't so great that they can avoid being hit. I once shot a heavy tank 9 times

54 Replies 171,374 Views

[quote]Those refinery threads are very interesting. I have rarely used them due to the community's consensus that they arn't worth it... however those figures showed something else (in certain circumstances). Cykur, you seem to have looked at this in depth, how many mines does it take for you to consider a refinery? (Assuming mid-sized game, longer than 2 hours, where refinery tech is already researched, i.e. no tech amortization).[/quote] Yeah, I've been def

716 Replies 1,635,946 Views

[quote]I agree but if perfect balance was unattainable then I would rather have fighters be more dominant then bombers and lrf. [/quote] This was the state of things when Entrenchment launched (I think it was 1.10 for Vanilla, but I don't remember exactly). I actually liked this balance version a lot because strikecraft kept LRM in check and then LF became viable against carrier cruisers (because there wasn't as much LRM to destroy them), and bom

716 Replies 1,635,946 Views

[quote]I can't play during the week due to work, but I do show up on the weekends. What time do you usually play? Maybe we can have a game tomorrow.[/quote] I don't usually play, I haven't played since the fall when I was testing out a map -- I don't really have a set time when I'll be on. I thought people had migrated to the beta server, so I updated my install to the beta vers. Didn't realize they were still playing regular 1.19. Oh well....

716 Replies 1,635,946 Views