Voqar

Voqar

Joined Last seen Member # 635914
4 Posts 101 Replies 1,444 Reputation

The end of turn stuff is confusing because by default auto end turn is enabled, which means there never is a break in turns. You'll have hiccups where spells/research/etc advance but it mostly feels continuous. You can disable this in options but IMO the game feels better with auto end turn enabled - which is odd for a turn-based game to be sure. I agree on the store thing. It's a hassle and a half, especially if you wanna swap out gear. You have to look at wha

11 Replies 39,594 Views

1. One thing I've been doing is swapping out troops. I use squads of 4 custom designed troops (given extra defense and health kits for extra hp and regen). I have squads in my main army with the sov, and squads in my cities. I use the teleport spell (best spell in the game, IMO) to hop around and swap beaten up squads from my army with fresh squads from cities. 3. IMO, they're pretty useless outside of their bonuses so I just stack them up in my capital. :/

2 Replies 3,014 Views

IMO, the way controlling magic nodes impacts tactical spells is both overpowered, simplistic, and ignoring so much that could tie in to the gameplay. Rather than have nodes give a flat out doubling or 100% bonus or whatever it is now, how about instead having node control give a smaller, more sane bonus that is impacted by your research, buildings, sov's items, or even sov abilities (that don't exist right now). So maybe the bonus gets more extreme as you invest more heavily.</p

2 Replies 4,314 Views

One thing that's killing me in this game is the brutal slowness of mana regen. For a game that features the word "magic" in the title, it's hellish. I'm guessing one reason is to limit excessive spell use in tactical? There seems to be other limits on spell use in the world. If not, add something similar to... I suggest adding cooldowns to tactical spells. It could be something as simple as the spell level - or something more thought out and balanced.&n

1 Replies 3,891 Views

[quote who="tesb" reply="8" id="2730179"]spells being powerfull? really? do we play the same game? they are good in the early game but that is it. the damage they do later on is much too random to make a spell caster even comparable to a regular melee guy. [/quote] Actually, I often don't find them powerful even in early game unless you're fighting rats with 2 health where a one-shot kill is likely (unless you miss). If you're fighting anything with substantial h

30 Replies 13,229 Views

Bumping, which I hate, but IMO, mana regen is something that needs to be looked at. I like the idea of having a seperate pool during tactical, or at least seperate rules during tactical. Pointing out that NPCs regen at a drastically different rate during tactical is huge because why should your hero/sov be so much LESS powerful than NPCs?

30 Replies 13,229 Views

Bump and agreed. There is danger in pushing too hard in the adventure branch - I think - with a lot of things in this game there's still a lot of WTF moments or "experimentation" - but it seems like pushing too hard in some adventure techs will bump up the difficulty of encounters greatly. I'm in the same boat, I researched the first layer or two of adventure tech and now everything is notable level 2 and I'm stuck at 1, and I have a sexy army that could most likely beat up th

10 Replies 44,654 Views

Well, I haven't played enough to truly evaluate the AI but I am noticing a few AI idiocies that are holdovers from GalCiv2. For ex, in GalCiv2 if you send a constructor to a resource and the AI is going for it too, if the AI gets there first your constructor will stop and you'll end up doing something else with it (you'll notice you got beat to it when you're cycling thru units). If YOU get to the resource firs the AI keeps plowing towards the resource, gets to the resource, and

15 Replies 6,905 Views

[quote who="Javaslinger" reply="1" id="2729946"]As 1.05 has been released your review is OOD... Check back in tomorrow. [/quote] Pretty much. I could've written volumes on Elemental at 0.99 or 1.01, and even at 1.05, but I'm still holding out before writing anything, if I ever do write anything. The differences in those 3 builds have been huge and IMO, 1.05 is finally starting to feel like what I expected from the game (in sandbox at least, doubt I'll ever pla

80 Replies 300,902 Views

[quote who="Darrosquall" reply="4" id="2730141"]it's ridicolous this campaign against Stardock. There are a lot of software house that release beta game and fix it after month. Stardock has already a day0, as you knew. All has been clear for the release of Elemental :war of magic. Have you seen the last fix at 5 am?This is stardock. [/quote] Any other game released in bad shape would get slammed by critics too. The difference is most other devs didn't create the "bill

114 Replies 394,859 Views

I'm not reading that whole article. It's hard to fault someone for reviewing the game based on the .99 or 1.01 builds. I'd say the game will still get a lof of early work and the 1.05 build is night and day compared to either of those for me (1.05 is drastically different and better). You can't really complain about reviews like this when the game was released like it was, IMO, and it's Stardock's own fault. Reviewers look at the state of the game when they review

333 Replies 1,253,827 Views

In 1.05 summoning is no longer available when creating new sovs...but if you had a saved sovereign they retained the book. Kinda takes away from the intent of the change... I'm sure you can't just strip away that book and force the sov back into edit mode, that'd be a major hassle. Dunno what you can do since the data is purely local by that point.

1 Replies 1,869 Views

Same problem. No other games have issues alt+tabbing for me, just GalCiv2 and Elemental. :/ With GC2 I can tab out and back if I don't leave the game for too long and it's fairly early in the game. If it's late game or I tab out for more than 30 seconds...forget it, game is toast.

6 Replies 3,453 Views

I love you. I think. I'll be playing for the rest of the night to find out. [quote]added ESC key support for closing common popups[/quote] ...gotta see it to believe it but heck yeah! Updating now... [quote]If you have an ATI card with Windows 7 64-bit, make sure you have updated to the latest drivers. We have verified with AMD that the pre-July cards had a memory issue[/quote] That would be me...and no other games I own crash on alt+tab excep

222 Replies 639,973 Views

[quote who="Don Bemont" reply="7" id="2728288"]As best as I can see, units heal ONLY in a city??!! I tried leaving them for a turn at an inn, but no healing. Certainly an interesting design decision. [/quote] I think as long as your units don't move they'll heal, or maybe it has to be in your territory. Whatever it is, it sucks IMO. Your units and sov heal slower than it takes your civilization to research, learn spells, build buildings/units,

11 Replies 6,154 Views

Mana regen on the sov or lack thereof is another thing that I think sucks. With all the items and tech you'd think it would get boosted somehow. I don't see how better regen in a game featuring magic could be abuse. Clicking next turn 20+ times while you gain multiple techs, spells, buildings, units, etc is abuse - abuse of the player! :/

7 Replies 6,785 Views

[quote who="kryo" reply="2" id="2728148"]Ctrl+arrow keys can rotate in a pinch. [/quote] Ah good. I can press my mousewheel but it's carpal inducing and something I try to avoid. Usually I remap anything tied to pushing the mousewheel to the ~ key instead. I don't suppose this can be remapped? Like, holding down ~ and using mouse to rotate works pretty well for me.

6 Replies 2,865 Views

[quote]Are people really running out of space due to the 50 tile limit?[/quote] Easily. Alarmingly easily. If you end up with several resources in range and you build houses to level your town, you'll run out of tiles fast. [quote] I completely disagree and I pray to god Stardock doesn't change it. This "annoying" gameplay issue adds more weight to the decision what to build in cities and where to build cities instead of mindless city and improvement spa

26 Replies 16,006 Views

I'm not sure that's true. As with a lot of the game, this is one of those WTF mechanics. I was researching adventure last night trying to boost this and got my army/sov up to 3 but after a brutal loss of my army my notable level dropped back down to 2. So...I think there's more to it than just adventure tech. And trust me, you wanna have some beefy troops before you start messing with those higher level notables. The difficulty ramps up at an alarming rate.

15 Replies 30,350 Views

[quote quoting="post"]All buildings in a city have to be connected to each other, you can only place a new building next to an existing one. The only exception to this are the buildings placed on resources, they can be built as long as the resource is within a city's sphere of influence. There is also a limit to the number of building slots a city can use, it is set to 50 slots. Resource buildings do not use up any of the building slots... but only as long as they are not next to o

26 Replies 16,006 Views

The only way I knew how to build a farms was by watching the recent videos. I recommend watching them as they're the only resource I've seen that sort of covers some basics (they skip over just about everything but if you watch closely you might get some ideas). Until recently farms were built like any other buildings, so it wasn't as mysterious! What's even more sexy is you'll probably play 3-4x before you realize new resources magically appear in your borders that y

29 Replies 41,047 Views

What is annoying to me is that there is zero in-game text that I noticed that tells you what to do with a caravan, and none of the unit's actions are "build trade route" or "build road". Mabye it's in the hedge-thingy but my few attempts at using that made me wanna punch something. I knew what to do with them from reading here and from general TBS/strat concept of, hey, a caravan unit probably involves trade. So when I built them last night, I just sent them off between

22 Replies 23,790 Views

[quote who="vxvoodoo" reply="11" id="2726898"] God yes, it's so annoying pressing the ESC by instict, then when properly closing the dialog window, seeing the damn options menu popping up! But i believe that's easy to fix, and i'm sure they will fix it . [/quote] Don't be so sure unless there's huge community outcry. GalCiv2 had the same exact ESC key behavior and they never changed it. It was equally annoying in

25 Replies 121,725 Views