[quote]How AI as in the new patches?? Is good?[/quote] The AI developer went on vacation, which, I'm sure he needed but the timing is a little odd considering this game needs daily patches and a lot of AI work. If you have Win 7, 64 bit, ATI card, that kind of rig, you'll apparently have tech issues. Stardock has some secret alliance with nVidia or something. They've had problems with ATI before and the ones in GalCiv2 never did get fully resolved (GC2 crashes
Voqar
That thread sorta helps but I thought I already knew this, and in my current game all the notables bumped up without me doing anything in adventure tech (maybe AIs can bump it, it should be global). The screwier thing was that I TRIED to raise my notable level to match the content. I had NL 2 and 3 stuff around to explore. I research. Now the NL 2 stuff showed 2:2 (I could mess with them). The NL 3 stuff showed 3:1 ... which is a bit confusing. I didn't s
[quote]Wow, some rather hostile bro slinging going on over here[/quote] I'll see your slinging and raise you a bodyslam. I've had a pretty good mix of starts throughout. Once in a while you get that uber sexy start with 2 gold mines and/or a bunch of other goodness around, and it gets even crazier with adventure tech. Other times I get one fertile land and nothing but wasteland in every direction.
That was an excellent review - well written and a great read. I agree with it the same way I agree with detailed criticims. A very interesting and different approach to reviewing, but pretty much spot on because to really review Elemental now, knowing how Stardock works, would be to make a monster list of problems with the game, like we see here daily, but knowing that Stardock will finish the game over time. What is irritating is that Brad claims the company has
In my most recent game I went a little spammy with cities vs my earlier games where I'd just do a handful of killer cities. I ended up without a lot of food resources for once and it kinda hosed my overall growth for a while, and in this game, the AI sovs were suiciding left and right - out of 7ish of them on a small map I conquered one and took a few cities from another before he self destructed on another AI, and none of his cities had food surplus either. So, one potential dr
Pretty good list, I'd add, that I have no clue how notable location level (NLL) works. I research techs from the adventure line that seem to not ever affect it. Once I had lvl 2 and lvl 3 locations around. Research. Now the lvl 2 places show 2/2 and I can hit them, and the lvl 3 places show 3/1 and I'm like, WTF is going on here. Even if I do not research the techs that bump up locations they bump up anyways. Like, I usually just ramp up the branc
Name that band! Anyways. In my most recent small map normal/normal game I added extra factions to fill up the map better. I'd say the majority of the AIs killed themselves with horrifically poor management of their sovs. It's rather depressing since I didn't get much chance to off any of them myself. I killed one. The more aggressive AI probably took out a couple, but I'm pretty sure most killed themselves. Most of it is attacking against really bad
[quote who="James009D" reply="3" id="2740142"]I don't know if this is related but there was a merging problem with the recent release which messed up many of the buildings. Stardock will likely patch it tomorrow. This could be causing many issues, imo. [/quote] Kinda doubt we get patches over the weekend. :/ My performance on a beefy PC with an ATI card is still dismal after upgrading to the most recent drivers (from 8/25, this past weds).
I'd recommend these videos: https://forums.elementalgame.com/391280 They'll give you a rough idea of early flow. Other recommendations. Play a kingdom faction so your sov starts with teleport. Any time you get in over your head early, like after you explore way out in one direction, tele home and start off in another direction. Learn lvl 2 spell ability asap and then learn how to summ
I'd imagine this has been reported before, but I'll post it anyways. Very often you get overlapping events and windows in the game. For ex, you click to battle something and suddenly the research results window pops up, then the battle screen comes up, you click auto-resolve, pick your tech, then battle results pop up then next tech select pops up and basically what you get are alternating windows for 2 different events that have multiple windows I've even had 3 events
Dunno about your suggestions since some of those elements aren't even in the game, but the trees do seem unbalanced and it's worse if you try empire. I'm not sure they're intended to be balanced though. Everyone has the same trees so it's fair for both the player and the AIs, even if it seems kinda goofy.
[quote]A dev mentioned that they are not a uber powerful units, but attack as seperate individuals[/quote] Um, yeah. Team/Squad "units" are insanely powerful and overpowered and make everything else in the game (sov, champs, summons, magic, everything) look pitifully weak. I would agree that if you stripped out the squad mechanic a lot of the rest of the game would need far less rebalancing. The squad thing is cool but it doesn't really fit the rest of the game
Official word would be nice. I consider this to be completely broken and very silly. I don't abuse it because it's obviously screwed up, but it's not like this game is remotely balanced in any way so who cares.
AI in my game last night declared war on me after parking a sizeable force on my border and demanding tribute several times, around the time 3-4 other AIs randomly declared (and never saw one of their units). It waltzes up to my completely undefended city, I bring my horribly weak sov with his also weak imp over, and die trying to attack against the odds. Enemy proceeds to kill one caravan then leave my territory, ignoring my completely unguarded cities. No clue where he r
[quote who="Annatar11" reply="1" id="2738033"]Is this with 1.06? Have you been posting your crash dumps on the forums? They've been fixing a bunch of them as fast as they can, so it would definitely be beneficial to keep putting up yours so they can find and fix the cause. [/quote] My game crashes and locks up so much there is no way I'm going to jump thru hoops post info every time it happens. No game I've ever bought crashes this much. It's pretty much ridiculo
I play small maps, which feel massive and I've had several isolated starts. I'm a builder. I like to build up and expand. In GC2 and Civ I want isolated starts so I can carve out a nice initial empire. But Elemental just isn't cutting it for me in this regard. Maybe it's the global resources or the fact that the game is so rough still but I get less pleasure out of expanding and building up than I do in games like civ or galciv. falconne2, you play
[quote]Alt+Tab is known to crash the game on ATI cards, and the Windows key is effectively an Alt+Tab.[/quote] Yep. It's exceptionally annoying that Stardock still has this issue. I say "still", because GC2 has similar problems. If you alt+tab out of the game you're very likely to not make it back. They never did fix it for GC2 in all that time, so I'm not hopeful that they will for Elemental either. Somehow SD manages to use DirectX differently from ev
Civ IV, IMO, is one of the best strategy games of all time, one of my favorites for sure, and the best of the civ series (til 5 hits and blows it away). That said, due to my love of fantasy, there are times when I've considered FfH to be better than civ itself. It's truly an amazing thing how the FfH team transformed civ for fantasy purposes. Everything about it feels right even with it being built on civ. The races are all incredibly diverse and well done, the magic
The game has some charm now, and even has the "one more turn" vibe so it's worth playing around with, but IMO it's broken in a lot of ways and needs quite a bit of work. The AI is very rough in some areas. Balance is way off. Magic is borked. UI has issues. Way too many crashes. Etc. I would say 1-3 months of intense development/polish to "finish" it, although no game is ever truly finished, there's always something you could tweak or add,
[quote who="LikeTheWhirlwind" reply="59" id="2737288"]Thanks for all the feedback guys. I'll be sure to do a lot of testing vs. high DEF mobs. If the miss rates are unacceptable, then maybe your damage roll vs. DEF would be a better option. I agree with you that without a magic resistance stat of some sort, it's a little odd to be rolling against defense for magic damage, but it's all we have at the moment without a major stats overhaul. I'd also like to see more magic items with
[quote]Great post, should be stickied.[/quote] I disagree (mostly because sticky clutter is hideous). A lot of this is opinion. The rest is info that amazingly is built-in to the UI clearly. The bigger reason is though, this game is not complete and a lot of apsects of it are broken for any player that isn't skimming the surface only. A guide like this can't really be finalized til the game itself is finalized. Analysis done now could easily no longer ton
It's interesting to me. This game has boatloads of issues. Having to start over again with a new patch is generally a good idea at this point since it can be like playing two different games. I would consider broken save games and having to restart after a patch to be a nonissue compared to other stuff going on. /shrug
It was a good movie, I enjoyed it. but... Most of the really cool special effects were in the trailer and the rest of the movie was sorta lacking. The previews (as they often did) lead one to believe the movie would have a lot more mind blowing special effects (and I'm kinda tired of hollywood overdoing special effects but still, I thought the preview was a bad tease). The movie was too long and started to drag - it could've had 30+ minutes cut and still been as
I thought tactical was fun the first few times I did it, and you can win some unbalanced fights by going the tactical route. But overall it's simplistic and the AI is not very good at it (lemmings come to mind). Magic sucks and sucks the most in tactical. The repop on random baddies is so insanely fast that you can literally stand in one spot just outside a city at times and do mob whack-a-mole and if you do tactical for a lot of that, you will surely go insane fast.</
I haven't run into the 50 tile problem anymore but I go out of my way to avoid connecting up resources if possible and usually build cool stuff somewhere other than my capital to save space. Neither of these ideas make any sense since your capital should be the jewel of your empire. Another problem is that my capital is usually by far my most research rich area...making it tougher to avoid connecting stuff, especially as you unlock more resources with tech. Someone menti