The feedback isn't that great. Sometimes you might be too close to another city (gotta be 5 tiles away, I think). You could be on terrain that doesn't allow it.
Voqar
[quote who="searro" reply="9" id="2754525"]140 seems a lot [/quote] Welcome to math, SD style - 140 could very well be accurate.
They raised material costs on some stuff in 1.06 because party/squad "units" are ungodly powerful. I don't think unit costs are that big a deal and unit maintenance shouldn't be a problem either. There's no point in building up a huge military just to have it - use it to expand and conquer, and it'll not only pay for itself but feed the machine to grow even more. Tech works the same way. The only way tech prices truly rise is if you sit stagnant. If you grow
1. Brad has repeatedly stated that due to their revenue streams from other products, they don't need to rush or depend on games for income. So, they didn't need to release early to get people's money. When you have this kind of LUXURY situation that's nowhere near normal, why not polish and sit on games til they're more release worthy instead of releasing what is essentially still a rough beta? Don't most creators want people to love their products instead of universal
I'm done with Elemental til performance issues are dealt with. The rest of the mess I can forgive or work around, but the game performance I can't tolerate.
[quote who="Gnilbert" reply="2" id="2740671"]Wow. You're my hero. That's probably the most well executed, constructive post I've ever read on a game forum post-launch. Karma for you.[/quote] Yeah, very good writeup. Even if it's unfortunate that these suggestions need to be made. This list should be about 10% of that size, and this stuff should've been sorted out well before release. Most of it is pretty obvious. I've been irritated with Stardock's treatment
I actually like that killing the sov makes the empire go away, less garbage to clean up. Excess cities in this game serve no real purpose. :/ But it is a little silly that cities and empires just vanish completel. And right now, AI sovs are suicidal.
Fanboys unite and say stupid things - maybe someone from stardock will thank you for blindly kissing ass. BTW, I love Stardock and Brad is one of my favorite people in the industry because he talks to us, the fans. Stardock are active in their forums. It's a MUCH tighter community that way than you find for any other mainstream game company. But no matter how much I love SD, I think Elemental was released too early. I did preorder. I did pay to beta ess
Give your soliders medkits and they get regen, and heal up faster in cities (assuming your game doesn't crash or that you otherwise load and your damaged units get fubar). You also get extra health per unit, making your "squads" even more ridiculously overpowered - just what they need!
[quote quoting="post"] I guess that market add50% to gildar which technically increases the output of a gold mine, right?[/quote] Gold mines just add to cities gildar "production" - the markets and similar structures that boost gildar would then affect it. It does seem to work this way as far as I can tell, since I've yet to have any kind of gildar problem once I get my empire rolling.
[quote who="Chronobomb" reply="1" id="2743502"]I can't figure out city building. I have cities on plains that can't seem to have space for late game building and then other time I have cities enclosed by mountains that can build right up the sides without ever running out of room.. [/quote] This thread: https://forums.elementalgame.com/393849 is helpful for understanding it all. Basically you can't bui
Wesnoth is pretty amazing, especially considering it's free - but it's pretty much just a war game with no builder elements. It does chain battles together with a story to make campaigns, and there are a LOT of campaings since users create them too, and you can level up and persist troops thru the campaign. It has sandbox mode too but IMO the campaigns are more enjoyable. If you want seriously quality tactical fighting - Wesnoth is for you. IMO, few things (turn-based)
First off, there was another thread on this and some folks reported that saving and reloading a "broken" save under 1.06 would fix it. But... I'm not sure why this is a big deal. With this game, every patch is making a lot of fixes and changes that it badly needs. It's in your best interest to start a new game with the revised and fixed gameplay. It is also impossible for the devs to guarantee they'll never break save game loads with a patch, because th
One should not need tips to play a freaking strategy game in a challenging way. The game should present the challenge, not how you play it! The biggest problem I'm having lately is that the AI sovs are suicidal and kill themselves attacking when they have little to no hope of winning. Sov dies, empire vanishes. AI cities don't change hands that much even with the screwy instant flip mechanics. Mostly I just see entire empires go poof as AI sovs attack each ot
I'm not worried that the game will eventually be more like what we expect and more like what it should be, but I don't get the timing. [quote]I should also say that regardless of sales or reviews, our commitment to Elemental will not be affected. As some of you know, most of our company's revenue doesn't come from developing games. Even if the game didn't sell another copy, we would still continue our update schedule.[/quote] If money isn't a problem, why not sit on the game a
Those demon units are godly. My sov only wishes he could see spell damage like that to multiple units instead of "miss" and single digit insults - for more mana even. Those demons get to cast 2x for 3 mana each. LMAO.
[quote who="mafavreau" reply="2" id="2745752"]Only work around: Never quit a game when your troops are not top health [/quote] That'd be peachy but my game crashes so much I don't have that level of control. With the increased resource cost to train quality troops, this ultimately results in a huge loss of resources, because replacing the "lost" units is painful.
Um, I'll see what I can do but I'm pretty much done with this game til early-mid and onward performance is addressed. I'm tired of the slide-show and the cloth map doesn't suit me. I do have the game set to autosave every turn since it crashes so much. :/ The issue I described above happens all the time in my games. It is common. Seems like even with auto end turn disabled it was still happening. ANY time multiple events with w
[quote who="Droghar" reply="3" id="2745286"]I have found this extremely infuriating. It is taking me ages to take out my opponent because he has spammed the map with settlements with no food anywhere! Just by conquering them my food goes massively negative, and I can’t level up my capital. I just found out readin gthe forum today that you can destroy settlements, so I might have to do that. It is frustrating that the AI employs a settlement spam strategy that players can’t –
Add to the list: AI sovereigns are morons. Period. They are suicidal. I've played normal/normal and challenging/challenging and AIs kill themselves over and over by attacking into horrendous odds. The bulk of AI empires in my games vanish because the sovs are idiots and kill themselves. I could only wish they were killing each other but I'm positive it's just suicidal behavior because of how they attack me. You rarely see AI cities change hands - mo
1. Click and hold middle mouse button and rotate moving mouse. I despise this and despise not being able to remap it. I have strong, STRONG hands and it's rare to have a mouse with a clickable middle mouse button that you can use with any degree of control and without developing carpal. You can also use CTRL+arrow keys but it's slower and maddening in other ways. Customizeable key bindings, please, like most retail priced high quality games have! 2.
[quote who="phazonfreak" reply="1" id="2743376"]That's nice, I just hope you also told him that while the game itself is good and promising, it is not polished and has issues? [/quote] Some people are in denial of reality or play the game in such a way that the vast number of issues in the game don't bother them. Game can be fun but it needs a lot of work to get anywhere near its potential.
Decent feedback but I'm pretty sure it's all been mentioned at least once. [quote]+ HP regeneration of stacks should be increased when they are resting in a settlement. One nice improvement (ex: the Inn) should give a considerable bonus to this ability.[/quote] Design troops with medkits - it's a double benefit, they get 5 more health per unit (double health) and a regen bonus. [quote]Units should gain experience from combat, gradually increasing its hp. It would be th
Gameplay. Fun. Yeah. As someone else said in a similar thread, the sov is immortal/eternal or something and the kids aren't so they don't age quite the same. ;) In my games, by the time my kids are "coming of age" (and useable) I'm super deep in the tech tree and spellbook and the wolrd has heated up with wars and AIs dropping out. If I'm aggressive, the game can be all but over by the time my first kid is leading their own army. I usually marry as
[quote who="AlixeniusTheGreat" reply="4" id="2743462"]Well, I'd never think a game called WAR of Magic would be battle-oriented... [/quote] The game involves heros, champions, soldiers, and monsters (most of whom want to rip your face off), and the idea is to be the last one standing (or similarly victorious). I'd say conflict is inevitable. Even if you don't want to win thru violence, the AIs should try to kick your butt and prevent you coasting to a non-conquest