Voqar

Voqar

Joined Last seen Member # 635914
4 Posts 101 Replies 1,444 Reputation

[quote] 3. Food is local, so that you cannot trade surplus between cities -- correct? [/quote] There are some town improvements that affect food empire-wide. It's not exactly exporting but it helps your non-towns and new settlements grow. [quote] Once you start playing on the Large maps, the flaws in the economy v. unrest will become apparent.[/quote] What flaw? Build a few fortresses with prisons

7 Replies 7,619 Views

The behavior for this is different, that's for sure. I can't think of any other similar games I've played where you didn't move into a tile after beating an enemy on the tile. I actually kind of like it this way but I can understand that others may not. [quote quoting="post"]It's more fair--is there anything more frustrating than having a rival swoop into that monster's lair when you fought the battle? [/quote] <

38 Replies 49,706 Views

I'm an LH nub but the way I see it: - time to build study is longer than time to build other structures you also want/need early, particularly +production, +economy magnified by: - long research times aren't a big deal early since you can already research and unlock new things to build faster than you can build (or afford) them (making +prod and +econ stand out even more) &nb

14 Replies 8,272 Views

Based on the OP I'd say the designers did a decent job. :P The idea is that you build your empire the way YOU want to so there's lots of choices and shouldn't be a clear path to use by default. Outside of doing what you want you obviously need to react to the circumstances of any given match and there are some basics that apply to the genre as a whole, such as production is always a good thing (build faster) and money

20 Replies 70,335 Views

[quote who="Borg999" reply="8" id="3368070"] What I don't understand why people bother to play games they find too easy, and then post on a message board and complain about it. [/quote] Or they play the game expoitively and then complain. I would agree that Stardock's AI isn't always as amazing as Brad thinks it is, and that it would be good of them to have a team of people working on AI instead of just one person, because as good as

62 Replies 187,611 Views

[quote who="Victor5" reply="1" id="3368735"] No complaints here. Frankly, I'd be perfectly happy with *no* scenarios. The sandbox is where I'm spending (literally) all of my time. And I don't fault Stardock one bit for counting on that. Play to your strengths.[/quote] I don't play scenarios in these types of games either. I've never played a scenario in civ, for ex, and I've avoided buying quite a bi

32 Replies 118,075 Views

Start Drive looks ok but it also looks real time, which blows since turn based is more enjoyable. It also appears to be steam only and I'm really, really sick of that crap. I've fallen out of love with steam and just won't buy games if they're steam only. Screw valve - who have evolved into a company that exists to suck money out of both developers and gamers.

7 Replies 31,074 Views

[quote who="ParagonRenegade" reply="12" id="3289385"] GC3 is a dream never to be realized It makes me crai :'c[/quote] I hope you're mistaken. I find FE to not be very compelling, fun, whatever and I'm not sure why they keep pushing on it so hard. GC2 is one of the best space 4X. I wish they'd stick with what they do well and do a GC3 instead of more F

29 Replies 53,934 Views

I would rather see the game released in a state that works for the majority than see it need to be fixed via modding. Seriously? The game is still in development. This thread is garbage (unless Stardock pulls from it as suggestions). Don't you think it's slightly arrogant and insulting to proclaim that you can do a better job than a whole team of devlopers and designers on their own game - that's still in development - from one of the better companies as

59 Replies 131,465 Views

I prepurchased early and have played in every beta and stress event. GW2 is amazing fun. Loaded with gorgeous, diverse, and fun content. I'll be online the moment the servers come up, which they say might be early by up to 3 hours (ArenaNet seems as excited to get this rolling as players are), so 9PM PST...tomorrow. /headexplodes I have the week off and labor day off, so 10 days of playing like a fiend. I have about 10 friends starting up at

163 Replies 337,317 Views

Turning off auto turn works wonders here, IMO. When you have to click or hit enter to end your turn, you're more concious of scanning the screen for those "zzz" idle signs or notifications on the right since you're more likely to think "am I ready to end this turn?" You also have that distinct changing of the turn so you more readily look for those new notifications on the right (along with the "zzz" idle shows up at the beginning of turns). The existing notifica

32 Replies 13,017 Views

I've had a similar experience - killed a really hard mob, got a reward I couldn't use for 5-6 levels, seems kind of lame. [quote who="ddd888" reply="2" id="3209409"]well the main idea is that if you are superlucky and get a druss blade at lvl 3 its not game over already[/quote] Well, that would be equally silly. I'm all for random loot but you should get stuff you can use now or a reasonable amount of time, and you should not be able to get some weapon of m

12 Replies 4,456 Views

I don't really like any of these ideas. A lot of what you consider micromanagement I'd say ties into strategic decision making. For ex, automating outpost upgrades takes away potential decisions on, do I upgrade the outpost tied to this city (or the bunch of them) or do I train a unit, or do I build a building. The whole upgrade system reduced the number of buildings available. Defending your territory is

6 Replies 4,263 Views

I had no problems pasting my serial from the stardock page to the game when I installed it. There are indicators for idle cities (the Zzzz I'm sleeping next to their icon on the tree on the left, which appears on the same turn a queue is idel). I'm newly returning and simply not in the habit of watching for that kind of thing, so I could use a more blatant queue has become empty notification too, like having the right hand side building complete notifier in a different c

21 Replies 14,505 Views

The do it or lose it quest thing is kind of a bummer, but it somewhat makes sense. You can see the relative difficulty marker so you can leave it alone. Makes sense that if you decline the quest, the giver looks elsewhere (aka disappears). It's not like they'd be saying, help, save my wife...oh, can't do it now...well why don't you come back in a few seasons and save her then, it's really not THAT much of a crisis, really, take your time.

10 Replies 4,506 Views

[quote] 01:21:00 Oh, God. 01:21:08 Words cannot express. 01:21:12 It's too soon. 01:21:13 Do you think you could maybe just pick out the buckshot and just kind of eat around it? 01:21:17 Okay, yeah.[/quote] Too soon ...is basically how I feel about Win8. It seems like Win7 is still new. It came out 3 ye

45 Replies 200,954 Views

I'm into logic and common sense. It stands to reason that pumping a natural environment full of unnatural junk will ultimately harm it. Pump your body full of chemicals and garbage and eventually it'll catch up to you. You could be dead or look like Keith Richards. Pump the planet full of chemicals and garbage and eventually it won't be able to take it anymore. Imagine the earth as keith richards.&nbs

71 Replies 285,357 Views

I loved FFH. I like Civ 5 more than Civ 4 and liked Civ 4 more than civ 3. Some people refused to play civ 4 and still play civ 3. Civ is a different kind of series - it shifts with every iteration and still keeps going strong (despite what people who don't like Civ 5 spew). This game is doing some interesting things and feels way better than it did in its original form. Diversity and variety between game franchises is a good thing, otherwise what'd be th

117 Replies 240,470 Views

[quote quoting="post"] I used to have more time to blog. Then I had kids. [/quote] Eh, one of the things that makes Stardock rock is how accessible you are (interacting with players/fans), how much you write (about your games and the industry in general), on top of your honesty and passion. It's an amazing thing. Unique possibly. I've given up on hating Steam. They win. I have too many games from it

11 Replies 41,496 Views