Bring on the gameplay. I'm glad people get into this stuff but for me, it's fluff. Perhaps I get into it on some subconscious level while fighting the leaders in sand box games but I don't play campaigns ever in GalCiv, Civ, LH, etc - just sand box. I might do campaign mode in AOW3 since it's more RPGish (or not since it has sand box too) but even in LH I have no desire since the sand box mode is so good. [quote who="Rudy_102"
Voqar
Overall, it all looks pretty amazing. On fluffy numbers - I like them as they are now and think stripping off the meaningful suffixes would be a bad move. If you have a pane summarizing a planet with all kinds of different numbers it's nice to see the suffixes to help you quickly differentiate between the values. If I'm looking for my population and glancing at that panel, I just need to look for "10b" because my brain knows the only
I could've sworn I saw Feb officially mentioned somewhere, but I never really expected that to be the date and of course, it's all moot now. I think they should've just gone for Apr 1st since that's about the same time, and would've been great fodder for messing with people.
Current market share for Mac OS is maybe/roughly 10%. Linux is about 1.5%. (those figures are generous since last time I looked and it was 7% and < 1% and this info is probably guestimate at best anyways) Out of those users, it's likely that many are NOT gamers (gamers buy PCs or consoles - if you were serious about PC gaming you'd buy a PC). Win XP is still at 30% and mostly won't be supported for this game (the chances of someone having 64 bit Win
Actually my biggest fear with GC3 is the MOO3 syndrome. MOO2 is one of the best, if not the best, space 4X ever, but they screwed up with MOO3 by changing too much. GalCiv2 is one of the best, if not the best, space 4X ever, don't screw up GalCiv3 by changing too much. All I keep reading is about how fundamental parts of the game are going to be different. I also see a lot of forum posts from
[quote who="NorsemanViking" reply="15" id="3437240"] Too me GalCiv2 still looks fantastic today. Will be exciting to see what these new artists come up with to improve upon it. [/quote] Yeah, same. I've been playing GC2 lately and the graphics and UI stand up fine for me, except for my 2 pet peeves about stardock UIs in general - ESC key behavior and textbox entry. I really hope my first threat regarding GC3 alpha doesn't have to be about the E
[quote who="Kantok" reply="3" id="3433919"] quoting post It has been almost a month since the founder's vault has had any new content. [e digicons]:'([/e] I would like to take this opportunity to point out that some of us are suffering from withdraw symptoms and will need another hit soon. A picture of colony management or government management or something. More music. Concept art. *beg*Please p
I kind of like how this is done in horizons - it's kind of like everything is researched at once but you can focus on a particular area, and further focus on a particular tech if you want to. This kind of system gives some flexibility. It's an interesting approach. Moreso I'd like to see something less rigidly predictable. I guess it works well for games but the idea of knowing the future in advance (knowing the tech tree) and knowing
Steam has altered the way I look at games, sort of. I credit Steam here because it makes obtaining so many games easier and convenient. Plus, the sales...oy, the sales! IMO, Steam is a factor in whey PC gaming is so strong these days. I mean, there are games like GalCiv3 that drive me nuts with anticipation but that's partially due to the fact that there just isn't anything else like it, just a lot of pretenders that fail to deliver or games to
Not interested and kind of hoping it flops and dies out. PC gaming is strong right now - on PCs - we don't need some other wonky platform screwing up what has returned to being a good thing. Plus as much as I like Steam I think Valve has enough of a hand in PC gaming as it is.
www.factorio.com - there's a demo with enough in it to show you what the game is about. Slick little alpha game that's kind of a mix of gathering, building, sim, strategy, rts. It's damn solid for an early release. They're going for steam greenlight and it's not a widely known title, but it's a crazy fun and different game. You basically build a factory...which sounds...simp
Such a tease! Looks great.
[quote who="NitroX infinity" reply="2" id="3415609"] This behaviour might disappear at higher intelligence levels but the point is, it's retarded behaviour at a normal level. That just doesn't make sense.[/quote] The AI in GalCiv II scales in that it's not fully active until you play at a certain difficulty level, and "normal" isn't it. It's either tough or challenging. It's weird, since you might THINK normal would equate to no
[quote quoting="post"] Anyone else generally bothered by sound effects that seem to universally exist in space games? [/quote] You added the keyword. Games. They're games. Not simulations of reality. Games are meant to be fun, not anally retentive - leave that to reality. So no, not bothered, unlike some who seem to be posting here, I can differentiate between gam
Just a heads up, GalCiv is a game, not a simulation attempting to portray realism.
Wishupona Err...no...either Voqar (ahem, course that wouldn't be too different from my GC2 games with my race, leader, home planet named Voqar) or I have a name I use in a lot of MMORPGs that's a reference to my wife (mashup of her first and middle names) that's unique and sensible. Kind of dreading seeing some of the stuff people come up with, actually, and hoping the quality control is pretty tight on this.
My concern is that there are still thinking people who probably claim to be sane that don't like Steam. I used to hate Steam but I got over it. It's ok to stop hating Steam and instead embrace the best way to buy and manage PC games. All of the arguments against Steam are completely silly compared to all the positives of the platform for both developers and gamers. The DRM argument is the most comical of all.&n
My problem with this idea is this. This type of game has a massive scope. That requires a certain level of abstraction. Depleting resources doesn't really fit that scope. It's something more suited to RTS or something (say Jon Shafer's game that's in dev where using, finding, and relocating around resources is a focus of the game). I wouldn't say it's really appropriate for a game of the scale and scope of GC3. &nb
If you look at market shares for operating systems, for ex: http://www.netmarketshare.com/operating-system-market-share.aspx?qprid=10&qpcustomd=0 http://en.wikipedia.org/wiki/Usage_share_of_operating_systems Obviously this type of chart isn't optimal.&nbs
I'd like to see some kind of "border control" such that you can allow/not allow people thru "your" space. It's a bit annoying in GC2 to have AIs and minors tromping all over "your" space. It would add more diplo options, since you could negotiate/charge/tribute access to "your" space and stuff like that. You could have an extra wrinkle of not having this magical all knowing boundry too. What I mean is, if you d
[quote who="amrbean" reply="49" id="3412144"] How do you people find the time?[/quote] I don't "find" time, I have time, by design.
I'm not all that fond of the food colony idea, nor the idea of building housing structures since that adds more micro and the game is complex enough. An alternate solution would be to make it so that you can't just build ONE farm to get an ideal population (15b in GC2). I'll admit I'm pretty lazy about this in GC2. I just put ONE farm on a non farm tile on planets where I want the easy to manage 15b (at max tech) and that's that.
[quote who="charon2112" reply="2" id="3404552"] Please god no tactical combat. combat viewer all the way.[/quote] I'm fine either way but I like to play large maps and end up in a lot of fights and the thought of micromanaging hundreds of tactical battles per game is oppressing, so I lean towards no tactical due to the scale of the game. Tactical is good in a game like FELH or Eador where you mostly use hero-lead armies, it's m
Eh? In a game with a lot of different races, each with their own techs, there are bound to be diverse opinions on what is strong or weak, since different races have different themes and will be strong/weak at different things and have tech to reflect that. Variety and diversity are good. Making everything "strong" for every player of every race of every style is pretty much impossible.
[quote who="charon2112" reply="1" id="3409923"] It's flavor text, I love it. It adds personality to the other races.[/quote] Yeah, I like it too, it adds a bit more flavor and life to the game.