It would be nice if there was a way in game to speed up the movement/animation of a given ship. I find I spend a lot of time watching ships moving for trivial actions (as I probably spend too much time manually controlling too many ships). I don't necessarily want a global civ-like instant move option. But in some games you can double click to do a fast move, or hold shift to speed up a unit's movement - something like that would be ideal. So w
Voqar
Not a huge deal, but I don't care for the "new" tech tree layout and always switch to the "old" tech tree style layout, and it would be nice if the game remembered this setting and always kept me in this mode so I didn't have to change it every time I fired up the game. It's hardly the end of the world but I know it's doable and it's the little things, the details, the showing of love for those of us that like the "old" tech tree that warms the heart. Or someth
I've been playing this same game now for several days including last night. Today I see there's a small update to the game, read the notes... Fire up my game. Within moments of going thru a new turn and loading up idle colonies to tweak them the game CTD. Reload, go thru again, CTD on a different idle colony (think it was different, seemed to get a little further but dunno if the order is always the same on a reload). &
Game freezes up so often for me that I'm about to just give up til the next update.
For me... I'm playing on the 2nd largest map and the game freezes regularly and has to be killed in task manager. I consider it a miracle if I can play 4 turns before it freezes. Game performs well when it's running but the slightest thing like zooming out can cause a freeze. Now my game seems to want to insta CTD while going thru the colonize planet dialogs - happened 2x on the same planet. I have a beefy and up-to-date PC and no problem
It might be nice if the list of approved names was alphabetized rather than a disorganized mess. I had to scroll thru that huge and unwieldly (too small of visible area) list several times to find the approved name I submitted.
I'm not sure how you can say it "works as it should" It works fine if you only deal with 32-bit applications and never need to use the sys tray - maybe. - it doesn't create icons for 64 bit apps correctly and while it is thoroughly pathetic that 64 bit has been around for ages and software is rarely 64 bit even today, there are more and more 64 bit apps coming around - it doesn't handle the sys tray at all (so you can't really get rid of
I'm checking out objectdock and it's pretty cool but it doesn't work with steam apps it seems. You can't drag a steam-based shortcut to a dock or have it in a flyout without it losing its icon. You just get a world icon that apparently represents a URL - and the default steam shortcut setup IS pretty screwy. The windows desktop and Fences don't have a problem with this. After researching for a while
Hmm, I'm interested in this product but if it doesn't work well with 64-bit stuff that's a no go. What's the deal here? Does this work with 64 bit stuff or not?
Submit it here: https://www.galciv3.com/nameastar ...and according to the guidelines you cannot change it once submitted. The guidelines are pretty clear and you are asked to confirm before pulling the trigger. /shrug
In the not so organized "input" settings I rebound WASD for moving the camera (up/down/right/left) since that scheme is more and more commonly used in strategy games and I like it that way. With that, the camera moves way too FAST unless you tone down edge scroll in settings, and actually edge scrolling doesn't seem to be working yet. I'd really like to see WASD be setup as the defaults for moving the map with Q and E for rotating since this is how a lot o
I had similar thoughts. The alpha is definitely raw right now and I would expect the bulk of ... everything ... to change by design. It almost seems silly to provide feedback on things that are surely going to change regardless.
/twitch
AOW3 looks amazing. Pre-ordered a while back. Can't wait. Warlock 2 hit recently and is really solid. Finally got into WildStar beta last weekend. GC3 alpha access TODAY. ...and AOW3 release is almost here (along with a few days off for max immersion). It's an extra good time for (my) gaming on top of PC gaming thriving in general. I hav
[quote who="The Real Veon" reply="7" id="3451819"] How are things like copyright handled? I remember in GalCiv II coming across a star named Hoth. So would Arrakis or Minbar be acceptable? Or not? [/quote] Surely you can come up with something a bit more creative than copying someone else's work. Maybe there needs to be a game options to NOT use player created star names. I'm kinda scared (based on playing lotsa MMORPGs, s
[quote who="cichlidfan" reply="1" id="3451441"] Too soon to judge something like that.[/quote] Yep. He wrote that the footage was from an earlier build - before what founders will see this week. Even screenshots in Frogboy's PDFs look better. I see little point in discussing it or analyzing it when it's way out of date and when we'll be hands on here shortly.
Eh, ok video. I'm a Stardock/GalCiv fanboy but didn't find this video all that impressive. Any media is good media at this point though...for another couple days. [quote who="Darvist" reply="27" id="3451297"]Right now it just looks like a limited gal civ 2 clone.[/quote] He did write that it's from an older build vs what founders will soon see, and it does look it since screenies and stuff that've been posted look a lot
I'm too lazy to dig up the exact components, but the gist is: Win 7 Pro i7 3770 stock 16G RAM HD7870 256GB Samsung SSD for OS, non-steam games and software 256GB Samsung SSD for steam games 1TB HDD for MP3's Simple Antec black mid tower case 24" Asus LCD
I was just thinking. It's Saturday morning and Brad just replied to a forum thread. And I'm not that surprised. It's something as a Stardock fan that's easy to take for granted - but it's not exactly normal. He's the head of a fairly major software company, involved with multiple big projects, is surely a very busy person. Yet he watches forums and stuff and regularly interacts with players and fans. It'
Very cool.
It would be cool to see interesting modules like the ones MOO2 had, which seem to be something generally missing these days. The oddball weapons and other goodies. I'm not sure I'd want to see a "unit promotion" type of system. That works really well when you're buying stock ships, but if you're designing ships (with hull space limitations) then all the goodies should be there due to you designing them in, not from a promotion type of thing.&
The founder.pdf is a great read. I like that Brad is very critical and that he shares this kind of stuff with us. Plus all the stuff being covered is looking and good - can't wait to see it. I also find it somewhat amusing as a (nongame) developer myself because I've been on both the giving and receiving end of emails full of screenshots and commentary that look remarkably like his pdf.
[quote who="ForesterSOF" reply="1" id="3446106"] In the end I do not feel game play is enhanced.[/quote] Agreed. A game like this plays like a board game and adding visual complexities that don't really enhance gameplay isn't necessary.
Stardock. GalCiv3. It's a no brainer. I bought it the moment it was available automatically - no debate required, no doubt involved. Done.
I couldn't tell you all the permutations but Distant Worlds has a ton of different victory conditions and options, and you can usually win by combining a variety of methods. You kind of shoot for a score that could come from a variety of different things, and you can tweak the crap out of everything when you start the game. So you might set a % threshold of conquest required, along with a variety of other contributing factors that ultimately mean you win. <