Voqar

Voqar

Joined Last seen Member # 635914
4 Posts 101 Replies 1,444 Reputation

So does this mean that if I pre-ordered CDs from Stardock over a month ago that they haven't been sent yet? Not a bid deal to me since I read the manual ages ago and I've been playing since shortly after digital release...the CDs are just a formality to me...but are you sure you want to post something like this that could cause mass hysteria?

11 Replies 29,301 Views

It's not so stickied if you go into the GalCiv forum itself (rather than view the summary page of sorts that has several forum slices). And, the people who post here are about 1000% more mature and civil than you'll find on any WoW forum. No need to be nasty indeed!

5 Replies 8,872 Views

You can click and drag on the main map to move it around. I never use edge scrolling to move the map - it takes way longer and moves your mouse cursor away from your present location, which you might want to semi-retain (and which you can retain via drag sliding). If you want to know when enemies enter "your space" build a few tiny ships loaded with sensors, place them around your "borders" and set them to guard. They'll wake up if an enemy ship (seems to only wake up if you're at w

894 Replies 389,494 Views

Yeah, I think this kind of system would be nice - where you can tweak both the AI intelligence level and handicap them one way or another for resources. I prefer to play on the most level playing field but I still think it'd be nice to have those options.

4 Replies 5,949 Views

I'm playing on "tough" now and it does seem like the AIs (majors and minors) trade tech to the point of it being sharing. I still manage to have some techs they don't have and I avoid trading them to prevent their widespread distribution. I actually think tech trading in Civ IV is pretty good - way better than in Civ III. Blocks of allies often form and often won't trade outside the block at all, or at least not favorably. The Civ IV AIs also refuse to trade many techs initially ti

31 Replies 24,284 Views

I don't really like the idea of destroying planets....they're far too valuable. I'd rather see the opposite...a moo2-like tech for creating a usable planet out of a class 0.

19 Replies 22,161 Views

I feel differently than many about espionage in games like galciv and civ. I don't want it to be a major part of the game. I'm content enough with it giving me intel to use for my strategic planning. It might be nice to steal a tech once in a while or other minor espionage acts - but I wouldn't be enjoying it when the AIs do it to me. In a lot of ways these games (galciv/civ) end up being you against all (on maps with multiple AIs). I wouldn't want to coordinate espionag

23 Replies 20,377 Views

I'm a developer...just not for Stardock. 1. Lots of bug reports are duplicates. 2. Lotsof bug reports aren't really bugs - they're suspicions, user error, or game working as designed but user thinks it should be different. 3. Most people aren't noticing bugs, or aren't posting, and/or are just playing. The people who do post usually have problems or bugs to discuss (or they're supposed to be working and are at the forum instead...DOH...that's me). Check out th

38 Replies 17,439 Views

Some tips and ideas. Your mileage might vary and people's opinions definitely vary. Try different things you read and see what works for you! ---- What's working for me is to buy outright a factory on each of my first few worlds, start a second factory (unless it's a small world), start a shipyard (unless it's your homeworld), then a lab or two, then a market structure. Eventually I build 1entertainment structure, 1 farm, and 1 embassy. If I build multiples of structure

3 Replies 4,716 Views

The AIs seem to "share" (via trading) tech with no control or limitations and it's often easy as a player to minipulate minor and major races to "broker" or otherwise gain tech dominance. This is something I didn't like much GC1 that I was hoping would be a bit different in GC2 but so far it looks very similar. This is an element that saw vast improvement in the Civ series between III and IV. I very much like how Civ IV deals with the whole tech thing.

13 Replies 11,055 Views

In my current game (tough/medium/custom race) I settled the 2nd planet of a system containing a minor race. This minor race was going nuts building ships and starbases...and they built numerous influence bases in the same sector as the system, and they built them up (no defenses, so must've been adding lots of influence modules). I hadn't gone out of my way to pump influence and the minor's influence starbases seemingly had no effect on my influence. It doesn't seem like m

0 Replies 4,768 Views

Fleets do disband when the go into orbit - that seems to be the intention. If build an orbital fleet manager ships in orbit will defend as fleets based on your logistics (but I digress). There have been other posts about the issue with selecting and moving ships and the associated "wonky" behavior (just saw that word in another post and had to use it). I can usually get around this issue IF I notice that I have multiple ships selected. Sometimes I'll have ships multiselec

2 Replies 3,015 Views

So I found out how to use CTRL+N (couldn't find the correct keystroke right off) and discovered that if you use it a few times you end up getting passed thru the tech select, GNN, and lots of other dialogs repeatedly - seemingly for every "restart" you do. You even see dialogs for races you might've been near for any given "restart." You end up having to click "done" a whole lot of times then once everything clears up it's a good idea to check your research, planet, etc to make sur

0 Replies 3,965 Views

I love Stardock and I love Brad (in a gamer who loves the best development team that's ever existed kind of way). I've seen some bugs, had self inflicted hardware issues, and posted some quirks about the game (and I have more to come) but I knew Stardock would take care of things, and this update just proves it. The game hasn't even been out a week and they've all been busy as heck and they STILL put together a significant update already. Not to mention that there are a bu

50 Replies 84,026 Views

I run WoW at 1600x1200 but when I run GC2 at that resolution some of the already tiny interface elements cause my eyes to bleed, so I was going for something in between 1152 and 1600. The 1360 works really well on my 22" CRT. Anyways...somehow I always manage to cause myself 1-2hrs worth of self-inflicted delays when I deal with hardware. I built both my mom and brother PCs recently and had 1-2 hour delays on both due to very tiny screwups that took me forever to track down. I shou

8 Replies 14,309 Views

Yup, that was the problem. Son of a cockroach - self-inflicted carnage. I like the 1360 x 1024 resolution as it's a bit kinder on the eyes...but apparently these drivers on the Geforce card don't support like my former 9800pro. I changed it to the more standard 1024x768 and the game fired up just fine. DOH!

8 Replies 14,309 Views

Hmm. I wonder...I had selected an odd resolution for the game that my card doesn't seem to support (didn't see it when resetting my resolution to 1600x1200 after installation). I was running the game at 13xx x 1024 or something. I wonder if that's causing it to have this error: Debug Message: *********END dxdiag info.********* Debug Message: Entering WinMain Debug Message: ******* Starting Game Shell ******* Debug Message: Going Fullscreen Debug Messag

8 Replies 14,309 Views

I've checked knowledge base and asked around in #galciv. Sent an email to support too but I'd really like to play NOW (of course). Anybody with this type of card got the game running? I just installed the new card tonight. WoW ran fine. GC2 hangs immediately and I have to kill it in task manager. I installed the 82.12 forceware drivers that came with the (EVGA) card, which I believe are beta drivers, but they support this new type of card. HELP!<br/

8 Replies 14,309 Views

I can see it working either way in some situations (random development vs specialization). Some of your worlds will be tiny and are likely best off focused and you will get certain "mini" wonders like tech capital, econ capital, manufacturing capital and it's definitely good to put those on a specialized planet (ideally one with at least one respective bonus tile). The one I can visibly appreciate the most is a manufacturing capital on a planet with lots of factories including at least one on

10 Replies 13,438 Views

I have mixed feelings on the whole star/planet visibility thing. I can see reasons why you should be able to know that stuff...but it does kinda somewhat take one of the X's (exploration) out of 4X.

15 Replies 15,275 Views

I usually buy some factories immediately on my first few worlds to jump start their production - which is something that benefits the colony forever. The first basic factories are cheaper than colony ships too. You can also dink with your production sliders to go very heavily into military production immediately (at the expense of research and/or social production) to help crank out colony ships quickly early on. I used to do this in galciv1. I haven't done it in galciv2 because I'

20 Replies 15,945 Views