ucla_vince

ucla_vince

Joined Member # 636326
0 Posts 0 Replies 27 Reputation

There needs to be a better defensive ship. Now that the hitpoints on the BattleHammer are = to those of the BattleAxe, and the BattleAxe has a higher defense value, the BattleHammer is utterly useless. But a DEF of 5 still just isn't gonna cut it against Frigates and Battleships and whatnot. Need some kind of a better system defender...

41 Replies 1,294 Views

Vorlin: But the point I'm making is that you're assuming 1 - that these are in fact bugs and 2 - that the corrections given correctly fix them. I'm sure you guys are probably right, but that makes me wonder why such simple corrections weren't already addressed in any one of the several patches aready released. So it would be nice to hear from someone official that these are "ok".

30 Replies 1,541 Views

not sure about your production question, but if you leave any build queue empty (like the social queue on one planet) then the resources that should have gone there are lost, you can't redirect them. this is something that will hopefuly be fixed/changed/corrected sometime soon.

3 Replies 198 Views

they show up on the mini-map just like yellow stars, as slightly brighter spots... on the main map, of course, they are purple instead of yellow... i guess there are dark and light varities? and who else thinks that the AI should be taught to colonize class 13 and 14 planets and use SE and HI to bring them up to 15 and 16?

21 Replies 748 Views

yup, this should be fixed asap, it's silly to throw resources away like that... i've actualy adapted the way i play my opening game because of this fact... since i don't want to divide up my initial resources between Sol and a bunch of new planets, i will hold off actualy colonizing any new planets until i have colony ships orbiting like 10 stars, that way Sol gets all the production in the beginning instead of diluting it among a bunch of worthless planets...

15 Replies 367 Views

I didn't realize that you could launch a colony ship with 0 people onboard... maybe 0 means " as far as using a colony ship to increase population on a colonized world, I think you should be able to do this. Jsut right click on the system and click on the planet as usual... You don't have to buy everything, just build them normaly through production, that will preve

8 Replies 368 Views