Firefly2442

Firefly2442

Joined Member # 636461
4 Posts 21 Replies 9,160 Reputation

Hello. Thanks for making such a great game and supporting it with patches! I've played Gal Civ a lot and I'm looking forward to playing Gal Civ 2 even more! I have a suggestion however. Would it be possible in the options for automatic ship movement (like auto-explore and so on) to include an option for any colonize ship to automatically go out and colonize? On larger maps this might

4 Replies 7,604 Views

I think the reason that's it's so hard for them to allow modding and creativity is beacause of the AI. Right now it's TOP NOTCH but if you add all kinds of "different" creative material, the AI probably won't be able to handle it.

18 Replies 2,434 Views

Would it be possible for somebody to put together some of the great tutorials and information that's been talked about here on the website into a .pdf file for download on stardock? It'd be really useful and I think a lot of people would use it. Just a suggestion. :)

0 Replies 1,471 Views

-To appease some of the people who think the combat system needs to be more advanced maybe you could add the ability to have ships automatically attack or automatically move somewhere and attack anything they see. This way you could launch an entire fleet against a race and not have to worry about micromanaging. -More espionage options, better display of espionage data, more graphs and less scrolling through that long list of data. I'd also like to see how my espionage and destabiliza

238 Replies 8,265 Views

Yeah, you should add on to your existing program and make it so it supports more file types. It could be the end all editing program. :)

272 Replies 26,801 Views

Yes!, someone else who uses VB6. :) If you mod Ghost Recon, check out Kit Constructor or Character Chooser. Two mod programs I'm really proud of making. :) Looks like a sweet program.

272 Replies 26,801 Views

The original ships don't need to be replaced do they? Is it possible to just add more or are you guys thinking of a total conversion? :)

24 Replies 3,509 Views

Depends how they setup the modding folders and structure. It wouldn't be too hard to tell if you were running a mod or not. Then it could be counted towards the metaverse... or not. Also, they could do a system where the score is added or subtracted depending on the mod and what it offers. :)

7 Replies 1,755 Views

With all the people who are having problems with SDC I would just like to say thank you for supporting this. IMO it's very frustrating to have to constantly check websites and forums to see if a patch is avialable for a game. Then you have to download it and run it and make sure the directory is correct and so on. It's a real pain. SDC is so easy because all you do is click a button and in a few minutes it's done. The game is patched and you're ready to play. A nice addition would be to ad

17 Replies 443 Views

Is it possible to make the ship sprites higher quality. I'm sure that would make the game run slower but they would sure look cooler. :)

24 Replies 3,509 Views

I think you should add an ability to select multiple ships. Making the fleets is great if you have them all in the same area but I want to be able to click on the ships list and select a bunch at a time and move them all instead of clicking on each one individually. Also, a nice addition would be when you click on a ship or a group of ships on the *info* button, there would be an option to add these ships to the bartering table for a selected race/minor race. That way I don't have to write do

1 Replies 99 Views

I haven't gotten GC yet. Couple more hours I hope, :) I have a suggestion however. From everything I've read, it doesn't sound like there are any Generals or Commanders who are running the battles or who are in command of the ships. It would be very cool if you had generals who had stats which you could then use to issue orders and move them around and so on. Just a suggestion. Cheers. ;) ~SDC~

5 Replies 201 Views