geoelectric

geoelectric

Joined Member # 636716
0 Posts 0 Replies 215 Reputation

The little disband button on the ship details section on the main screen doesn't work correctly on orbiting ships. Instead, it attempts to disband the last selected non-orbiting ship. Opening up the full ship details via the (i) button allows you to disband without breaking orbit. ~SDC~

684 Replies 25,045 Views

The explored stuff re-fogs with a -very- dark dotted blue tint. It's similar to the "your influence" blue tint in the minimap that everyone's bitching about. It's much easier to see over, say, an obscured star system but if your gamma's high enough you can see it in empty space too. ~SDC~

5 Replies 197 Views

Cataleptic: sure, I know it'd be a -simpler- game, with more room for getting position-screwed and less room to make up for mistakes, but I just don't want it to be an -easier- game. :) Cool that Brad's working on this issue so quickly--it looked like a pretty nasty balance hole. ~SDC~

36 Replies 1,346 Views

The manual's not very good, to be frank. Give it a skim, then read the Survivor's Guide that's installed with the game. Ultimately, I suspect you'll just end up spending a lot of time in these forums. ~SDC~

4 Replies 162 Views

How are these actually supposed to work? My party bonuses give me a +20% Trade and +20% Econ. When I have the senate vote, my stats screen lists Trade as +20% and Econ as +30% (after other bonuses). When I don't have the senate vote, I'm listed as Trade -20% and Econ -30%. I thought that it would be 0 and 10% respectively, for having lost the bonuses. Are they actually supposed to -subtract- from your baseline if you've lost the vote? ~SDC~

16 Replies 566 Views

Loaded a savegame. I was clearly not in control of the senate on the save (I have a few percent of the vote), but upon load, I was listed as in control with bonuses applied. ~SDC~

684 Replies 25,045 Views

Frankly, I'm also going to have an issue even if this is only an easy exploit on small/tiny galaxies. I bought GalCiv in no small part because it was advertised as having 1-2 hour games with small universes...I don't have the time or patience for gargantuan games. I sort of expect the AI to be able to handle -any- galaxy size with the same amount of skill, given a difficulty level. ~SDC~

36 Replies 1,346 Views

1) The domestic spending sliders really need locks. I'm going nuts trying to keep military as a "reference" value and adjust social and research around it. 2) As has been said before, autopilot's pretty awful as it is. I'd very much prefer something like what HOMM does, where remaining paths are just stored but are never automagically resolved. Instead, you select the unit in question and issue a "continue move" command that sends it along its stored way. On subsequent turns, you

689 Replies 24,858 Views

A couple of people have mentioned events not happening unless you press the turn button twice. I'm not finding that I have to press turn twice. However, the date and graphs will often not update until I go in and out of a planet/ship/something info screen, or until I move a ship. Once I do something that would otherwise reset those displays, they catch up to the current month. ~SDC~

684 Replies 25,045 Views

Never mind. Found the blurb in the manual about sending to that part of the galaxy. Pressing the button doesn't mark the ship for autopilot until the end of the turn or cause a route to display on the minimap (even if routes are selected) so that threw me off. ~SDC~

1 Replies 94 Views

So, I'm a little confused about what name gets used where (though I suppose I'm about to find out for the discussion boards). If you don't like what it's showing for your name/profile, can you contact customer service to get it changed? ~SDC~

30 Replies 1,591 Views