MoM came out in 1994, and I thought MtG's alpha was in the early 1990's. I started playing MtG in 1994, and Dark and Legends had been taken out of production by then.
Nicolas Bossy
Just a note about the Master of Magic: the magic system was based off of Magic the Gathering (although I bet some of you didn't know it was around back then). The colors, the nodes, and many of the Fantastic Beasts were taken from MtG first edition.
Reach for the Stars? Are you trying to get some of us nostalgic? I remember playing that game on my old Apple IIe, before I lost the disk. And the backup. And gave the Apple to the Salvation Army. Meh, one of these days, I might download it from the Underdogs, if I can readjust to building stuff once every four turns.
"Organ Union"? (I mean the musical instrument)
Actually, I thought he was saying good things about it since he downloaded it when it came out. Today was just the day he wrote a more comprensive version. Too bad its hard to "wang" PA. LOL
From the Readme.txt Tested Minimum: The game will play on the following configuration as long as you do not play on the gigantic sized galaxy: Windows 98/ME/2000/XP PIII 300 MHz Processor or equivalent 128 MB of RAM 700MB free hard drive space DirectX 7.0 Compatible Video Card with 4 MB VRAM
No, this is a problem with the influence computations. According to Brad, influence is computed with an algorithm that is called every turn, using the previous turn's influence calculations. Reloading a game means the calculations have to start over from the begining (using as the base, the influence generated by your systems). It fixes itself within a few turns, depending on the galaxy size. ~SDC~
The Altarians might aid whomever they are closer to (break one alliance), or they might break both alliances (causing a galactic war). Do you have Allied Victory on? You might want to try to butter up the Arceans for an alliance and easy win.
I just finished a game using most of the mods in the Library, and it didn't null my score. I also learned its possible to win a Culture Victory while the galaxy is under the effects of a Xenophobic event.
I can see another problem, your debt's trying to rival the US's. LOL And maybe constructors should have a maintainance cost to stop this problem.
1. Except for the bonus to mining and starbase defense modules, all of the bonunses affect the sector the starbase is in. However, the influence modules are also used when calculating your influence in adjacent sectors. 2. Resources are empire wide. You increase these bonuses with modules like Mining Barracks or Resource Refinery. And starbases in otherwise empty sectors act as planets for determining what sectors are in range for your ship. 3. Not unless the United Planets bri
The colonizing ones have less of an affect than the ones that pop up from time to time. The colonizing choices move morality by 1, while random ones move morality by about 10. So you can be good while still choosing the evil choices when colonizing. ~SDC~
Bumped for bumpage's sake. ~SDC~
Easy way to tell what's the range: click the ship, and on the minimap, the highlighted sector boundaries indicate the sectors it can move to. ~SDC~
There's only one thing that's missing from both versions of Dune... Ornithopters that look like birds (because of the name). It's great that its in the games from Westwood, but I want to see movie CGers to try it. In the first one, the wings are just triangles, and in the new one, they look like bugs. ~SDC~
Also, there are United Planets proposals that tax colonies and starbases that don't belong to whomever controls the sector. These may come up if you try to expand into someone else's space. ~SDC~
You use them up on UP votes, but they are generated monthly (or turnly, if that's a word ;p ) by your systems.
Actually, Tri-Strontium Steel and other Trade Goods are cleared now. I've just played a game where the Alexians got two trade goods while I was producing them (one of which was Tri-Strontium Steel) and both times, the planets making them had nothing under their Social Project.
My argument was that the AI was going after what it saw as the threat. He was arguing what was a threat, and I said that the starbase wasn't. I would have gone after the starbase myself because of its strategic value, but I'm not the AI. Oh, and akaste, that's my real name. Don't run around calling people names, unless you want to be called immature.
threat: n. One that is regarded as a possible danger; a menace. value: n Worth in usefulness or importance to the possessor; utility or merit: the value of an education. Does the starbase pose a threat to your security when its by itself? I'm saying that the starbase is a strategic value, not a threat. It's like a food supply in a ground war. If you want the AI to change how it percieves targets, do it yourself.
This has appeared on the boards so much that we've become desensitized to it. There is a stickyed bugs thread, so look there before posting, and post there if it's not.
Once you have the Trade Good, its bonus is added to your empire's Stat screen. A good way to see which goods you've built is to speak to another empire and look at the Trade Goods portion of the screen. They're not linked to galactic resources, but the benefits are cumulative.
How about, you know, sending an e-mail to Stardock about this problem? Couldn't hurt.
The small squares are called parsecs (or tiles). The larger squares are called sectors. Sectors are 8 parsecs x 8 parsecs. I like to think of sectors as mini-chess boards. LOL
I said threat, not value. A military starbase is less of a threat because it can't take out ships unless it is attacked. A dreadnaught can clear a system of defenders very easily, meaning that system can be taken over, or it can take out a starbase, as was pointed out in the first post. If the AI was programmed to take into account the strategic value of the targets to the enemy, it would attack military starbases.