Nicolas Bossy

Nicolas Bossy

Joined Member # 636982
0 Posts 0 Replies 85 Reputation

Actually, I thought he was saying good things about it since he downloaded it when it came out. Today was just the day he wrote a more comprensive version. Too bad its hard to "wang" PA. LOL

1 Replies 119 Views

From the Readme.txt Tested Minimum: The game will play on the following configuration as long as you do not play on the gigantic sized galaxy: Windows 98/ME/2000/XP PIII 300 MHz Processor or equivalent 128 MB of RAM 700MB free hard drive space DirectX 7.0 Compatible Video Card with 4 MB VRAM

3 Replies 235 Views

No, this is a problem with the influence computations. According to Brad, influence is computed with an algorithm that is called every turn, using the previous turn's influence calculations. Reloading a game means the calculations have to start over from the begining (using as the base, the influence generated by your systems). It fixes itself within a few turns, depending on the galaxy size. ~SDC~

14 Replies 486 Views

The Altarians might aid whomever they are closer to (break one alliance), or they might break both alliances (causing a galactic war). Do you have Allied Victory on? You might want to try to butter up the Arceans for an alliance and easy win.

3 Replies 242 Views

1. Except for the bonus to mining and starbase defense modules, all of the bonunses affect the sector the starbase is in. However, the influence modules are also used when calculating your influence in adjacent sectors. 2. Resources are empire wide. You increase these bonuses with modules like Mining Barracks or Resource Refinery. And starbases in otherwise empty sectors act as planets for determining what sectors are in range for your ship. 3. Not unless the United Planets bri

2 Replies 286 Views

The colonizing ones have less of an affect than the ones that pop up from time to time. The colonizing choices move morality by 1, while random ones move morality by about 10. So you can be good while still choosing the evil choices when colonizing. ~SDC~

16 Replies 674 Views

There's only one thing that's missing from both versions of Dune... Ornithopters that look like birds (because of the name). It's great that its in the games from Westwood, but I want to see movie CGers to try it. In the first one, the wings are just triangles, and in the new one, they look like bugs. ~SDC~

8 Replies 444 Views

Actually, Tri-Strontium Steel and other Trade Goods are cleared now. I've just played a game where the Alexians got two trade goods while I was producing them (one of which was Tri-Strontium Steel) and both times, the planets making them had nothing under their Social Project.

6 Replies 396 Views

My argument was that the AI was going after what it saw as the threat. He was arguing what was a threat, and I said that the starbase wasn't. I would have gone after the starbase myself because of its strategic value, but I'm not the AI. Oh, and akaste, that's my real name. Don't run around calling people names, unless you want to be called immature.

11 Replies 610 Views

threat: n. One that is regarded as a possible danger; a menace. value: n Worth in usefulness or importance to the possessor; utility or merit: the value of an education. Does the starbase pose a threat to your security when its by itself? I'm saying that the starbase is a strategic value, not a threat. It's like a food supply in a ground war. If you want the AI to change how it percieves targets, do it yourself.

11 Replies 610 Views

Once you have the Trade Good, its bonus is added to your empire's Stat screen. A good way to see which goods you've built is to speak to another empire and look at the Trade Goods portion of the screen. They're not linked to galactic resources, but the benefits are cumulative.

4 Replies 216 Views

I said threat, not value. A military starbase is less of a threat because it can't take out ships unless it is attacked. A dreadnaught can clear a system of defenders very easily, meaning that system can be taken over, or it can take out a starbase, as was pointed out in the first post. If the AI was programmed to take into account the strategic value of the targets to the enemy, it would attack military starbases.

11 Replies 610 Views