Nicolas Bossy

Nicolas Bossy

Joined Member # 636982
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You only keep the transport if ALL of its troops didn't die. So if you invade with 3 fully loaded Transports (thats 3000 million troops), and win the combat with 2001 million troops, you keep two of your fully loaded Transports, and the last million troops become the population of the system. Transports can be used over and over. If you send a loaded Transport into a system you control, all of the troops on board are added to the system population, and you can reload it.

2 Replies 248 Views

Start Notepad, go to File->Open... and change the file type dropdown box to All files. Go to the Data directory under Galactic Civilizations, and open the file you want to change. Each file has an ending with what it has, such as .tech, .ship, .event, and .anomoly. I should have said this earlier, but there is a Modding forum (See sidebar to the left). Also, there's an explaination on how to mod the game at the end of the manual.

5 Replies 317 Views

1. If one of your systems is invaded by a much larger force, this is added to your soldering. 2. I think this increases the chance of getting the tech bonus from certain anomolies. 3. How often events come up, and the likely hood of good ones. 4. Affects the Planet's base class (eg. 10% PQ means a class 20 becomes a class 22). 5. Affects the strength of your troops during invasions. 6. Affects the base attack values of your ships. 7. Same as

1 Replies 80 Views

Ack, too many capitolized words. Space monsters come from two events. One is random, and one is based on the United Planets proposal for a Galactic Zoo, where the monsters escape. You might not want them: the monsters are really powerful, and you need Avatars or a large fleet of lesser ships to stop them. Ship graphics depending on research levels? I'm not sure how this would work, or what this is supposed to mean for that matter. The subcontractors thing already exist

1 Replies 200 Views

1. They're called Trade Goods. By buying them, you get their benefit, but you can't sell them to another race. If the owner of the good is conquered, you still keep the benefit. 2. Yes, the Influence you trade through diplomacy are United Planets votes. 3. I don't know, but some recent threads say that bug still exists.

7 Replies 596 Views

"I'd use TFN too, I always call my empire the Terran Federation" Wait, that's mine as well. How many of us use that as our empire names? Have we been affected too much by Star Trek?

21 Replies 755 Views

Some of you might remember the thread about the Bradians minor civ that was in the beta. If you're like me, you've dismissed this as the only attempt for the Stardock team to get their names in the product besides the credits. I've just had an epiphany. Here's other attempts: Brad Wardell: Even though the Bradians didn't make it, the Wardell system exists Cari Begle: The Carinoids Scott Tykoski: The Scottlingas Either Alex Gounaropoulos or Alexander Antoniades: The Alexians<

8 Replies 680 Views

The problem with class 14 and lower planets is that you get penalized in taxes because its harder to survive on those worlds. Also, the planet class factors into how much production you can do on a given world before you get penalized with increased costs. It's all in the Economics guide in the GalCiv Encyclopedia. And changes in 1.03 are going to be even more discouraging about owning these types of planets.

13 Replies 875 Views

I think the smaller they are, the higher their resistance. In one of my games, there was a sector with two Alexian systems, one Debian system, and one Altarian system. After pumping up my influence, the Altarian system defected first, followed by the Alexian systems. I didn't get the Debian system to defect until they were conquered by the Altarians.

10 Replies 525 Views

Yup, Leases is the extra payments for the three contractors that charge x BC for y months. GIA is Galactic Intelligence Agency. It was supposed to be the spending on espionage and destabilization, but since those have their own lines, it isn't used.

4 Replies 272 Views