Ticktoc

Ticktoc

Joined Member # 6377229
16 Posts 1,006 Replies 4,900 Reputation

Fury size increase very welcome, it's a good looking unit too. The engineers are indeed now huge, towering over T1. I am guessing this is to make them easier to find and less likely to blend into the buildings. Perhaps you could make them a little smaller again but have them emit a light around or beneath them which gives off a decent amount of light or reflects off the ground well. A similar idea to the T1 healing unit light but a different colour/graphic and/or location. That sh

40 Replies 42,061 Views

[quote who="Frogboy" reply="13" id="3611891"] Hovering vs. Non-hovering is purely a cosmetic thing. I'm not going to imply that cosmetics don't matter. They do. But there is no gameplay effect in this case. [/quote] I totally agree. I just think cosmetics matter a lot. And I don't just mean for unit movement. Take factories, the factories in Ashes are boring to look at. Even back in TA they had cool animations, and in the Supcom games and PA th

50 Replies 195,268 Views

[quote who="Frogboy" reply="11" id="3611823"] In Ashes you have: Short ranged light unit (Brute) [anti-T1] Medium range slow firing light unit (Archer) [anti-T2] Medic (healing unit) Scout (provides radar) Heavy short range anti T1 AOE unit (Zeus) Sniper unit (Nemesis) Long range artillery unit (Artemis) Anti-Air unit (Apollo) Area control unit T3 (Hyperion) Base destroying T3 (Cronus) T3 killer (Prometheus) Air Superiorit

50 Replies 195,268 Views

The Homeworld game has been in development a lot longer than Ashes, all comes down to budget. I hope it is a great game but the trailer didn't impress me. I agree the game all being hover is a shame. Seeing a group of fast moving six legged units scamper off, or towering mechs stride past tanks, visually just very interesting and adds character. Oh well, some are likely to come later, and I've got used to the hover aspect. Others might not.

50 Replies 195,268 Views

[quote who="Frogboy" reply="19" id="3611408"] By contrast, in DirectX 12, multi GPU is part of the API. As a result, we don't have to rely on the video card maker to do special work for our game. We can do it on our own. [/quote] Look forward to seeing it in action! Well, 2nd hand action via somewhere like anandtech as I don't have two cards. I like advancements like this regardless.

22 Replies 46,006 Views

You are right tatsu, I would not overclock a card either, you only ever get a couple of fps extra but may shorten the cards life very significantly. I do tend to think factory OC ones are safer than doing it yourself (A bunch of people I know are using factory OC'd Gigabyte cards and they are doing fine) and just wanted to offer alternatives as I think a premium is paid for a mini card and if your case is a normal size then it is not needed. A non-overclocked one would also be fine.<

16 Replies 56,634 Views

No problem :) I think I once read that SLI/CF is only used by something like 1-3% of PC gamers - they are a tiny minority really so it is not surprising support is patchy. I hope it does improve though and if DX12 makes it easier to do and less prone to problems then that is great. If you really want to get rid of that pesky 290x I can supply an address to you and make it disappear forever...free of charge no less! :)

22 Replies 46,006 Views

Does dx11 use the discrete gpu while dx12 uses the igpu? DX12 is so new, perhaps the AMD drivers aren't dealing with it well yet so the AMD control panel won't work for it yet? At this point there may be nothing you can do about it and if DX11 is working fine then stick with that for the time being. Good that you brought it to the the developers attention though. Have you tried in the opt-in patch? If not then worth a try: http://steamcommunity.com/app/228880/discussions/1/458604

16 Replies 24,710 Views

Are you this guy? http://steamcommunity.com/app/228880/discussions/1/458604254435007802/ You can read what I said to him if not. I would search through Crimson control panel to see if there is an option to select which GPU to use on a per game basis. Edit. A google search might be in order too as this would be a general tool and not one specific to Ashes. Glad you noticed it was runnin

16 Replies 24,710 Views

I would not think you would need to shrink the units per say, making the mountains and trees bigger does that through relativity without making the units any harder to see and distinguish. Well, that's how it would seem to work in my head anyway. The mountains just don't look that big. I know you could argue it is because the units are just that huge but it just doesn't seem to work. And to be honest even going by the scale of the tiny trees the mountains are not big. As a

40 Replies 42,061 Views