I am seeing it. Which pains me, because I'm at work.
moltobenny
This was always what irked me most about GC2, my favorite game. They could hire one reasonably good proofreader/English major for a week to scan the entirety of the textual content to fix all of the numerous typos/misspellings/grammatical offenses. Although given the way things are going on this planet, it may not be too farfetched to assume that in the future, where GC2 takes place, nobody can spell anymore anyway.
I don't think I'm alone when I say that this one day delay of the 2.0 beta is, by far, the worst thing that has ever happened in the history of the universe!
Neilo, come on. Now is not the time to show our appreciation for the unbelievable amount of effort that these people are putting in, obviously out of a sense of love for the work and their craft, since they're not making any more money off it. Now is the time to complain that the new features aren't exactly what we wanted, and that we're disappointed that our other 83 different features we thought would be way awesome weren't also implemented!! At least... I gue
I still had to manually right click at the end of the turn because if they were set to autopilot just a square away, they'd move the one square but lose all the other movement they could have done that turn. Thankfully, I recently discovered the option in the option screen to turn off the "skip leftover autopilot moves" feature! Now I am much happier. Hey, can you right click on an enemy ship and have it mean "follow" instead of "go directly to this square"?
[quote who="GW Swicord" reply="23" id="1876391"]I expect it has something to do with the new auto-design option for ships, which I've never enabled.[/quote] Well, you don't know what you're missing! (Specifically, lots of free tech! :) )
MrCynical is correct, and I think the attitude that it's not really a bug is a psychological buffer against the possibility of it not being fixed in 2.0. I'm sure if it was announced that it was addressed and fixed in 2.0, everyone would happily agree that it's a major bug. :)
To me, TA is the game GC2 was meant to be, so start there. GC2 should have separate tech trees for each race, separate look/feel for the planet screens. As far as I'm concerned, everything in the GC2 line was prologue to TA. (And I get a sense that TA is just prologue to TA 2.0 :) )
Doesn't it kind of make designing your own ships pointless, since they'll never be anywhere near as good as the one the game gives you? At least until very late in the game when you actually have all the mini tech?
[quote who="BigDogBigFeet" reply="15" id="1874084"]If my AI opponent has beam weapons and shields I could build ships that are fast with shields and driver weapons. Limitimg how much stuff I can have on my custom ships blunts any advantage I might gain from this. Just a thought.[/quote] That, to me, is the whole point of having the ship design part of the game in the first place. In essence, though, this bug sort of makes it seem rather pointless to ev
Maybe this gets fixed (or explained) in 2.0? :)
All of our reports on here seem to be discussing the Destroyer. Is this the only stock ship for which this occurs?
There's another thread about this at http://forums.impulsedriven.com/323756, but here ya go: The stock ships that the game gives you upon researching the right tech are better than the ships you can build yourself at that point. Example: Once you've got enough tech for a Destroyer M1, it has like 16 beam attack, but if you try to build the same ship, you can't fit more than 6 or 7 in there. Funny thing is, when the tech screen comes up, it even says "*needs more
The only way I could see it being a "feature" is if it's some kind of difficulty-level slider... But then again, there is no such slider, so, there goes that theory.
Still, it's telling me I need more miniaturization to build a ship that it already lets me build , and that I really shouldn't be able to build. It seems such a significant issue, I am surprised that this thread is the only one I've found on the internet that's discussing it. What are we missing?
It's funny, I just noticed this today, and here there is a thread about it. I've experienced the same thing, and I can't seem to rationalize it as not being a bug, and a fairly serious one at that. Additionally, the "*needs more miniaturization" message never ever goes away, even if you have researched every miniaturization tech in the game. Eh?
Upon losing my very first game to the Drengin, who ascended on me, the message I got was that the Arcaens (who I was playing as) ascended. Minor, of course, but still. I want to feel the proper shame and self-loathing when I lose. :)
The box is the same shape.
GalCiv 2 is *so* last week, people. Let's get to work putting together our wish lists for GalCiv *3*!! ;)
Dreadlords, baby! Dreadlords! And the Encyclopedia entries make the Arnor sound just as bad as the Dreadlords. It's the MILRATH (or whatever they're called) who came even before THOSE two disgusting races who are the REAL good guys. They'll show up in GC3, no doubt. ;)
Hey, how come *I* haven't been actively recruited by any of the empires yet? I'll have you know that, according to this website, I'm the world's 1008th best GalCiv player!! ;)
Right. So, adding cultural improvements doesn't increase the civilization-level bonus you get from the mined resource. Glad we straightened that out!
I understand the bonuses affect the entire civilization. I'm asking about IMPROVEMENTS to those starbases. Example: You grab a culture resource with a starbase. That's +5% culture bonus for the entire civilization. Then, you had a Culture +20% improvement to THAT STARBASE. I don't believe that that 20% affects the *resource bonus* (i.e., you don't all of a sudden get a 6% civilization culture bonus isntead of a 5% one.) Know what I mean? Anybody know the answer?
Off-topic: It is my understanding (and experience) that building up starbases on top of a cultural resource doesn't add to that resources overall civilization bonus, just to the culture in that particular sector. Is my understanding incorrect? I tested it by building a starbase on a cultural resource, then checking the culture level in some far-off sector, then upgrading the starbase, and checking the culture level in that same far-off sector, and there appeared to be no change.
Followup question, if I might! Technician, do you ever (or if not, ever consider) mess around a little and play the game differently, for fun? Like, go for a cultural or military victory, in a modified galactic environment? Or do you pretty much stick with Gigantic/Maso/Alliance the entire time?