Ed1975

Ed1975

Joined Last seen Member # 6388841
75 Posts 126 Replies 2,764 Reputation

Rome 2: Total War got released *at least* 6 months before it should have been and got totally destroyed by critics and fans alike. Actually, it really took them about a year to get it into a decent state. But I am confident the Beta 6 will be a long way advanced of Rome 's status at release time :)

58 Replies 166,833 Views

Just went back and played GC2 after a long hiatus. Man, is it ugly compared to 3. In fact, I found I could barely go back to it. Everything looks so coarse. Even the UI is not so good and it's harder to physically see/find the info you want. The tech tree is ugly. Even the fonts are harder to read. And there are annoyances like the constant snapping-back to your colony (maybe you can change that though I don't know). So many strides have been made in the new design, e.g. idle

5 Replies 13,997 Views

- Planets list icons still disappear upon loading a saved game - Mining resources are still white on the map (except anti-matter) - makes playing espec. Iconians difficult ;) - The Yor have a Frigate after 26 turns - really? - Apparently my military power is #2 - yet I don't have any military ships! Yor have more than me yet they are 5th... - When I try to colonize a planet already taken by the AI I get the message "Fleet has no trade ships"... - CT

3 Replies 9,155 Views

[quote who="RSharaE" reply="7" id="3539315"] I'm also looking forward to an option to tell other races to stay out of my ZoC! That's how it was in GC2--Minor races could only settle or construct bases within the sector their homeworld was in.[/quote] Both of these ^

17 Replies 40,498 Views

[quote who="RSharaE" reply="5" id="3539310"] It's very annoying, isn't it? I think that minor races should only be able to build starbases x number of hexes away from their home planet. It seems silly that they can only have one planet, but can throw a starbase halfway across an Immense map. [/quote] Indeed. In fact, it seems strange in general that minor races can send constructors and survey vessels etc. to other star systems but

17 Replies 40,498 Views

Many thanks, Frogboy, for this fine introduction to some of the dymanics and details of the game. Two minor points: - please fix "infadel" > "infidel" in the diplomacy section of the game. I know it's only a typo but it's still a bit annoying :) - Also in Diplomacy: in the breakdown of why a civ has its current stance with you (e.g. you are weak, you are trading with us, we are on a war frenzy), could you please add up the balance of the plusses and minuses

13 Replies 127,441 Views

Thanks, Seilore. I loaded the game one auto-save turn from the CTD and proceeded from there. It hasn't crashed since. - Bug: planet icons disappear from the list of planets after loading a saved game - Colonies tab: 3 of the lists here are still wrong (i.e. showing the wrong output as per the column headers) - Memory optimisation c. 6% better compared to previous patch :)

2 Replies 7,587 Views

Many thanks, Stardock, for this new beta. Report : - Mining resources are now all white on the map (with the exception of anti-matter) - Sometimes when you adjust the sfx and ui sound, you get no difference (better than previously though when these sounds disappeared altogether after adjusting them) - I just had a CTD many turns into a new 0.83 game - I started with 5000 credits, not the 1000 used in earli

2 Replies 7,587 Views

[quote quoting="post"]- Altarians declare war, but diplomacy screen has no model just a background[/quote] I've seen this exact same thing with several civs...

2 Replies 5,707 Views

I also have an i7. I AI-overclock my chip 4.3Ghz via the BIOS (just one option needs to be selected, there's no manual tuning). I have an inferior video card to you. But I have 16GB RAM. Maybe that's the difference, as I haven't noticed a memory leak (so far...) I also use an SSD for GalCiv. Are you running other memory-intensive programs in the background? Try disabling all non-essential programs and Windows Services.

9 Replies 16,282 Views

Anyone know what difficulty level puts the AI on the "same" level as the human player? I.e. with no handicaps and anticipating most human tactics? Is it "normal" or "gifted"? I'm playing a game on "gifted" and finding it a totally different (and better) experience than when playing "normal". - Game pace seems to be slower and civs seem to build up slower (and so far their civ scores are much lower) - The Yor and Drengin have declared war on me and they actually pos

2 Replies 27,705 Views