Ray the Wanderer

Ray the Wanderer

Joined Member # 639761
5 Posts 5 Replies 430 Reputation

The more I think of it, the more I think it is a bug as SFs with their low attack would never have been able to penetrate the dreads/avatars high defense. Same probably goes with corvettes and dreads. Drank, was your starbase fitted out with military modules?

21 Replies 1,293 Views

I have quite a number of experiences with this "fleet defense bonus" before but not to the extreme of SFs defeating dreads and avatars. I've had corvettes successfully defend against dreads and dreads against an excalibur which were not the results I had expected to see in straight fights.

21 Replies 1,293 Views

Eyes is tops for me. Next is Grav Acc. Playing without Eyes in gigantic feels like playing blind. Another thing for Eyes is that you can't buy it off the AI if you missed it unlike trade goods. I suppose you could conquer the wonder (does it work?) but currently I don't think you can know the system the wonder is built on.

7 Replies 424 Views

Kalon, You need to get used to the fact that you would be far behind in most every category for the early game due to their incredible bonuses. But once you survive the early game and consolidate, the tables can be turned. Read the masochistic strategies thread that Ralegh just bumped for some tips on beating this level.

5 Replies 2,690 Views

Reread the beta changes - you're right. It does say that you cannot blockage stars. I read it as they have found a way for ships to move through other friendly ships who were blockaging other stuff such as resources. Well, like others did say, putting 1bc on scouts just results in wall of freighters, colony ships, etc...

4 Replies 256 Views

With earlier versions, the +15 PQ bonus really helped with morale as overpopulation sets in later. In 1.03A, you would need to bring your entertainment networks and stadiums earlier to sustain an above average morale.

10 Replies 363 Views

If it really makes you that happy.... Redo Metaverse ;) Seriously, Stardock did say that they would recalc the earlier scores and reduce the impact of milked games. However, I feel that if this is going to take too much time away from them improving other more important aspects of the game - such as game balance, new features and AI - I say just reset the Metaverse and be done with it.

84 Replies 3,051 Views

These sections from the manual could be informative: "GalCiv is also capable of downloading strategies automatically from the net. Submitted scores include basic information on what strategies were employed (what technologies were researched and in what order, what ships and improvements you built in what order, your style of playing, your moral strategy, the type of strategy employed overall, etc.). The GalCiv AI can then download this information from the Metaverse to improve both th

84 Replies 3,051 Views

Once you buy the game and register yourself, u could participate in a fun feature of the Galciv experience called the Metaverse. U can mouse over most of the medals to see what they are or see here http://www.galciv.com/metaverse/legend.asp

9 Replies 518 Views

ahh, the eternal reality vs gameplay dilemma... I suggest you suspend your sense of reality for this case for the fun of playing this great game. Trust me, once you start playing bigger maps in the actual game (not the Tiny one in the demo), you would thankful for the reduced micromanagement.

9 Replies 518 Views

Sounds to me then that they are resource-boosted. Make those resources your top priority rather than wasting more dreads head-to-head. Build those resources up and you should be able to turn the tide against those Dregs :)

6 Replies 2,275 Views

Dregs like War Party and if you don't, you're 50% hp down right off the bat. You didn't mention tech parity but you need to catch up on military enhancing tech if you aren't (Dregs love those). Lastly, get your scouts out to find their military resources and if you are anticipating a war with them, it is advisable to stage your dreads near those to take them out immediately at the start of hostilities. Just remember that the loss of those SBs only filter through about 2 turns after the SB destru

6 Replies 2,275 Views

You would also need to gauge the target's own influence. It's tough if they also have influence SBs and wonders. Try to take out those SBs first. Go for better culturebomb-assist planets where possible (class 13/14). Truck over a bunch of pop to help with influence, u have no time for them to reproduce. Then go for cultural improvements.

14 Replies 523 Views

I would support the proposal to call in the culturemonger's ambassador to inform that diplomatic relations have been officially degraded. I'm a culture bomber for the fact that it is still (after nerfing) far more efficient to clean up a gigantic map culturally then militarily. However, I could always back my cultural dominance with military prowess so diplomatic hostility wouldn't really hinder me much. It is probably arguable that if you are already dominating both militarily and cult

14 Replies 523 Views