You're just lucky, Jarilon. I can't remember the last time I've gotten a Ranger. Then again, I never take luck. ~SDC~
Ray the Wanderer
Congratulations!!! :CONGRAT: :CONGRAT: :CONGRAT: What a wonderful christmas present this is for Stardock. :) ~SDC~
Just downloaded a whole bunch of mods especially from our Jedi and Evil friends. Very interesting trying to grapple with the new things that are appearing, nuclear power plants, tourism, etc. :) ~SDC~
Just reminded to go achive my good 1.13 now before I get the beta later. ~SDC~
I will open a thread for the beta-testers to discuss about the GC:AP beta once it is out. :) ~SDC~
[quote]I am not that firm in the english AKueFi so please tell me what a CTD is.[/quote] Lenards, CTD = Crash to Desktop It's when your game exits without warning back to your windows desktop. ~SDC~
Agree. My personal tax rate basement is 35% while maintaining morale at 100%. ~SDC~
Forgot that I was playing a Medium game rather than a Large one. Much smaller overall point increase than I expected. Ah well, I'll play another one soon. It's all set up for someone to take the Fellowship's 1000th game. :) ~SDC~
Did you upgrade to Drengin.net, Jeff? ~SDC~
I'll probably be submitting my game today. Should bump our empire score up a bit too considering I'm submitting into a new monthly block. ~SDC~
Situation looks slightly tricky as you are sandwiched thinly between 3 AI powers which looked like they had decent starts. Should be interesting. :) ~SDC~
And David, You are most welcome to join the rest of us strategy and fantasy buffs in the Fellowship. :) We always encourage our members to be active in the strategy forum. ~SDC~
Note that it is much cheaper to pay the stronger military power (check diplomacy screen) to attack the weaker one. ~SDC~
Pretty fun game I'm having. I waged a limited war against the Arceans who had about 7 systems. Captured 2, peaced out and now using my superior influence to flip a couple of them. I agree with Sirian that AIs should never sell their starbases (nor their systems). The influence resource SB sold to me by the Arceans was basically their death warrant. ~SDC~
Dan, Minors do start off with a ton of money. They would frequently use this war-chest to rush early trade goods. I've seen trade goods built in the first year through leasing. ~SDC~
Thanks for the fixes, Cari. :) ~SDC~
They still expand, Darkspire. Both the Alexians and Carinoids have 3 systems over 2 sectors each in my current 1.13 game. ~SDC~
Good luck managing your two decent planets and the bunch of rocks. :) The maintenance for a PQ9 must really hurt at this early stage. ~SDC~
Nah, 2 influence resource starbases, one of which is +19%. The first Alexian system I captured shared a sector with the Alexian system that flipped to the Arceans so skull and crossbones appeared predictably after a few turns. I bought the +19% starbase for a clutch of techs and TGs + 1200bcs. Those bunch of TGs built by me sure came in handy. :) ~SDC~
[quote]Oh, and minors still seem pretty capable of colonization in 1.13. If Stardock tweaked them, it wasn't much.[/quote] Yeah, both Alexians and Caris got triples in my game. Much better than the single the Altarians got. :) I've knocked out the 4-system Yors just. They managed to conquer a system off the Arceans but it flipped back because the Arceans already have 2 influence starbases up. The Arceans flipped one ofthe 3 Alexian systems that I was eyeing and I had to rush tr
Interesting start to your succession game. :) Regarding your submission of this game to the Metaverse, each savegame contains a serial number so since Sirian created this game, it can only be submitted by Sirian unless someones goes and amend the serial number. You guys may already know this but I thought I'll just mention it just in case. ~SDC~
Very nice, Smeagol! I was also surfing the Return of the King websites few hours ago and was thinking of getting one of those Gandalf pics for my profile too! I saw Smeagol ones as well and was thinking that you should be getting one. :) ~SDC~
There is a slider at the bottom right of the screen when you manually launch your colony ships. You need to switch auto-launch off else half of your pop gets flown off each time. ~SDC~
[quote]Ok...I'm actually going to move the Tech Sharing problem files to my desktop until things are sorted out.[/quote] Kinda ironic. We could only play with 2 UP issues in 1.12 and in 1.13 we get all except 2. :) Well, I'm definitely happier with the latter. I don't think anyone should wait for a perfect patch before upgrading cause that will never happen. 1.13 is fine except for the two simple D-I-Y fixes to be made. ~SDC~
[quote]ok now then I need someone or a couple of people to join in here.. where mathew and the council meats to try to work out what is going on.. and what is about to happen.. so please .. some people are needed to contnue this story while Smeagol is out of the kingdom for a while.. Deep in battle with Aliens and himself to find his precous....[/quote] Good of you to try to get more story-writing going in the Fellowship, Smeagol. Just scanned through the Spec Forces thread and