Peter's right, it's the lesser of two evils. Else we will have 1mil troop mass driver transports wreaking havoc.
Ray the Wanderer
Hyper Warp prerequisite for Large Scale Building? Doesn't that mean that only races with that Good tech can build Dreadnoughts (IIRC)?
Really a pleasant surprise to know that we are going to get four new ships in the Xpack. Can't wait to play the beta. Sirian has a good point. If the ships are implemented under the current system of tacking an alignment requirement on a ship tech, then it would be too easy either to trade/capture the tech or shift alignments around just to get the alignment ship techs. We would then see Wraiths and Sovereigns flying side-by-side. On a related issue, I assume the AIs would be b
Brad's blogging about the Lord of the Rings... http://www.joeuser.com/index.asp?AID=2829
[quote]Crippling Economy +45% Weapons +4% Defense +8% Morale +26% Research +30% Influence +26% Trade +26% Diplomacy +26% HP +8% Interest Rate +8% PQ +5% Trade Routes +2 Range +1 Maso Economics +80% Weapons +7% Defense +15% Morale +50% Research +47% Influence +50% Trade +50% Diplomacy +40% HP +15% Interest Rate +15% PQ +30% Trade Routes +2 Range +1 [/quote]
Hey people, Remember to catch the promotional movie specially designed for our empire to be released globally tomorrow, called the Return of the King. ;) ~SDC~
Do a Reveal Map and check for starbases, Ginata. Or are you forgetting that Maso AIs get a +2 range bonus? ~SDC~
My guess, Technician, is that you got demoted because of this somewhat negative post you made three months back. http://www.galciv.com/forum.asp?BID=GF&id=95071#95108 I don't recall you being offensive or picking on newbies, etc.
30? You mean a 26 or 20 with colonization bonuses? The only natural occuring planets are from 1-20 and 26.
Welcome, BalrogGamer! Feel free to tour the Fellowship Halls and seek the counsel of our members. :) ~SDC~
The starbase maintenance was added in a recent patch and the patch changes have not been updated into any game documentation. The patch histories are here if you are interested http://sdcentral.stardock.com/public/gc1/production/history.htm ~SDC~
I think the problem is that gifted ships always seem to want to return to a friendly planet after the gift. ~SDC~
Luck ability is still not fleshed out sufficiently, according to Brad. Personally doesn't think it does much currently but we had players over the months claiming that this ability does wonderous things, including giving the player a better start with more yellows! LOL ~SDC~
Vanzagar, There was a request to have TGs obtained listed somewhere on a panel but Stardock has decided, for some reason I can't remember now, not to implement that. ~SDC~
[quote]Thanks for the reply I do not like bothering them for something so trival.[/quote] The last time an ex-Veteran asked regarding this issue, he was asked to send an email privately to find out the reason. ~SDC~
Send an email to Brad or Cari, Technician. If they want to tell you, I think they would want to do it privately.
I'm not sure about that Maxti. Back in June when I remember employing the tactic of gifting ships to the AI to take out starbases (my only Alliance win), the gifted ships always retreat first. After a few turns, they will zero in on nearby enemies. ~SDC~
No problems at all, GangofMao. :)
Well, following my experiment with the Terror Stars, other tests show that the AIs retreat all gifted ships back to their systems immediately after they receive the gift so that experiment does not conclusively show that AI don't know how to use Terror Stars. Having said that, no one has come out so far to say that they have seen an AI Terror Star blowing up a system. ~SDC~
Try to quit and rejoin empire. It may refresh your scores, Smeagol. ~SDC~
Well, he managed to get himself exiled as Vasueden for using vulgarities and is now demoted to Vistor as Nod again for inappropriate language. But nothing is stopping him from returning using a third Nick. :notsure: ~SDC~
The least complicated way to use the Governors is to use only the default one (Mr Ford). Go to the domestic screen (F4), click on the list of social projects in the top left box that you want all your planets to build. Clicking the project would drop it into the Governor box below it and the order in which the projects are listed would be the order in which they would be built. Example, I click Soil Enhancement, Banking Centre and Entertainment Network. In the governor
Some of us have posted this before. It's unofficial, determined through looking at the Metaverse. Fleet Admiral 350,000 points and 80 games Admiral 200,000 points and 50 games Vice Admiral 100,000 points and 40 games Rear Admiral 50,000 points and 30 games Commodore 20,000 points and 20 games Fleet Captain 10,000 points and 10 games Captain 5,000 points and 10 games Commander either 5 games or 2,500 points and 3 games Lieutenant either 5 games or 2,000 po
Welcome back to the Fellowship, Matthew, and welcome to the Fellowship Council! Thanks for the heads-up, Marquesa, though obviously I wouldn't be catching the ABC show, Smeagol and Stupot, etc probably will. Our local channels usually show these "making of" shows as well. Heard that those who previewed "The Return of the Ring" said it's the best of the trilogy. I personally enjoyed the final book more as well.
I've looked at your game, Stupot. The Arcs are about equal in power to you but are allied with the Tors and Alts. A pure military victory is still possible if you concentrate on mopping up the 4 remaining minors and then ramp up to take on the alliance but it would definitely be a long and painful slugfest. Alternatively, you can try for an alliance victory. Since the Tors are already at close, you basically need to butter up to the other two which are currently at Coo