I'm suddenly getting the very scratchy sound today. Have only been getting large Pantheon games today. Maybe related. The game is using much more memory on these larger maps. Anyway, thanks for the tip. I'll try dumbing down my surround sound setup to stereo and will see if it helps.
Nathan E
Got Beta 2 version 0.61 yesterday and then the game updated to 0.62 today. What changed?
Have the exact same problems. Choppy, bad framerate with stuttering sound. Atlantis map causes it real bad, the other map has it occuring a tiny bit. From what I remember, previous versions had real smooth framerate and no sound problems. 1C it was noticeable from the start.
Gamespy has a Nov 3rd preview of Stardock's not-Mom. Elemental: War of Magic http://pc.gamespy.com/pc/elemental-war-of-magic/926527p1.html?RSSwhen2008-11-03_132500&RSSid=926527 2 screenshots/mockups? Feb 2010 release.
Hmm, maybe it's a mistake in the article then. What I got from the article was that this 2nd expansion would provide better graphics. Maybe this would mean more/better ship pieces? " What was the inspiration behind the recent graphical revamp? Was that in response to fan demand? For the most part, we wanted to future-proof the game. We know we won’t get to a Galactic Civilizations III for some years and we wanted to make sure fans of Galactic Civilizations II wou
July 26th Gamasutra Q&A Interview with Brad Wardell. There is some conversation about the 2nd expansion for Galciv II. Its apparently going to be titled Galactic Civilizations II: Expanded Universe. WWW Link
I only pre-ordered about a week ago. Thanks for letting us play before it gets in stores. Downloading is pretty fast about 652KB/sec.
I downloaded everything through SDC. Game, movies, tutorials, updates. Didn't have any trouble. Easy to use.
An "Allow AI to use extra CPU time"-option? Ahh, a good reason to upgrade to a dual core machine.
Traditional or Alt, I don't care. As long its available via download and only costs 19.95 (having bought the original). Since Christmas sales always seem to be such a big thing, I'm surprised a Feb 2007 date was even mentioned. I'd think a new box for GalCiv 2.5 sitting on the shelves for Christmas would be the most attractive option. I'd put some warnings on the 2.5 box though... "WARNING -> Critical thought required!"
Thanks for the great post Drank. Frogboy said about the morale bonuses: Item #6: This is not a bug. Again, it's all when the multipliciation occurs. Buildings do their % to the BASE morale of a planet. Then other things come into play that affect morale. They are working as designed.
There are plenty of minor bugs but they don't interfere with the gameplay that much. At least for me, not enough that it diminishes the fun. Also you have to factor in that its a turn based, single player game. Games in this category are typically played by people for a long time and so you're more tolerant of waiting for patches.
The lack of DRM is a big plus. I've purchased two games that had that cruddy StarForce copy protection. Seriously doubt I'll let that occur again! Playing without a CD in the drive is also very nice. I'm curious how your download sales are doing?
Nice work on the bug list Liosliath. 6. Fog sometimes creeps back in, as if the correct sensor data has been forgotten. Clicking on a the ship or station in that area forces the fog to redraw correctly. I've seen this occur when one of my combat ships flies over one of my radar pickets. It
I like having so large a tech tree. So I don't agree with the first post. What I thought would be a nice addition to the game is to have the money costs per each level of tech be more important. Currently you always move up to the next weapon tech even if you have extra room on a ship design. The way it is now, all 5 Laser techs that do one damage each cost 25. The four Stinger missile techs that do two damage each cost
roadkill97, I've already seen other posts listing bugs 1 and 1a. Not to excuse the way it works but you need to click on the item you want to remove. Then click the remove button. Then right click in the ship design area to drop the removed item which is on your cursor but you don't see. Hope that makes sense. Yep, real irritating. Believe the devs said they will improve ship design. Your number 3 has generated many complaints. Haven't seen
I've noticed the following in my current game with intelligent level AIs. AI problems: - Definitely noticed the same problem with the AI not building fast ships. They had the tech before I did. - If you leave a planet with no ships in orbit, the AI will send a stream of single troop transport ships at it. - I've had the AI send combat fleets after one of my planets. I'd continually reinforce the ships in orbit. The
My first which was at Tough difficulty (all the AI are intelligent level) was a good experience. Got 3 other empires to Ally with me and killed off the 2 evil ones that wouldn't My current game is also at Tough diffuclty. The Drengin are feared by all. They expanded real fast at the start and then 2 AI surrendered to them. Recently a wimpy non-minor AI went down to them and took away half my trade. Couldn't blame my trading partner though. They started in a corner and had no oth
Found an interesting article today on this very subject. "S2 Games Foregoing Retail, Embracing Digital Distribution" Link
Had this problem, "If I create a new post, no matter what I choose for the sub-forum, the post ends up ONLY in the general forum." Also I could not see my own posts in the general Galciv2 forum but they would show up if I hit the My Posts button. I removed cookies all my stardock and galciv2 cookies. Firefox 1.5 has a nice search feature to find them. Had 3 or 4 of each. Problem was solved.
After selecting a planet or starbase, hit the "D" key. You don't need to have done any espionage to see detailed info on either. For planets you can see the bonus percentages from buildings on that planet. For starbases you'll see everything that has been constructed on it. There is an added bug with the planet details screen. If you hit the Done button in the lower right then it will mess up the main game window.
Haven't noticed seeing any lights. GeForce 6800 GT driver version 81.98
You need to get a better diplomacy rating. Also trade with the minor races in the early game. Another option is to research up a branch that no other race has pursued. Then with each new tech peddle it to all the races for as much useful tech/money as possible.
Haven't seen a Ranger ship yet... I really don't like having really strong random events. It invalidates all the effort I've put in if the game is suddenly just handed to me. Anyway, an editable XML file would work. Another approach would be a slider to control the frequency of events and another to control the magnitude of possible events.
It would be nice if global bonuses from a resource did show up in the planet details screen. After all the planet details screen shows local starbase bonuses.