Nathan E

Nathan E

Joined Member # 640791
1 Posts 60 Replies 643 Reputation

Gamespy has a Nov 3rd preview of Stardock's not-Mom. Elemental: War of Magic http://pc.gamespy.com/pc/elemental-war-of-magic/926527p1.html?RSSwhen2008-11-03_132500&RSSid=926527 2 screenshots/mockups? Feb 2010 release.

16 Replies 37,029 Views

Hmm, maybe it's a mistake in the article then. What I got from the article was that this 2nd expansion would provide better graphics. Maybe this would mean more/better ship pieces? " What was the inspiration behind the recent graphical revamp? Was that in response to fan demand? For the most part, we wanted to future-proof the game. We know we won’t get to a Galactic Civilizations III for some years and we wanted to make sure fans of Galactic Civilizations II wou

22 Replies 20,196 Views

Traditional or Alt, I don't care. As long its available via download and only costs 19.95 (having bought the original). Since Christmas sales always seem to be such a big thing, I'm surprised a Feb 2007 date was even mentioned. I'd think a new box for GalCiv 2.5 sitting on the shelves for Christmas would be the most attractive option. I'd put some warnings on the 2.5 box though... "WARNING -> Critical thought required!"

54 Replies 64,650 Views

Thanks for the great post Drank. Frogboy said about the morale bonuses: Item #6: This is not a bug. Again, it's all when the multipliciation occurs. Buildings do their % to the BASE morale of a planet. Then other things come into play that affect morale. They are working as designed.

63 Replies 33,239 Views

There are plenty of minor bugs but they don't interfere with the gameplay that much. At least for me, not enough that it diminishes the fun. Also you have to factor in that its a turn based, single player game. Games in this category are typically played by people for a long time and so you're more tolerant of waiting for patches.

79 Replies 28,645 Views

The lack of DRM is a big plus. I've purchased two games that had that cruddy StarForce copy protection. Seriously doubt I'll let that occur again! Playing without a CD in the drive is also very nice. I'm curious how your download sales are doing?

102 Replies 88,500 Views

Nice work on the bug list Liosliath. 6. Fog sometimes creeps back in, as if the correct sensor data has been forgotten. Clicking on a the ship or station in that area forces the fog to redraw correctly. I've seen this occur when one of my combat ships flies over one of my radar pickets. It

4 Replies 4,501 Views

I like having so large a tech tree. So I don't agree with the first post. What I thought would be a nice addition to the game is to have the money costs per each level of tech be more important. Currently you always move up to the next weapon tech even if you have extra room on a ship design. The way it is now, all 5 Laser techs that do one damage each cost 25. The four Stinger missile techs that do two damage each cost

23 Replies 19,756 Views

roadkill97, I've already seen other posts listing bugs 1 and 1a. Not to excuse the way it works but you need to click on the item you want to remove. Then click the remove button. Then right click in the ship design area to drop the removed item which is on your cursor but you don't see. Hope that makes sense. Yep, real irritating. Believe the devs said they will improve ship design. Your number 3 has generated many complaints. Haven't seen

3 Replies 3,982 Views

I've noticed the following in my current game with intelligent level AIs. AI problems: - Definitely noticed the same problem with the AI not building fast ships. They had the tech before I did. - If you leave a planet with no ships in orbit, the AI will send a stream of single troop transport ships at it. - I've had the AI send combat fleets after one of my planets. I'd continually reinforce the ships in orbit. The

8 Replies 6,654 Views

My first which was at Tough difficulty (all the AI are intelligent level) was a good experience. Got 3 other empires to Ally with me and killed off the 2 evil ones that wouldn't My current game is also at Tough diffuclty. The Drengin are feared by all. They expanded real fast at the start and then 2 AI surrendered to them. Recently a wimpy non-minor AI went down to them and took away half my trade. Couldn't blame my trading partner though. They started in a corner and had no oth

13 Replies 16,368 Views

Had this problem, "If I create a new post, no matter what I choose for the sub-forum, the post ends up ONLY in the general forum." Also I could not see my own posts in the general Galciv2 forum but they would show up if I hit the My Posts button. I removed cookies all my stardock and galciv2 cookies. Firefox 1.5 has a nice search feature to find them. Had 3 or 4 of each. Problem was solved.

19 Replies 10,380 Views

After selecting a planet or starbase, hit the "D" key. You don't need to have done any espionage to see detailed info on either. For planets you can see the bonus percentages from buildings on that planet. For starbases you'll see everything that has been constructed on it. There is an added bug with the planet details screen. If you hit the Done button in the lower right then it will mess up the main game window.

0 Replies 2,322 Views

You need to get a better diplomacy rating. Also trade with the minor races in the early game. Another option is to research up a branch that no other race has pursued. Then with each new tech peddle it to all the races for as much useful tech/money as possible.

21 Replies 20,483 Views

Haven't seen a Ranger ship yet... I really don't like having really strong random events. It invalidates all the effort I've put in if the game is suddenly just handed to me. Anyway, an editable XML file would work. Another approach would be a slider to control the frequency of events and another to control the magnitude of possible events.

29 Replies 30,430 Views

It would be nice if global bonuses from a resource did show up in the planet details screen. After all the planet details screen shows local starbase bonuses.

4 Replies 5,802 Views