Nathan E

Nathan E

Joined Member # 640791
1 Posts 60 Replies 643 Reputation

I couldn't get this latest version at first because it said Impulse had to update first. It took 3 restarts of Impulse before it started updating itself. Game update wasn't a problem then. The game seems much more stable. The quests can be completed and give rewards. I did eventually run out of memory at turn 126 but that is further than I've reached before. Autosave loaded successfully too.

84 Replies 235,341 Views

A lot of people are giving a unit name and an quote for that unit. If you read Frogboy's post closely, the game is going to suggest a random unit name and a random quote. I'd suggest the game have a button we can hit to see a pick list of unit names and their quotes. Random isn't sounding too useful.

96 Replies 285,076 Views

Simultaneous turns but allow actions or at least looking at things after you submit your turn. Don't make people sit and not be able to do anything while waiting for other people. I like the time bank idea a lot! Connecting gold to time taken during a turn? Umm, ew. [e digicons]:puke:[/e] Its obvious that most people can't spend hours and hours, day after day on one online game. So some kind of quick 2-3 hours and finished small map might attract more players.<

187 Replies 426,774 Views

No background in advertising but wouldn't you want to convey more of what the game is about? The box front only conveys "fantasy" to me. Oh well, its good enough I guess.

69 Replies 137,318 Views

[quote who="BoogieBac" reply="15" id="2481644"]As you guys encounter this, can you be keeping a mental log of what 'big actions' you've done (Signed treaties, killed off a player, etc)? Also (and I beleive there should be a popup that reminds you of this) but until the game is about 90% gameplay feature complete, you probbaly won't be able to load games from previous versions sorry.[/quote] I wasn't trying to load a save from a previous version. Its a

17 Replies 2,971 Views

[quote who="Frogboy" reply="28" id="2474362"] This is what's confusing me. I'd thought quests were something we would do, but the Journal implies that it would be NPCs doing these things. But now Frogboy's latest post implies it would be us doing it. So confused... They are quests all players would be doing. You, as the human player. AI players. And NPCs. [/quote] Guys the AI has to be able to do these ques

176 Replies 649,534 Views

Anything but kill 10 random mobs quests. Or, collect a dozen daffodil quests. I've come up with: Defend a neutral town from the army of Black Death. Defend a shrine from the army of Random Pillagers. Resurrect the town of Ancienty which was destroyed a thousand years ago.

176 Replies 649,534 Views

I don't see how you work around people who started early in the MMORTS versus people who started late. I was heavily playing http://www.imperion.org/ until I ran into their solution to the high level player versus newb problem. In Imperion you couldn't take someone else's starting planet. If another player colonized a second planet, then you could temporarily occupy one of their planets for some weak rewards. No c

30 Replies 75,729 Views

[quote who="cephalo" reply="8" id="2405902"]The map needs a ton of work! I'm not looking for a job right now but I have an online portfolio that is a pretty good example of what you can do with maps and modding Civ4. http://members.socket.net/~ricardo/ XML tags aren't enough, we need to be able to place any old thing on the map, any way we want, in any order we want, via python. In Civ4, different mods need completely different maps. Here are some thi

19 Replies 49,017 Views