Yeah, ditto to the visited stars are no longer faded, just the text labels when you hover over them. Having the stars faded made it much easier to check on unvisited stars.
ElGranCapitan
Just to follow-up that the game now works for me, thanks to the Sean and the team for their support. [e digicons]:D[/e]
Is there any way to keep track of planets you've visited, and planets you'd like to get back to because they're too toxic to land on with your current technology? Other than writing it down? If there isn't and there could be, that would be great.
Either T shirts in this context is some obscure technical reference or that was the non-sequitur of the year.
Well, I tried a few more things. Sean you will remember that missing dll error from C++ 2015 we started getting? I uninstalled and reinstalled the redistributables, in order, with many reboots. I noticed that after installing 2017, 2015 disappears from add/remove programs and did some research, apparently this is supposed to happen as 2017 supersedes 2015. And when we reinstalled the radeon drivers it said 18.5.1 is now installed instead of 18.9.2? I downloaded the full adrena
Did another purge uninstall, reinstalled to another Steam library (I have 2), and the game still crashes 0-2 seconds after I try and launch it.
[quote who="sdRohan" reply="16" id="3727166"] Quoting ElGranCapitan, reply 12 Still not had any luck with any solutions posted so far. i5-2500k 8GB RAM Radeon R9 380 with Radeon software updated to 18.9.2 You said in a prior post: <div cl
Verified 3 times, complete uninstall and reinstall, followed steps from faq, checked pagefile, still no love.
Yes, did a complete reinstall, plus other steps from the faq.
Still not had any luck with any solutions posted so far. i5-2500k 8GB RAM Radeon R9 380 with Radeon software updated to 18.9.2
https://www.dropbox.com/s/uoyk37a0msj7u0p/RunLog.txt?dl=0
Nope, virtual memory is on :(
Pretty much same here, unless the launcher is called the game has crashed. I don't get anywhere, not even a loading screen. The steps in the FAQ have not helped.
Another silly item question. I found a Capitar Spirit, +5% better loot permanent bonus, and used it and was just wondering if there was any way of double-checking the bonus. Obviously loots is not a combat stat or attribute so I can't see it there, I didn't get a trait out of it. I have the treasure hunter trait, so I was mostly wondering if the Capitar Spirit stacked with that or not.
I have a couple more questions if you'll indulge me. OK, more like gripes, so sue me. [e digicons]^_^[/e] By way of preamble, let's see that I'm getting a bit frustrated when it comes to getting champions, especially when you're down to your last few and when it comes to getting certain classes. Not so much X D issues as vanilla ones, I know, but maybe these can be addressed via modding Thanks to both fame and finding them on the map, the nu
If you want to capture Umberdroths be a beastlord, having my sovereign running around with an Umberdroth or two (or three or four if you're really lucky) is one of the main reasons I take that trait. Plus brilliance for the magic power. If you do that, on the quest where you can find or fight an Umberdroth it will be much higher lvl if you fight and tame it then if you get it via the quest. Although that probably is influenced by the monster lvl settings from your game,
Ah. Tks.
Nother question, is the Planewalker a COS class? I don't see it as an option, and the only thing I knowingly excluded was COS. Did I miss something else again?
Ah, I see what I did, installed DLC02-05 but not BMB or Champ Bonanza. Thanks.
[quote who="Primal_Savage" reply="1305" id="3622490"] Regarding Arcane Monolith Scroll, after clicking "Yes", you need to LEFT-click the tile where you want the Arcane Monolith. Right-clicking will cancel the Spell. Most other actions not involving left-clicking the tile where you want the Arcane Monolith will likely cancel the Spell. It should work on most terrains where you can generally build an Outpost. [/quote] I still can't get the scrolls to work. <
Hi Primal, great mod first of all. Second of all, question about faction mass effect spells. I have faction tutelage, but it only affects those champions I had when I cast it, newer champions don't get it. Is there a way to make it auto-apply to new units, or do I need to cancel and recast it? Also, are the Arcane Monolith scrolls working? Whenever I've tried to use one, the are you sure dialog box pops up, I click on yes but the dialog box sta
One of my favourite GalCiv memories came from a map, which had a large galaxy, where all the players were. I then discovered a smaller galaxy, still large enough, where no race had spawned, sort of a conquest of the new world sort of feeling. I would like to see a number of map options, perhaps a bit similar to SINS, where you could sketch out some of their greater details of the map, but most of the specifics will still be random enough to not distract from the exploration phase.
[quote who="dalamb" reply="181" id="2761739"] Quoting Paul Auger, reply 180Yes, they just move around the center square square without actually entering the city if you send them to a square with other buildings in it, as any unit normally would. Does this mean you have to leave an open path, without buildings, from the environment to the center square? Or just that you need to select the center square as the final destination?[/quote] In the game I played
[quote who="stax77" reply="176" id="2761298"] That definitely sounds like a bug. Did you try to order your caravans to enter the city through some other than center square? [/quote] Yes, they just move around the center square square without actually entering the city if you send them to a square with other buildings in it, as any unit normally would. Any idea about the foreign merchant, is he supposed to be staying in my city center, or shouldn't he
Question about caravans. In my first game I linked all my cities to my capital to pump out silly amounts of food. No other faction traded with my capital. Second game and another faction sent a caravan to my capital first, when my caravans all showed up they just stopped and sat outside the city center. If I selected them when I moved the cursor over the city center the ... for conversation showed up, and the merchant from the other faction is in my city center, it say