geez man, If a game requires that I read a manual from cover to cover it is not for me. You seem to want to be told how to win the game instead of figuring it out for yourself by playing. "How many factories should I build?".....Who knows? Figure it out by trial and error like real life. The last factory you build may win the war for you or bring you down in peace time. "What do farms do ?"....Build some and find out. The fact is sometimes you build them and some
Franco fx
Once you espionage has maxed out you can shut it down without losing anything. You will still get stolen techs.
Yes they should have a design utility. Until they do, remember you can start a game in the "Battle of the Gods" scenario and have all the hull options available.
I agree. I was playing a tiny map game today on challenging and was ahead in everything. Playing against the Altarians, Arceans and Drengin, I had just been in a war with Altarians and had taken 4 of their 7 planets when they agreed to give me nearly all their tech + money for peace. Bad mistake, I could have wiped out the Altarians and the Drengin in about 50-70 turns max but I was a bit bored with the war and being #1 in all categories, I figured I could take my pick of military or
Version 1.0X.010, released late today (March 6), has removed the ability to edit an existing ship design. When you update a design, the new designe must start from scratch. Not for me. I updated several ships today after the new patch
We weren't sure users would use it. I have to admit that when the beta did not have "stock" designs, my first concern was that we would have to design every ship ourselves. As it turns out the ship designing is pure joy and I never use a stock design other than the occasional defender early on. I can actually see myself c
I think you have the right idea. Market centers are the right improvement to boost income. Your home planet gets an econ bonus so I often have my econ capital there. Mainly because you can get the benefit earlier than waiting to develop a Higher PQ planet. If you study the planet detail screen you will get a better idea where to put what capital .but your building choices are correct
In GC1 you could ship out 50% of your population. Now that could be called an exploit. I have never noticed that much effect from shipping out 500K souls at a time but I guess if you pumped them out fast enough it would make a difference
A Galactic Emperor long ago changed the name of a month to a week and all other time designations shifted accordingly. No one seems to know why he made the change but rumor has it he bet someone in the royal court that he could bring forth an heir in 9 weeks. This is the reason that some documents that pre-date the change still refer to months.
I gotta laugh. Don't get me wrong some of the ideas are fine and some of them might find their way into the game but if half the ideas presented were put in you would have a completely different game. Also, when you start putting in new this and new that, you have to keep in mind the law of unintended consequences. That law is the main reason it usually takes two or more years to develop a game. What I hope for is that the game will be refined and made to work th
Influencer starbases don't improve morale only influence This is correct but they will save your planet from flipping if you are on the frontier.
I notice you are using the small triangular hull. If you open up a BOG game you will have access to the medium hull which is a more perfect saucer shape. It might also help your scaling problem. Very nice work.
Seems okay to me. I haven't had a CTD since the final beta and i changed the game to match my desktop resolution. None of the problems of undeleted ship models have shown up for me and none of the so called bugs that are present affect gameplay to any significant degree.
I seem to find my self working to limit population more than grow it, so I have never considered that bonus. Population is easy enough to acquire when you have the economy to control it.
Well, as a trade item the Harmony Crystals are an empire wide boost and I assume the SPC is only for the planet where it is built, like the Omega defense and the Hyperion shipyard. I seldom build those one planet super projects
Regardless of how nice and peaceful you are, the odds are they will come for you when they have taken care of other business. The only way to avoid war is to be nice AND so strong they don't mess with you.
raise your social spending on the econ screen
Unless you are finding them built on PQ 4-6 planets, considering the bonuses that those improvements give you, why wouldn't you just build the right stuff to go with the improvements rather than tearing them down. On the gripping hand, have you tried upgrading over the capital buildings, that might work. You could do that before the last patch. I haven't tried it since. As far as supper projects go, don't they give you some game score points? Maybe not.
Help you what? It does seem odd but I assume you can still play the game. Other than the visual impact, the zero planets are useless anyway. I wouldn't worry about it until it starts happening in all your games.
Regarding Stargates: I mentiopned this in a thread recently and a developer (not Brad) said that he had been lobbying for gates but there was a balancing issue. It seems that the AI can be programed to build them but getting them build them in the right place and to use the gates properly is more difficult. It would be an easy addition for a multi-player expansion, if they do one.
Oh Yeah, I have mentioned this a couple of times elsewhere but I will mention it again. Put in a visual cue to tell when a starbase is full of available modules, (cue goes off when new modules are available). I can rename a starbase when it is truely full, (Maxed Out Moral Mine) but it would be helpful to know when they are full at current tech level and when new stuff is available.
Perhaps simple, perhaps not (I never know) For ship design it would be great to have some different hulls with only hard points and no attachments or texture. What I have in mind is a simple spherical hull, a cube, an ovoid, etc, etc. For instance a Cylon Raider would be fairly easy to design if there were a simple ovoid hull and many others would be easier if there were just blank shaped hulls and the parts to work with. Also the ability to place and delete hardpoints woul
Balance is a matter of perception. First thing set your spending at 100%, next raise taxes until your moral is about 50-60%. Set military spending at 60% and research and social at 20 each. With these settings you should have a positive cash flow at the start. Use your 5000bc to build a factory on earth and on the first couple of planets you colonize and buy at least the first colony ship. It is also a good idea to build a faster colony ship before your first turn <br
We can ask France and Germany
What everybody said- True dat.