Franco fx

Franco fx

Joined Member # 642180
37 Posts 377 Replies 21,468 Reputation

Outstanding!! Too bad that even with reviews like this there is still a screaming minority that expects every game to be all things to all people.

8 Replies 7,519 Views

Entertainment networks are not enough. As your population grows, you need to resaerch the tech that will upgrade the network to Multi Media, Stadiums, etc. Each one of those tech raises moral even before you upgrade. You also need to find and mine moral resources. You can also consider the moral trait as a race elective and the Populist political party which give you a moral boost. Build projects like frictionless clothing and harmony crysta

5 Replies 4,375 Views

The way to know for sure is to mouse over moral in the planet screen. If there is a moral bonus for HQ planet you know the game sees the planet as high quality. For anything less than PQ 11 it doesn't matter as long as you can build on the tiles

16 Replies 6,908 Views

Auto survey only find the anomalies that show up on your map and even then it misses some. I don't build a lot of scouts either (especially on small or tiny maps and the one thing I can't beat the AI on is finding anomalies. They go after them with a frenzy. For that reason I usually set the game for rare anomalies

27 Replies 17,000 Views

The larger the map the more difficult the influence victory. Take a long time and a lot of wars in between (on challenging and above) Influence is my favorite game. It is usually fairly easy to win on a small map if you do the planet rush and get most of the HQ worlds. Build your economy Grow your population Stay strong militarily Research the diplomatic and influence techs Build the influence projects B

6 Replies 9,133 Views

I am not using a PQ bonus trait. For Tetley: That is how it is supposed to work. PQ = number of usable tiles. Anything else is a minor bug

16 Replies 6,908 Views

Apparently I was unclear. I know that Neutral upgrades all planet squares. The bug is that multiple planets are shown with a huge PQ that does not match the number of available squares, (example PQ 20 with 15 usable tiles). While I know that a PQ 6 planet could be improvable to HQ, it is unlikely that it would go to PQ 20+ after all the terraforming. Still, even if that happened a PQ 20 planet should have 20 tiles. I k

16 Replies 6,908 Views

Playing a gigantic map last night, I noticed that my planets were not increasing their PQ when I added Soil Enhancement. I had noticed this in the beta but this is the first time I have seen it in 1.x. After I researched Ethics and chose Neutral, the planets went nuts with PQ. Some of the 6-7 planets were shown as PQ 18-22 but with only 14-15 squares of terrain. Later I noticed that some of the planets seem to be capped at 5 billi

16 Replies 6,908 Views

The forum presentation seems to change hourly. Sometimes badges show sometimes not. Sometime a profiles is shown one way sometimes another. I think they have been working on the servers so it may settle down

5 Replies 7,585 Views

Well, there is nothing wrong with your idea but there is more startegy to tile usage than using bonus squares. How do I specialize this planet? How many factories should I build? Do I need more than one factory or trade center on a reasearch planet? Is an influence planet possible and advisable? Where should I build my mfg, econ, and research capitals? Lots of choices.

7 Replies 8,844 Views

Interested in tactical Combat There threads ad nauseum on tactical combat and why it is not and will probably (i say probably because ultimately all things are possible) never be part of this game. If tactical combat is something you must have there are games out there that have it.

17 Replies 8,970 Views

There is a ship screen option to auto attack (quick key k). If you choose this option and put your ship on guard it should attack any enemy that stops in range. Otherwise, guard or sentry only activates the ship and you have to move it Orbital fleet mgr comes with planetary defense and is a very cheap improvement considering how important it is

13 Replies 10,592 Views

you could still win you know Not at this particular point in the game. I had like 20 turns before they won on influence so I did not have time to respond militarily. You are correct that I could have won with a better overall startegy. I brought the Arceans into the war with Altaria and the

16 Replies 13,638 Views

I had the Arceans cover the map suddenly after the Altarians surrendered to the Drengi. I am not saying it was a bug but it was way wierd, unexplainable, shouldn't have happened and disconcerting for a player who leans to influence victory.

16 Replies 13,638 Views

Some of the things you mentioned for 1.1 sound pretty good but most of them are not things that I was clamoring for. I kind of like the no tech trading option but I like the game as is and i will be happy with whatever you put in to smooth it out and make it better. I think that I am more in the #2 group with heavy dash of realism. I am all for tweaks if they elliminate drudgery from the game and as a somewhat peaceful player I ha

44 Replies 85,288 Views

A fully loaded starbase is pretty formidable. Sure they can be taken out by a late game fleet but it would not be a pushover. Also, you can't fleet up a starbase but you can park a fleet on a starbase to guard it. Any fleet that could defeat the guarding fleet then have enough left to take out the base would have to be awesome As to the constructors required, I have no problem cranking out constructors to get the modules. I'll admit it get tedious but there is no shortage

34 Replies 27,601 Views

I haven't seen a lot of people mention this but one change I would like to see is some sort of visual cue when a starbase is upgradable or becomes upgradable due to new tech. Something like the hammer on the planets would be fine. It just seems like it would be soooo easy. If it would be hard tell me and I will not mention it again.

223 Replies 120,874 Views

In my experience, the neutrality auto upgrade of tiles does not work on conquered planets and I am not certain it works on planets colonized after the event (don't remember). Maybe a bug, maybe that's just the way it works. I can agree that it should work like you say but either way it is not a big deal to me. I would much rather have a flag on starbases that are open or become open for new modules. <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 A

5 Replies 7,827 Views

Watching the various comments on the forum in the days since release I have seen much ado about so called "bugs" and gameplay. From my own perspective, I have been lucky enough to have had zero crashes and my overall opinion of the product is very good. Of course there are some issues. I have found an analogy with TV that goes something like this: I am not a huge TV fan but I occasionally get hooked on a scifi series and I am also a big fan of the seri

0 Replies 2,466 Views

Well, I can't guarantee how espionage funding works but they say you can turn off the spending when you reach advanced and thats what I do. I continue to get stolen techs long after i have turned of the spending so if it runs down it runs down slow. Now, the stolen techs are great but if you want to talk about the accuracy of the info provided by espionage, it is apparently about as reliable as the real life intelligence that we see in the news. In other words take it with a grain of

9 Replies 7,898 Views

the AI could treat them essentially as rally points Actually I don't think the AI does use rally points. With their perfect little AI minds they have always got a handle on what goes where. They just don't always know the whens, whys and wherefors

12 Replies 9,201 Views

I really hate to make evil choices and my nature is to nearly always be neutral. However as I move up in difficulty in big map games some of the evil choices are hard to pass up. I am currently in a game on a giantic map with all the other races at the challenging level. Having gotten a good start, I have made some horrible choices (slavery) to increase production etc by substantial percentages. I fear that I have come too far to turn back and I am totally on the dark side for the first time. Wh

13 Replies 10,742 Views