I haven't tried putting the slider at zero to launch so I assume you have tried that and it requires that at least one soul is loaded. Either way when you elect to "destroy" a ship the confirmation window states that it is being scrapped not destroyed so we can assume that that one person was removed before the scrapping occurred I know how you feel. In GC1 I would have p
Franco fx
I am usually a diplomatic player and I try to avoid the long wars, In a recent gigantic map game I stumbled on a strategy that seems to work well at the challenging level. I colonized all the high PQ planets in my part of the galaxy with the intent to come back and pick up the 6-7 PQ later. I was well established with influence and diplomatic tech when the AI came in with their slow, long range colony ships and started picking off the low P
I don't understand either. I have had PQ 7 planets with bonus tiles that were MFG Capitals and some that turn out constructors in 2 turns. They are obviously a deficit planet but they don't need entertainment usually and they rarely remain PQ7 after terraforming. After some playing around with it I use Mars as a Research base. Build factory, build 2 labs, then build over the factory. BTW there is one planet below PQ4 th
When I deselect fullscreen and restart the game I do get a window but there is no title bar and the window is nearly full screen. I can't resize the window and the only real difference is that the task bar will pop up. I am using window blinds. Could that be a problem? Before anyone thinks that is a silly question, the Stardock distributed Deciples is not compatable with WB on my computer.
Another way to play that is interesting is Rare everything. I haven't tried it on a large map but on tiny and small you wind up with not much more than your own system.
5. Culture domination bug: I had that one in a tiny map game with the altarians. Wish I had known about the save and restart. I had the game won and they got a cultural win in spite of all efforts to counter. I thought it was wierd but didn't figure it was a bug. I just figured it was due to a influence mining b
Every starport that isn't building something immediately begins to construct the new ship. =/ The only time I see this is when I obselete a ship. then the game will start building the new design
There is a ship folder for regular games and one for Metaverse. I would guess it is set up that way because of modding. Some ships could be modded to the point of being a cheat?? Anyway you can copy and paste ships from one file to the other
If you bump the level you will get all the influence countering you can handle. (not that they don't still make silly AI mistakes like selling influence starbases). It may only be economy bonuses but like us humans, having the cash helps us do what we need to do, so they will seem more intelligent even if they are not. If you read the forums you see that there are still many players that can't survive 2 years on cakewalk. Leave the lower lev
a list of the components that I could potentially add. This is my favorite gripe and I have seen very little comment on it. I would like to be able to see a list as you suggest and I would like for there to be a visual cue when the starbase is currently or permanently filled up. When you ar
a list of the components that I could potentially add. This is my favorite gripe and I have seen very little comment on it. I would like to be able to see a list as you suggest and I would like for there to be a visual cue when the starbase is currently or permanently filled up. When you ar
Holy multiple farms batman! I have never built more than 2 farms on any planet and that was a high PQ planet with no bonus farm squares and I usually don't have but one entertainment building per planet. Once in a blue moon I might have to build 2 on a PQ 20+ planet. If you build 3-4 entertainments and more than one maybe two farms where do you build factories, labs, embassies, special projects, trade goods etc. A plane
You can delete the design in My documents/my games/GC2/ ships. I think that is the folder
A recent survey showed that there are 243 persons on Earth that still have a 2 button mouse. All of them seem to have bought GC2. Seriously, If your mouse happens to have a scroll wheel it will usually work as the third button if not, the only fix for this is to buy a new mouse.
I think it is a reward for going down the Mass driver tree. Mass Drivers used to be my favorite but since they downgraded the 2 powered mass driver in favor of the 1 power rail guns it has not been a desirable weapon choice over lasers and missiles.
I just finished my first game on tough and it was tough. I played head to head with the Drengin on a tiny map with everything rare. There were only 4 habital planets on the map, Earth and Mars for me and Drengi and Hoth for them. There were 6 resources, I got a research, a military and 2 morals. They got influence and econ. As usual I jumped out to an influence lead so I controled the UP. There was a new planet event an
Cheats are a great way to learn a game. For me I don't learn anything getting my teeth kicked in but the cheats allow you to experiment to see what you need to do to win. The victories are indeed hollow but the learning experience is fun as is blowing up the guy that was crushing you a few moves before.
The AI must need th UT. I have traded UT and even xeno Communication with several of the AI characters. This is a change from GC1 in which you could not make a trade with UT
You need at least one factory to get the other stuff built. You need at least one entertainment complex to control moral. Then you can build multiple markets and farms as needed. Multiple farms do not speed up population they just raise the cap so there is no point in building more farms until you start getting near the cap. Combo of happy population and market centers is best, along with a econ capital if it is your best money ma
The game should calculate military power with an algorithm of fire power and number of ships. The AI often shows up as strongest when they got nada but a bunch of weak slow defenders. Not exactly on topic but still a fact related to quantity of ships.
How far off are your hulls? The Drengin get some military bonus (which you could also choose) that may give them a bit more room on their ships but it wouldn't be more that 4-5 points, I would think. The AI also hunts anomalies with a passion and that could provide some starship bonus as well.
Keep your taxes as hitgh as possible and set spending to 100%. Check you sliders often and adjust as needed. Early in the game you may need to fall below 100% a few points to control your deficit but by the end of the third quarter you should be solidly in the black (green) and never look back. Set your military spending up to where you build the improved colony ship in about 5 turns. On a tiny or small map you might need to buy a couple of
Well, all the ships are supposedly built in orbit anyway If the AI can be programmed to handle it you could make a Econ (mfg) strabase a prerequisite for huge hull ships. Other than that it might be nice to have the constructors carry the module for a particular kind of starbase instead of just a choice. That might open up the possibility to retool an existing base rather than building a new one with the additional logistics cost.
Yep, I also played a big map for a week on challenging after setting the game up on Metaverse. Finally won the game with the highest score I have ever made and I did not get to post it. Not a big deal since I am never going to be a top player anyway but it certainly does not encourage the use of the system.
There was only two types pf starbase in GC1, mining and other. I kind of liked that system and would have been happy to see it unchanged but the new system is okay. Certainly not anything to complain about.