You could also use them as part of your army against a major (i.e. bribing the major to attack them). And then when their planets are ready for the taking just move those combat transport in. :D
Primus Ordines Aaberg
Well...i hate to admit this, but i got my butt kicked yesterday. In this particular game i had i good starting position (got 6 PQ +15 planets in the land grab) I had decided that it would be an all militaristic game and had picked +70 pop and PQ +5 (populist). The plan was to use my supierior pop growth to take the AI's out with strategic strikes. The first 3-4 years where spend building up planets and getting to Battleship-tech. Meassured by planets (and
I think if would fun, not as much because of the cheese (because alot of it is still there), but mostly because i would like to start over. But i must admit that i don't think it's going to happen
TRaceK, Just to make sure, could describe the steps you go through (just key-words) and where the error message appears ? Thanks in advance
Based on the data you give it does sound a little weird. Just to be perfectly sure: You colinze a PQ 15 and above planet with 200 mill. pop and with taxes set to 0% you're morale on does planets are around 35-40, right ? If you want to, I will be happy to take a look at the save game to see if i can come up with anything. You can send me a zipped copy at [email protected]
This doesn't sound good (:( I'm pretty sure the income on the domestic screen updates as you shift the sliders between military, social and research (due to different production bonuses). The only 3 things i could come up with (if it isn't indeed a bug of some kind) are: 1) Loosing a trade partner (due to war, AI major or minor surrendering) 2) If you receive tribute from an AI and that stops (due to the deal ending or the AI surrendering) 3) If i finish a researc
I think the sticky is called: "Bug Reports for Altarian Prophecy Beta 3"
It should say so - on the tools - register product pop-up. :)
You are right....i can see now that i didn't read your first post carefully enough. I'm sorry for the misunderstanding.
I actually like the challenge the randoms events gives me. These events can turn a game i thought i had already won into a real challenge and thus make my games more interesting. Allthough i think the fundamentalist event is unbalanced. If you are playing evil alignment you can loose anywhere between 0-80% of your planets and there is nothing you can do to avoid it (other than change alignement). That alone keeps me from play evil. I think some kind of restriction on how large
I think the truce-periode is a great idea. That would also limit the extortion possibilities (offer peace treaty to week AI just before taking over last system)
This link describes Drengin.net http://www.stardock.com/products/drengin/ [quote]I think the Drengin.net subscription is good for 1 year[/quote] 18 months actually [quote]1) If I upgrade to Drengin.net does that mean if there are bug fixes to GalCiv and expansion pack or one of the other games after the year is up I won't be able to download it?[/quote] Probably. Since bug-fixes and feature-expansions have been released together (so far) [quote]they'r
http://www.galciv.com/forum.asp?id=123185&BID=GS&page=1#130825 You are perfectly right. I think the ideas described by Walldorf in the above thread are well worth considering.
I think this theory will be well worth it in AP. The logistics concept raises the cost of starbases (alot) and therefore one would avoid building starbases along traderoutes.
Just a heads-up....the "bug" that enables you to build terror-stars when you are in the red (economy wise), seems to have been fixed in AP.
The AI's relations towards you do also depend on your alignement (goods vs. evil) compared to theirs and how strong your military is compared with theirs.
I should probably warn you - i have had a few CTD's on loading of save games (could be fixed by going back a few saves)
I have submitted one - no problem
Beat you by 5 sec :p
[quote] how to join empires[/quote] You click on the Metaverse tab (on the top of this side), choose "Top Empires" and then click on the Empire you want to join (say European Alliance :p ) and scroll to the bottom of that page. Then click join Empire. If you want to learn more about each empire, you can go to the Empire forum (on your left). There you will also find a sticky thread with links to websites etc. Don't be afraid to drop in on any of the threads to say hi
No that doesn't sound to good - the serial you have is that the same as the one shown when you click this link http://www.galciv.com/playerreg.asp I don't think they will ever change the the way the spending work (i.e. make you able to adjust for each planet)
Hmmm....don't kill me for asking, but have checked if your email address is the same as the one you registered when downloading Stardock Central ? [quote](I'm also praying that the whole waste system was fixed).[/quote] If you refering to the fact that you can't adjust spending sliders for each planet. I'm afraid this is left the way it has always been (I don't think it will be changed, since that require the AI's to do alot more thinking) Well i wasn't much help, I ho
It is going to be alot of fun to read reports from the other teams once the game is done (ups sorry i meant won :p )
doohhhh know i see....i'm just not thinking straight...you posted last night 10 min. past midnight and i just got confused about how 12 AM could be before 8 AM (that banging you can hear in the background is my head against the table) I can't wait to see how the game progresses
[quote]It effectively curtails their use for culture attacks[/quote] It is now harder to culture flip the entire universe, which i don't think was intended to be possible in the first place (i.e there is a big difference between having cultural ownership of a sector and having influence enough to flip the system in that sector) I like it. Now i can't just grab any ressource i like i have to think about whether i need it or not.