zergfest

zergfest

Joined Member # 643542
0 Posts 0 Replies 24 Reputation

If the AI has more planets than you or more population, then with the same military/social/tech split, they could have more technology than you. Or, they could be investing a larger percentage of their economy in research. Or, they could have encountered research improving space debris with their surveyor. Or, they could have starbases on galactic resources that affect technology. Also, the AI may be trading technology with other players. Oh, and you mentioned the other reason

34 Replies 1,592 Views

There are galactic resources that affect military. The difference in military stats could have been affected either by: a. The Drengin could have built a starbase over a military resource. or b. The Drengin could have added a mining module to an existing starbase over a military resource. Also, please remember that military stats can be affected both by the space debris found by surveyors as well as random events.

34 Replies 1,592 Views

As a result of the changes to the MetaVerse scoring, my last game was also worth only about 1/5th as much. I am almost glad the MetaVerse is currently down. It is really, really unsatisfying to play a better game and achieve a score that is so much smaller. I imagine I'll wait until they go back and re-score all my games before playing again. Of course, I'm only saying that because I shouldn't have been playing the game during the week anyways. By the time the weekend rolls around, my

3 Replies 202 Views

If you post a reply to a thread and then click the 'Go Back to Message Board' link, it takes you back to the very first page?? Isn't that just a bit silly? It reminds me of my Modem days when I had to watch the entire screen repaint every time I clicked a command. I guess the forum doesn't store any state information regarding which page you are on?

72 Replies 3,112 Views

The Drengin were attacking from the "north", and I had a stack of six constructors heading that way on autopilot. I tried clicking on them to divert them. But those ships were bound and determined to rush "north" to their death. I think the Drengin empire had some sort of tractor beam that was pulling those ships toward it. No matter how hard I tried, those ships were pulled, pulled, pulled north. I think I did convince one of them to turn away. But the others rushed to their death!<br

2 Replies 247 Views

I'm sure this has been suggested before. The game maintains a list of ships that need to be moved, and it REALLY, REALLY wants to make sure that you move them in that order. After you move one ship, the game jumps to the next ship in the list. This is severely annoying. Consider, for example, if one ship is in the NW quadrant of the galaxy and the next ship is in the SE quadrant of the galaxy. You have just finished moving the NW ship, and you get a very brief glimpse of somet

238 Replies 9,813 Views

In 1.03, the cost of constructors increased from 150 to 200. In the 1.0 version, I think you didn't see diminishing returns on the production enhancement from starbases until you were somewhere around 20x the planet quality. In 1.01 or 1.02, I think this was lowered to 10x the planet quality. In 1.03, this *quasi* bug was corrected so that you can only boost the military / social production by 3x the planetary quality before you start seeing diminishing returns. If y

18 Replies 734 Views

When you click on the 'METAVERSE' link at the top, on the next page, you'll see a button labeled 'Legend' on the left that lists the ranks, the medals and the bronze bars. I just found that the other day, myself. Now, if I could just remember how the ranks are determined (Ensign, Commander, etc)...

2 Replies 140 Views

In another thread, StarDock asked for players to volunteer to test mods. I think that is a great idea. Personally, I want the StarDock folks working on other stuff. I wouldn't mind if StarDock put a stronger warning on ALL mods saying that these are 'use at your own risk'. But, seriously, given all the infinite possibilities for mods, testing them would be more than a full-time job.

2 Replies 117 Views

The dream of Gal Civ is to create a space empire 4x game with the best AI out there. To that end, StarDock created the ingenious MetaVerse so that players can submit their games for analysis in order to make the AI even better. AI is very, very hard to program and even more so when you try to code an AI that doesn't cheat. Given a choice between StarDock porting the game to Linux or continuing to pursue the awesome dream of evolving the AI, I choose the AI.

21 Replies 1,232 Views

Oh, for the days of being a bachelor when I could start a game on Friday night and finish that game or the second one shortly before going to bed Sunday night. :) Seriously, with the speed at which the updates are coming out, I think we would be doing a disservice to the developers if we slept more than they do. :)

6 Replies 287 Views

I think the key is to name your empire after the best sci-fi series ever to grace the television screens. That's what drew me into the best empire there is--not quite the highest score, but still better. :)

7 Replies 342 Views

Personally, I think the price I paid for Gal Civ is WAY too little compared to the effort that StarDock is putting into this game. Most publishers of games today release the game and then leave it as is except for minor bug fixes. But Brad/StarDock's vision is to continue evolving the game to make the game and AI better. AI is HARD to program, and the AI in Gal Civ is quite amazing and fun and challenging and... I would put Brad and his team up above any team of programmers for any othe

90 Replies 4,686 Views

They say you can increase your trade by building starbases along the way. Is there any way to see the effect of this? For example, when you build a mil/social production module on a starbase in a sector with planets, you can pull up the Details page and see an increase in the production. Is there anything similar that lets you see an increase in the trade for a sector? One time, I tried building trade improving modules on a starbase *after* the mini-freighter had already entered the se

3 Replies 248 Views