[quote who="sophontteks" reply="5" id="3572619"] Influence should be a part of everyone's strategy. I'm not forcing it down military civs throats any more then they throw military down my throat. What I mean is we are penalized for not having a military even if we aren't aiming for a military victory. Heck most victories, including influence, practically require a decent military push. I'd add this as a feature "Penalizes warring civilizations." [/quote] I th
rynebrandon
"I don't think influence should buy ideology points as it's a representation of borders." So? That's just a statement about what is, it offers no reasoning as to why it couldn't be both. I personally think this is a great idea.
Hey everyone, I was wondering if anyone had taken a crack at creating a Romulan Warbird in the ship designer (the original design from TNG). I've been messing around for a couple hours but I simply don't have the skill with the ship designer as many of you do.
Dude, awesome! Thank you for posting these. I can't wait to play with them.
These responses are very encouraging to me. I think this game has the bones to be one - if not the - best 4x game made to this point but an active modding community is going to be central to that and I always considered Stardock one of the most generous and progressive developers on that front (until Colossal Order, anyway). Have the devs given a sense of when a non-beta, non-opt-in 1.1 would be live?
Hi everyone, I was just wondering if anyone had any insights as to why no one seems to be uploading material to the Steam Workshop at the moment, I kinda thought there would be a flurry of activity in the early going. Is this a sign that the modding community may not be super strong for this game? Is there some technical reason why and I'm just unaware of it?