rynebrandon

rynebrandon

Joined Last seen Member # 6441161
2 Posts 14 Replies 2,082 Reputation

[quote]Once launch a new game with a race using the custom ship style, the game stays at the "Buiding map" stage almost forever. [/quote] When I ran into this problem it pertained to the faction definitions. Since you're using the Thalan ship set you have to be saving the ships while you're actually playing as the Thalans. That's my understanding anyway.

7 Replies 36,436 Views

[quote]Once launch a new game with a race using the custom ship style, the game stays at the "Buiding map" stage almost forever. [/quote] When I ran into this problem it pertained to the faction definitions. Since you're using the Thalan ship set you have to be saving the ships while you're actually playing as the Thalans. That's my understanding anyway.

7 Replies 36,436 Views

[quote who="naselus" reply="2" id="3597379"] I also doubt that we'll see any resurgence; most of the people who would've formed the core of such a community have largely drifted away now. [/quote] This is exactly what I fear. I think you might be right. At this point, I'm thinking it will only be a small cohort of obsessives rather than the large, vibrant community that could have been.

6 Replies 12,463 Views

I just want to make it clear that I'm not criticizing anyone on the forums - I just really feel like Stardock has made it clear in the early going that modding support is not a priority and I think that that has had a discouraging effect on the modding community. There are some great mods on here but I've noticed that new mods and even updates of existing mods has slowed to a trickle. Stardock has been one of my favorite companies - not just developers, favorite companies - fo

6 Replies 12,463 Views

Mine are mostly institutional and diplomatic in nature as that is my favorite part of the game. 1) Bring back internal politics (I loved the parliamentary type elections of GalCiv2) 2) Implement a treaty where minor races join your empire (and don't have it tied to an age of victory tech). 3) Failing that, have some sort of bonus associated with allying with minor races. Right now they're alright trade partners and exploitable for money/tech but otherwise they

84 Replies 366,268 Views

Also, as an obsessed BOTF fan who has been trying to get a Star Trek mod off the ground exactly because BOTF is my favorite game of all time - saying BOTF is a better game is absolutely nuts. There are ENORMOUS problems with the AI (extremely warlike even when playing the Federation), micro-management, game crashes, bugs and tactical combat. Don't get me wrong, I still love that game and I think there are things that up the replayability like the option to start from different moments of

2 Replies 10,435 Views

So, the designer has an option to save a selected group of parts as a single part. It was my understanding that this was the best way to change a ship's hull size. However, whenever I try to do this, the newly created part does not include many of the pieces that I tried to group. Has anyone else had this problem? Do you know what to do about it.

3 Replies 11,535 Views

I love your ideas. I would really like to see the implementation of a treaty that would allow minor races to join your society - there's tooltips and text in game implying that they meant to include it. I don't know if the fact that you don't have this ability is a bug, a feature they decided to remove at the last minute or a feature they intended to include but forgot to.

4 Replies 35,698 Views

Hello everyone, I'm trying to create a shipset for the Dominion using ships I've downloaded from the Workshop (by the way, Omnibus, if you're reading this, great work!). Anyway, I download the designs, open them in the ship editor while playing as the Iconians and save them as templates. Each template is saved as the name I give it, plus a bunch of alpha-numeric nonsense operators. I delete the alpha-numeric nonsense at the end, compile it all into a mod folder and try to play as

1 Replies 4,271 Views

Hi everyone, While I know there is a Federation Mod floating around, I was wondering if anyone had actually compiled a shipset for any other Star Trek races using either ship designs from the Workshop or their own designs. I'm going to start trying to compile some shipsets today but I don't want to spin my wheels if someone else has already done the work. From what I can see on the workshop there are enough designs to sustain the following races, mostly from airmaster with som

1 Replies 3,861 Views

Ok, we're now past 1.3 and the dev streams have been very non-commital "that'll be in 1.2," "that'll be in 1.3." This is a sandbox game where the big selling point is scale and modability. Well, having a choke point where we can't easily install and uninstall new buildings, new shipsets, (even new colors), is really get tiresome and might have already killed any kind of large-scale modding community before it even got started. The number of new mods has slowed to a trickle and

20 Replies 48,145 Views

Trying to load an insane map with about 20 AI. I've been playing about five hours and I'm only about 75 turns in. There was no noticeable slowdown at the time I saved the game but the map will not load even after 20-25 minutes. Tried an older auto save, same deal. <img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAqwAAADwCAIAAABKc6HCAAAgAElEQVR4nO2d2YGjvBJGSWqIR9H8BEMuzuDm4BDuAyDVJiG8dNutcx5mbNBSEm7qUwm7pjsAAAAMyfTbBgAAAMDvgAgAAAAYFEQAAADAoCACAAAABuU7RcCap

1 Replies 3,462 Views

I think the idea of using a slide to guide your influence to expand borders OR build ideology or a mixture of the two makes sense. I don't totally understand why influence is an inherently large-empire strategy especially if culturally powerful planets could build ideology points in lieu of expanding borders.

18 Replies 15,680 Views