[quote who="Publius of NV" reply="4" id="3852510"] Queue up one Economic Stimulus project for the planet. Once you have it queued, click on it in the production queue at the bottom center. A set of options will appear above it, one of which is a repeat build option. [/quote] Thanks figured it was there and I was just missing it. Not really circular as I would like but works
Grumble314
Trust me I am trying to do a cultural victory 70% of the core worlds I have a culture flipped. No I don't want one button for multiple worlds just a button to keep producing the same thing over and over.
Is there a way to do it I am just missing it's gets to be a real pain in larger universes putting economic stimulus on 97 core worlds.
Is there a way to just kill everything on a planet instead of taking it over? Thinking of the Festron here really don't want any of them I guess I could load them up and disband the ships seem a waste.
So where is this tech I don't see it in any of the tech trees to research but it's required for lvl 3 agriculture?
Hmm had to enable mods even though I changed base game files.
I'm curious tried changing so settings in planetdefs.xml but it hasn't done a thing. Kind of surprised there isn't an actual modding sub category in the forum.
That's fine it was the spec mod I was wanting was a great in .95 I can wait for release and thanks.
Plan on updating for .97 or waiting for release for any updates?
Just had it happen to me don't know exactly at what number but went to 1st in military to 18th, Which dropped me from the top of civilization power to the bottom.
As the file is no longer available what three files did you mod?
Well it's off to mod all the specializations out of the tech tree I guess [e digicons]:thumbsdown:[/e]
Have the same thing repeatable in a load my fleet with an escort carrier and a Survey ship attack the pirates and it sits there forever whether I select auto resolve or start.
Sigh would be nice if searching for overlapping had shown up something in a search
Well just recently started playing again(skipped most of beta 3 playing other things) but something I never had a problem with in a random map is solar systems over lapping each other making it a real pain to look at the planets that are doing this. Is there a setting I missed to make sure they don't over lap?
Ok I did a search and found nothing but do inhibitors work differently now? Tired of seeing capital ships leave my planets with inhibitors.
What's bad about this is you have Kryo talking about having more than one homeworld when you no longer can.
Just to point out, but ATM both compressing and handling save games is a "low" priority. They are currently sized the way they are to make them human-readable, for example. This is a beta, not a final game, yada yada yada... The devs know and have responded to your exact question Just clean out your saves fro
Ok this is getting ridiculous I know this had been mentioned before but just started playing with the autosave function enabled by default playing 5 stars 100 planets game that isn't over and have 4.06GB uncompressed 1.48GB compressed of save games this seems a bit much for the saved games from one game then again it doesn't over write and the last few saves are 100+mb.
How can you call it an RPG when NONE of your character choices have any consequence, late game every character is exactly the same no matter how you started. Yes you can wander around and do whatever doesn't make it an RPG.
Oblivion is the only RPG i will ever need to play. Fallout 3 sounds pretty good so far, it will also be a RPG very similar to Oblivion, as it made by the same studio. If they ruin Fallout by making it anything like Oblivion I will be upset. Reading on it some though I still have some hopes.
Oblivion is the only RPG i will ever need to play. Bah Oblivion isn't aven a RPG.
Wouldn't be the first beta with a wiki
Where is the health bar? Umm there hs been a health bar in the radar screen for awhile now.
Just a feature request how hard would it be to make target priority either changable in game or something that is relatively easy to mod? I know that currently the fighters and flak frigates aren't set properly but that's not my only issue personally anything that is shooting at my planet takes top priority. Granted this is easy enough to do if I am watching the battle but that is not always the case.