I dont see the need for this, perhaps you can explain? What are these siege focus raids? You mean what AI uses? Trivial to defeat at best, no player will do this because it does not work against anyone with a brain. As is you already have ability of the starbase to prevent the planet from being destroyed, so what else do you want?
Astax
You can make your own map using map designer that will have 10 players over 5 systems, 2 per system. It's rather easy.
Obviously from your post I can only gather you have no idea about strategy of this game. That's ok, pull up a chair and listen. Fighters are not OP. They counter Assailants. You made a force of only 1 kind of ship, assailant. Now maybe you feel you should be successful at spamming just 1 kind of ship, but that's not how this game works. There is a lotmore strategy involved than spamming nothing but Assailants. Assailant spam may kill inexperie
Wow talk about chicken little.
Did you set up an account?
It was not a little nerf, it was huge. But anyway, subjugator is hard to use effectively. It needs micro mostly for the healing ability. The other abiltiy can work if you put the ship on hold position, though it may still move a bit out of formation when it tries to cast it. Idea behind it is to stop few ships that get through the repel. It is most useful on a Heavy Cruiser. The healing ability will remove disabling effects as well.
All the starbases are good.
In the picture you have 16. So either you miscoutned, or half of your 28 already died by this time. My money is on you had bad judgement of time. I could wipe your fleet way faster than that guy, for one thing he didnt micro his fighters or assailants, but I know it would take more than 10 seconds. Your fleet was entirely inadequate to fight him, by jumping in you lost automatically.
3 Easy clicks
WHy would having vasari make a difference? I had TEC, they get refinery too.
You can't have concrete numbers or setup, especially in multiplayer. Map size plays a big difference, but also what your enemy is building. There are some fleet that work pretty well, like Kodiak+flak+hoshiko. But such a fleet is not possible if you start next to an opponent, at least not right away. Pre entrenchment most fleet setups were half carrier/half something else (lrms or kodiaks or cobalts), with some hoshiko sprinkled in. However now you can get away without carri
Yes that was very odd occurance. That map was so imbalanced we had probably 20 neutrals on our side of the map, the other side had nothing. Oh how I miss the old resoruce option for setup. A neutral extractor is equivelent to a tradeport in income on a short route. Of course tradeport becomes better,but so can the extractor with tech.
It is, you missed nothing.
Whoa you guys are stillc rying about carriers? Dear god someone forgot to buy Entrenchment I guess. I have won probably 30 games of Entrenchment without making a single carrier thus far.
That's qute sentiment, however does not work in practice. Nothing will wreck a game more than a noob in the pocket that doesn't econ. You could have 2 teams 1 vet and 2 newbies on each. But on Team A the vet is in pocket, on team B the vet is on the edge and is forced to go military. That game is pretty much over for team B if the guy in the middle screws up going econ. This is why good players are hesitant to play with newbies ont heir teams. If you get a
Carriers are tier 3 for Vasari. But that's just a side note
No, if you are in entrenchment you will only see entrenchment games. If you are in vanilla sins you only see vanilla games.
Ok I see the 1.02 changelog. Well all structures having maximum mitigation of 60% is actually a bonus to the other structures that did not gain additional mitigation beyond their minimum.
In MP this ability is used most often by your second mothership, to bring back your frist mothership :/ That's about it. Yous tart with a motership, it dies around level 5, you use antoehr one and it lives till level 6, so you build one more mothership and resurect it to level 5. Usually it's your first capital ship that dies most often, and that's always a mothership.
If its a team game he does not need scout to stay alive, he does need planets. But in case of locked teams as long as his allies have planets he stays alive, even if his allies have surrendered but still have planets. And yes people will do this for spite.
That's entirely not a bad fleet McWillis. But it would take 1 hour to get a fleet that size, and by then you would most likely be dead in MP.
When joining a game results in an error I find it that I am not returned to the proper chat lobby.
Make sure u got to Ironclad Online (ICO) and not the Multiplayer function. Once you log in you add player, then use player function to get into the lobby chat.
Well then, if you are tanking 40 Kodiaks in MP then there is nothing wrong with it. The fault lies with your opponent. If you can't kill enemy cap ship in a minute in a big fight, you sohuldn't bother, you should hit stuff that will go down :)
Are the targets infront of it? The guns are placed around,s o to use all 5 there has to be stuff to shoot at behind the ship as well as in front.