Astax

Astax

Joined Member # 645737
6 Posts 737 Replies 22,596 Reputation

Depends on the time of day. There are plenty of people on in the afternoons EST. As far as capaign goes, it's been said that if they feel they can't do it how they want to do it, they won't do it. Simply strinign a few missions along does not hold over very well for an all encompasing game liek Sins, and they don't wish to cheese it.

26 Replies 50,211 Views

OK we have a problem. I tohught they were doing a long maintence at filefront, turns out they are shutting down! F*&%^&. I have to fidn a new file hosting service, migrate these over, then post new links. If you got any ideas post here. Don't say rapidshare, they seem to limint how many times the file can be downloaded on free account. I am not made of money :O

158 Replies 388,001 Views

How the hell does a Marzxa destroy a whole fleet? You know when was the last tiem someone killed my whole fleet with a marza? Never! They sure tried thou. You make it sound like a walk in a park. I played a game with a guy on my team, and cursed the hell out of him as he failed to missile barrage a fleet of LRMs 3 times! 3 TIMES! that's 9 minutes of total fail! After the 3rd time his marza was killed. Back when missile barrage did not work at all, Marza

182 Replies 411,415 Views

exploit territory? It is ULTIMATE abiltiy, so it should be ultimate. Secondly, it does exactly what it says, EXACTLY. That's like the opposite of exploit. What's next? You want to cap the number of targets cease fire affects? Maybe cap the nubmer of targets shield regen affects too? Or repair cloud? Hell when you stabilize phasespace, mayeb only 20 frigates should be allowed to travel through! Jumping an entire fleet after all is reaching exploit territory for

182 Replies 411,415 Views

I used Ogrov myself recently vs half upgraded Vasari starbase. It had 1 weapon upgrade and 1 defense upgrade, or was it 2, it hink 2. I used 11 and lost 0 before the starbase blew up. Very effective :P He spend jsut as much on the base as I did on the torpedo frigates, and all of my frigates survived.

30 Replies 86,082 Views

[quote who="transitive" reply="13" id="2112914"]astax, would you consider Missile Barrage to be nerfed to unusable if it was target capped? [/quote] Of course I would. I find it the last abiltiy that truly scales! Since Malice was destroyed! For cap ships to be relevent in really end game fleets, their abilities must scale! If you cap the number of thargets then it will not scale. Hell I can just toss in 30 scouts into my fleet to eat the damage and use up targ

182 Replies 411,415 Views

My point is that it is fine, so I am against any proposed change. If people who are fine with missile barrage as is do not speak up, then it will sound like everyone thinks it is overpowered or something. When I fight someone like JJ I am lucky if I get off 1 missile barrage and it deals half it's damage to maybe 40% of the fleet. Then I have to run it out of the gravity well before it dies. So seriously if this get's nerfed, you can pretty much toss Marza out

182 Replies 411,415 Views

unknOwnx: Smaller radius will destroy this ability! The damage is not instant, ti is applied in waves which means that msot of the damage can be avoided. By making the radius smaller, you pretty much make it possible to dodge the thing before it evan damages frigates to 50%. The starbase has smaller radius BUT allt he damage is appleid at once, so there is now ay to get away. Once you are in the blast radius, you willt ake ALL the damage. On top of this because it is a

182 Replies 411,415 Views

Missile Barrage is the end game TEC weapon. And it is interuptable quite easily. Fact that AI can't deal with it too well does not mean it should be changed. A player will knwo when it is coming, every good player knows it takes 150 antimatter. I just looka t the enemy Marza and see when its at 150 antimatter and get ready to interupt, or to run with my fleet. Also you can survive a missile barrage if your fleet is not garbage. Advent can use shield resto

182 Replies 411,415 Views

Ok I got an idea, a secondary ability for the repair structure that works like an overseer. Basically a burst of nanites that repair a set amount fo damage, maybe 150 (lvl1) 300(lvl2), and buff armor for a bit. This ability would not use AM but it would have like a minute cooldown. With 300 hull repaired that would be equivelent to additional 5 repair / second. This abiltiy would have to be researched, at tier 2 or 3 with 2 levels available for research.

58 Replies 13,398 Views