Yes it will. I often pick and chose the optimal route, and only build tradeports ont he route, or in a position that will not shorten the route. You can easily get double or triple income from your trade port with careful planning.
Astax
please close this thread. It started bad, and it's now going totally off the rails.
skywalker under 20 rush is almsot impossible on most maps :P Most of my ebst rushes are about 20 minutes in, cause rushing with 10 frigates won't do, you must hit with 20-30 to overrun the enemy effectively, kill all construciton frigates and frig factories :)
How long would this no rush option be? You are very vague. It's sounds like a sily feature, as peopel will never agree on the time. So will want no rush 2 hour option, and frankly all I could say to that is GTFO. Even with 30 mintue option, if I can kill you in 30 minutes, why would I waste my time playing you for an hour?
I have an idea: Vasari starbase is fine.
It is worth it. I love it.
I beleive he is addressing a player or clan that goes by O... something
I often build limited quantity of Model T cobalts to help with my early expension. Many practices which have for long been discarted as "noob" and waste of credits are makign a comeback in the age of QuickStart. Reason why light frigates are easily coutnerable is that otherwise you could pull off the most mindless spam in the world. Thou I must say I am not that innocent, I have killed people with disciple spams before, even while they get fed! Oh the joys of well or
Wow how did you know I spoke Polish. Anyway, thnx. For now I am sticking to mediaFire, as I already have dozens of replays there and I'm not moving stuff for no good reason. But I have of course bookmarked your submisison.
*unfurls a roll of toilet paper* TIme to add to the rolls few new players. They are not elite, but they are competent and have had successes. So I shall start posting some reviews. choastheory - competent Vasari player. Has his own strategy that when allowed to come to fruition can be dangerous. rubeelsDaBomb - very good Vasari player. Highly adaptable in strategy deployment. Can econ as well as anyone. Good team player. Probab
1 from last night added, interesting how well timed downfall of one opponent was, without planning 2 fleets take him out. I played few other games, but not many really worth posting. And some of my replays are super secret due to tactics employed that are so advanced, were you to watch them they would make your head explode!
Why would you lose your homeworld? Just put a starbase with Auxilary Government. And upgrade tradeports also, just so you get some nice $$$
Why are you posting? Go play my campaign!
You forget with deliverence engine there is a damage boost of 25% to your ships (could be 20%, but i think it's 25) at the target planet. That is pretty pimp.
Subversion stacks, embargo no logner stacks.
People will always ask if somethign is worth it or not. But that is simply because they cannot asses the value of somehting themselves. More often then not it's tha thtey are so used to using 1 tool, it seems to work in every job. Liek they say if all you use is a hammer, all your problems look like nails. I would tell you I use every frigate type and quite successful. But I won't use all at once. It mostly depends on what my opponent has. Only thing that c
Here let me make a campaign for you. Small Random map. You vs easy AI. You are TEC, the AI is Vasari. Assumes you have Entrenchment and Quick Start enabled. Chapter 1. Use your scouts to scout the surrounding planets. Locate the nearest Asteroid. Build 4 Cobalt frigates and a Colony Frigate. Go to the Asteroid, defeat the locol militia
Siddy's build order is Kol, colony frigate, Kol, Hoshiko, Hoshiko, Hoshiko, Carrier, Carrier, Carrier, OH NO I'm BEING OVERUN BY LRF+FLAK, Carrier, Marza.
Yes it's a bug. It hought they addressed it last patch, but I guess it still works on some maps.
Yeah I saw, well played. That was a lot of bases you built. Probably 8 countign the ones that blew up.
DamagePercentBonus:ANTIVERYLIGHT:CapitalShip 0.5 DamagePercentBonus:ANTIVERYLIGHT:VeryLight 1.5 DamagePercentBonus:ANTIVERYLIGHT:Light 0.75 DamagePercentBonus:ANTIVERYLIGHT:Medium 0.5 DamagePercentBonus:ANTIVERYLIGHT:Heavy 0.5 DamagePercentBonu
are you sure you are not on the same team as all your opponents?
Dear god siddy. I'm going back to sleep.
You should note that most terrans have only 2 resource roids.
It's significantly less than 2/5s. You seem to confuse Credit income with Income. Your resoruce income is actually HUGE portion of your income, and it is not affected by this population penalty. I had often had games where I had 10 metal per second, equivelent of 25 credits per second if I was straight up just selling the stuff.